This site reviews the first hour, and only the first hour, of video games. It gives a minute by minute look at what is potentially a deal breaker for many games. If a game isn't fun during the initial hour, why should we expect the last 10 to 50 hours to be any different? The First Hour updates every few days with a new game review. Please contact greg@firsthour.net for comments, game suggestions, or if you'd like to write for the site.

BioShock

Bioshock Cover

BioShock is a first-person shooter released in 2007 for Windows, Xbox 360, and PlayStation 3. Many moons back, I reviewed the first hour of BioShock in a series of Xbox 360 reviews I did while borrowing my friend's system. I enjoyed the game immensely, but sadly, it was the one game I borrowed that I didn't beat (I even wasted my time playing all the way through Assassin's Creed). I'm not sure why I didn't choose to play through it, though I think I was actually scared. BioShock is a dystopian game set underwater with tons of crazed lunatics running around with masks on, not to mention its the spiritual successor to System Shock 2, considered one of the scariest games of all time by fans. So my wits got the better of me and I set it aside until now, and with my own Xbox 360 on the shelf and a copy of BioShock in my hand, I headed back into Rapture.

Waiting to play it was probably the best possible outcome, however. Late last year, I read Ayn Rand's The Fountainhead and her magnum opus, Atlas Shrugged. When I first played BioShock, I had no idea who Rand was, what Objectivism is, and what any of that has to do with a first-person shooter. Well, now I've done my reading and I can honestly say I understand everything marginally more than I would have if I hadn't read the books. Anyways, I can definitely sense that BioShock is far more ambitious than just being a unique shooter with plasmids and great physics.

Here's my full review of BioShock for the Xbox 360.

Mister Mosquito

Mister Mosquito Cover

Mister Mosquito is a 2002 PS2 action game where you play as a mosquito. I've played a couple of weird games at the First Hour, including The Haunting where you play as a poltergeist, Psychonauts starring a kid psychic, and Night Trap, where you play as... a security camera operator. But Mister Mosquito may take the cake. He may be the smallest hero ever to appear in a video game, and in a really weird way, gives off the aura of a creepy voyeur.

The objective of Mister Mosquito is to fly around a Japanese family's house and suck their blood. As most people have had experience with mosquitoes sometime in their life, they know just how annoying these little buggers can be. Well, now's your chance to turn the table and be the annoying one. There's three family members and plenty of (exposed) skin to feast on, so let's get into the first hour of Mister Mosquito.

Hitman: Blood Money

Hitman Blood Money Cover

Hitman: Blood Money is a stealth, action game for the Xbox, Xbox 360, PlayStation 2, and Windows. It was released in 2006 and is the fourth game in the Hitman series. I was actually convinced to buy this game after watching the Hitman movie a few months ago. Yes, video game movies are good for something, I guess. While the movie was okay, the concept of playing an open-ended assassination game more focused than something like Assassin's Creed seemed incredibly intriguing. By a recommendation from a friend, I decided to jump to the latest game in the series. Might as well exercise my Xbox 360.

Games I simply could not sell

Chrono Trigger/chrono Trigger Cover Snes

I've been going through my large collections of games lately, which numbers in the hundreds, deciding if I can pass any of them off to gamers who can actually appreciate them for what they are. Not only do I have tons of games, but for 95% of them, I also still have their original box and manual. This makes some of them rather valuable for the collector, and hopefully I can provide.

However, there are a few games which I simply can not give up, some are worth quite a bit, others... well, they're mostly just meaningful to me. Let's take a nostalgic walk through some of the rare, obscure, and classic games I own that I could never give up.

NetHack

Nethack Cover

NetHack is a classic, Roguelike computer game infamous for its permanent death and complex gameplay. The free and open source game was released over 20 years ago in 1987 and the game is still in development. There's a huge community still playing NetHack, producing patches, and even forking the source to make new and wildly different games. The game has been ported to just about every platform known to man, and can be played online on any machine that has telnet. I could go on and on about the depth of its gameplay, challenging puzzles and enemies, or its ASCII graphics, but there are so many other resources which can do it better.

NetHack is not the first Roguelike I've played at the First Hour, that would be Mystery Dungeon: Shiren the Wanderer. Mystery Dungeon is a popular series in Japan that finally made it stateside last year. While death is not quite permanent, it's still a much bigger setback than in most games. Speaking of Roguelikes, if you've ever played Pokemon Mystery Dungeon or even ToeJam & Earl for the Sega Genesis, you've played a game in the genre. Being Roguelike can mean a lot more than ASCII graphics with vi-like controls.

Yet Another Twittered NetHack Death

I started playing NetHack just a couple of days ago, much to the demands of a friend and an intense interest on my own part. The game is known to be notoriously difficult, being a Roguelike computer game, death is permanent. It's a long, arduous journey that requires tremendous item management, tough gameplay decisions, and a little luck (or to the naturally unlucky, a lot of luck). People die after minutes, hours, or days of playing the same character, and sometimes for very pathetic, foolish reasons. NetHack fans call these Yet Another Stupid Death (YASD).

For reasons of personal record keeping and a bit of public self-deprecation, I will be Twittering all my NetHack deaths. You can read them all at twitter.com/firsthour over the next coming weeks. I can't promise I'll ever ascend (beat the game), but I can promise that you'll probably have some laughs and remember fondly back to your own YASD's if you've played the game.

A first hour review of NetHack is also just around the corner, keep an eye out that.

Captain N: The Game Master

Captain N The Game Master Cover

Captain N: The Game Master was a animated television series that aired for three seasons in the late 80's and early 90's. It was set in an imagined Nintendo universe, where most of the major Nintendo games along with a few games from third-parties come together to fight evil. While they made over 30 episodes, four from the first season were available for instant streaming over Netflix so I took the opportunity to check them out. If the rest of the series is anything like the four I watched (Kevin in Videoland, Mr. and Mrs. Mother Brain, Videolympics, Mega Trouble for Megaland), then I don't think I'll be continuing on. It's an interesting premise though, and the following is simply some random thoughts about the episodes I watched.

Freedom Fighters

Freedom Fighters Cover

Freedom Fighters is a third-person action game set in an alternate reality in which the Soviet Union became the world superpower after WWII. What sets it apart from other action games is the squad tactics: you can give orders to a number of other people, and must use them strategically to advance through the game. The more charisma you earn, the more people you can command.

The game came out in 2003 for Xbox, PS2, GameCube and PC. I played the GameCube version.

The story has the USSR invade the United States to "free it from a corrupt regime." You play as a guy from Brooklyn who sets out to make things right.

Will squad tactics help this game rise above an ordinary action game, or will the first hour be mired in learning a complicated control scheme, enough to put off any player? Let's find out.

Paul Eastwood delivers another great review just in time for the 4th of July! Enjoy!

SimCity Creator

Simcity Creator Cover

SimCity Creator is a city-building game for the Nintendo DS. The game is known as SimCity DS 2 in Japan, but EA decided to rebrand it as SimCity Creator to align it with the Wii game of the same name that was also released in September 2008 (supposedly, the first SimCity DS, so they were also trying to break out of that stigma). So please, take note that this review is of the DS game and not the Wii game, while both SimCity games, they seem different enough to definitely qualify as unique games.

I've always been a fan of SimCity, remembering back to the days of DOS where if you bulldozed a church God sent your way a tornado as thanks; and sleeping over at my friend Joey's house just so I could play SimCity 2000 all night (plus he had a pretty awesome Lego collection). SimCity and I have a long history, heck, I even played SimCity 64 for the 64DD in Akihabara, Japan. However, I skipped SimCity DS because I honestly didn't think the stylus was accurate enough to play a tile-based game where precision mattered. If the controls for SimCity DS are anything like Creator's, I'll be both right and wrong, which I'll describe below.

SimCity Creator is a unique game, blending some fun scenarios with original building architecture, but let's see if it's actually worth playing.

Sacred 2: Fallen Angel

Sacred 2 Cover

Sacred 2: Fallen Angel is a hack and slash role playing game for the Xbox 360, Windows, and PlayStation 3. I had never even heard of the Sacred series before playing this game, and if you haven't either, think Diablo. Though it is definitely a brighter game if anything. Sacred 2 features a seamless open world with tons of action. It was released last year on the PC and about a month ago on the consoles.

I haven't played a lot of hack and slashers in my life besides the Diablo game here or there, so let's see if I still enjoyed Sacred 2: Falled Angel. This is my full review of the Xbox 360 version.

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