While I love baseball, I don't play a lot of baseball games anymore. The last baseball game I played was MVP Baseball 2005 from EA, and before that it was Major League Baseball featuring Ken Griffey Jr. I also grew up playing the Bases Loaded series and Base Wars on the NES along with a smattering of sims on the PC such as Earl Weaver Baseball. An erratic and interesting history, to say the least.
So when 2K Sports offered me a review copy of their newest baseball iteration: Major League Baseball 2K10, I jumped at it. I really have very little idea how the baseball genre has evolved over the years, but I like the direction 2K10 is taking it. MLB 2K09 was generally panned by reviewers and let Sony's The Show really grab the spotlight. So developers Visual Concepts really had a lot to prove with 2K10, and while I'm not totally sold on the entire game yet, I do like the My Player mode.
My Player mode is new to MLB 2K10, and let's you create a baseball player and guide him from AA baseball in the minor leagues to the Major Leagues and maybe eventually election into the Baseball Hall of Fame. It's curious that this feature is just being added to the series since The Show has featured this since the series was introduced in 2006, but I'm really glad it's there because it is all I've been playing. My Player mode only let's you play as the character you created, so games move quicker and you really feel like you're part of a team effort.
This isn't going to be a typical first hour review where I play 60 minutes and describe the action, but instead I'm going to describe my experience of trying to make the Major Leagues. The road to the Show (sorry, can't help it) does take a few hours, but it is a unique and fun experience to someone who's picking up their first baseball video game in a while.
The Legend of Zelda: Spirit Tracks is the latest in the revered Legend of Zelda series. I doubt anyone needs an introduction to this series, so I won't give one.
Spirit Tracks is on the Nintendo DS, and is a direct sequel to 2007's Phantom Hourglass. The controls have remained mostly the same, with a few refinements that I'll get into later.
Spirit Tracks follows the story set out by Wind Waker and Phantom Hourglass. It's now a hundred years later and everything is settled in the new land, with Zelda as the princess. Link is training to become an engineer (get it? Training?) when suddenly bad things happen and Link is the only one who can fix them. We've heard it all before, right? Maybe all except the train part. But this time, Zelda has had her body stolen, and she travels with Link in spirit form. She acts both as fairy companion a la Navi (although much less intrusive), and she doubles as a giant-sword-wielding, invincible suit of armor. Zelda can possess Phantoms and you can control her, in a new twist to the Zelda series. So for those of you clamoring for a playable Zelda character, this is as close as you can (and probably ever will) come.
Square's Final Fantasy IV was originally released in Japan on the Super Famicom in 1991 and was localized in the US as Final Fantasy II, since the previous two games weren't released in America.
Final Fantasy IV changed the face of RPGs and set the standard for the name final Fantasy for years to come. The storytelling was unparalleled in video games and the amount of detail lavished on the game was staggering.
For the 20th anniversary of the Final Fantasy series, Square-Enix remade FFIV in full 3D and released it on the DS in 2008, this time with the proper number in the title.
I've never played the original Super NES version, so this will be my first encounter with Final Fantasy IV. Can it hold up in this day and age?
Note: I considered reviewing this as a Half-Hour Handheld, but since it was originally released as a console game, I will go ahead and play it for the full hour.
TouchMaster 2 claimed, "Starting is simple. Stopping is impossible!" In this sequel to a sequel, TouchMaster 3 takes it up a notch, purporting "Once you start, you can't stop!" Bold claims for a game that is ultimately a gathering of twenty mini-games, each of their own quality and quirks. If it wasn't obvious from the series' ridiculous title, these mini-games make heavy use of the stylus and touchscreen. In fact, that's all they use. Be prepared.
These sorts of collection games are abundant on the Nintendo DS, and a lot of their content often blurs together. Out of the 20 mini-games in TouchMaster 2, I found myself only ever returning to less than five of them. I hope there's more to enjoy in TouchMaster 3, but I'm not expecting a treasure chest of gold, to be honest. Maybe a gem or two surrounded by hand-me-down trinkets.
Also, I knew immediately that this would be a half-hour handheld review because this sort of hodgepodge game is great in chunks, torture at length. Thirty minutes is just enough to sample a good selection of mini-games and decide if it's worth pursuing any further.
The Mario & Luigi series has become one of the more interesting handheld exclusive franchises. Although heavily inspired by the console Mario RPG games, it has managed to make a name for itself with its unique battle system and comical dialogue. The series debuted on the Game Boy Advance with Mario & Luigi: Superstar Saga and continued on the DS with Partners in Time, which many regarded as inferior to the previous title. Developer AlphaDream brings us another entry with an off the wall premise and putting Bowser in the role of co-protagonist. First hour of Mario & Luigi: Bowser's Inside Story incoming:
Phantasy Star is back with Phantasy Star 0, the sequel to the console based Phantasy Star Online series. However, this time Sega managed to pack in a complete online experience on the Nintendo DS, allowing four players to connect together and fight in its science fiction/fantasy setting. Phantasy Star 0 was released in November and features not only a full fledged online game, but also an offline story mode for when your friends aren't around.
Grant has chosen to keep his first hour review limited to the offline mode, it is probably a toss up whether a new player will play online or offline anyway.
Greg's note: In high school, I had a few friends who were obsessed with Phantasy Star Online on the GameCube. They would come over to my house and just sit on a television all night playing it, though never online. It was the oddest thing and I always wondered why they would play a game called Phantasy Star Online exclusively off. Either way, it was entertaining watching them get wiped out by a boss but mostly everyone was just bored to tears as they discussed drop rates and their latest swords. One of my friends who did play online actually bought the giant GameCube controller keyboard, where a typical controller was mutilated and had 108 keys stuck between the thumstick and buttons. Awkward
Here's Grant's first hour review of Phantasy Star 0 (or Phantasy Star Zero for you 0/O impaired readers like me).
Call of Duty 4: Modern Warfare was a huge hit, and Modern Warfare 2 was a huger hit. Activision expected that, and decided this wasn't a chance they could pass up. At the same time MW2 was released, the original Modern Warfare was remade for the Wii, and Modern Warfare: Mobilized was set loose on the DS.
This handheld FPS mimics the control scheme of Metroid Prime Hunters, using the stylus to aim and the buttons to move and shoot. This worked out pretty well for the DS entry in the Metroid series.
Modern Warfare and its sequel both have amazing, hi-definition graphics. But how does a studio go about shoehorning that into a system that hosts mostly 2D games? Will the controls work? Will Modern Warfare be the least bit exciting on a handheld?
A word about Half-Hour Handhelds. We review games based on their first hour and whether it's worth it to continue playing. However, handhelds games are generally designed to be played in short bursts. They usually have shorter levels, less overall content (leading to a shorter game length), and less lengthy exposition. Because of this, an hour would be a really long time to play a handheld game for a first impression. It would likely delve into a larger percentage of the overall game and it would not be consistent with how handheld games are usually played. Plus it would be uncomfortable. All that being said, I think half-an-hour is a generous amount of time to allow for a first impression. If I've played a DS game for half an hour and it's not fun yet, there's no way I'm going to give it another 30 minutes.
The Legend of Zelda is an old and respected series of games. The brainchild of Nintendo's Shigeru Miyamoto, the series contains some of the best-loved games ever.
When a series continues this long, there's always a risk: either the games stay the same and get stale, or they innovate and don't fit in the series.
December 7 ushered in the latest iteration of the green-clad hero on the DS. Spirit Tracks is a direct sequel to Phantom Hourglass, which itself was a direct sequel to Wind Waker, making this the longest string of direct sequels for the franchise.
Set about 100 years after Phantom Hourglass, it features the descendants of the previous Link and Zelda. But what we want to know, is this game any good? Is it the same as Phantom Hourglass, but with a train instead of a steamship? Is driving a train any fun? What will the first hour of the latest Zelda game be like?
The most talked about DS game at this year’s E3 wasn’t another installment in a popular and established franchise, but instead a strikingly original title from the creators of the Drawn to Life series, 5th Cell. In the same spirit as their million-seller, Scribblenauts relies heavily on the creativity of the player. Armed with tens of thousands of words, you must solve puzzles that range from moving a cow off the road to saving people from a horde of hungry zombies. If you can think it, you can do it.
Players control the rooster hat-wearing Maxwell, a kid that always has a smirk and curiously wear shorts with long sleeves. Maxwell is thrown into hundreds of levels with one simple goal: find and obtain an object called a starite. In order to do this, the player must summon objects by writing them via a mini-keyboard or by spelling them out (trust me, it’s easier to just use the keyboard). Objects will then appear in the level to help, or in some cases, hurt you. The game boats tens of thousands of objects, and 5th Cell has done a remarkable job including pretty much everything you can think of. Practical objects like bridges, ladders, and boxes are in the game, but it also has every kind of obscure animal, vehicle, or instrument you can think of. The game is also filled with a lot of bizarre and nerdy objects such as internet memes (lol wut is a personal favorite), Lovecraftian monsters, mythological creatures, giant robots and everything in between. Is a helibackpack a real thing? It doesn’t matter, it’s in the game and can be quite useful.