Casual observers must be baffled when they watch someone play through tough old-school games. They see the tense hands, the parched eyes, the tight scowl; they must wonder, why would anyone subject themselves to this? Is it a determination to succeed, or a desire to suffer?
Sometimes, even the player doesn’t know. When the deaths start piling up, frustration can obscure the distinction between a worthy challenge and a cheap wringer. For some, it doesn’t matter: if the game can be beaten, they will beat it.
I once had that unshakable tenacity, but I won’t put up with cheap traps anymore. I’m learning how to spot the dirty tricks that games use to torture players. And Contra 4 is a hell of a teacher.
Don't look now, but it's been nine months since reams of personal info and credit card numbers were stolen in the the Great PlayStation Network Hacking. Seeing as how I don't have any suspicious charges to my credit card, I think I can breathe easy. And hey, I got a couple of free games out of Sony's negligence!
One of the games I received in exchange for the breach of my security was Dead Nation, yet another zombie game with "Dead" in the title. I think we're all a little tired of the undead scene, but I don't see this "fad" fizzling out for a long while. So let's not whine too much and enjoy the good that comes of it before we can move on to the next craze (cowboys, maybe?).
A twin-stick shooter with online co-op and flashlights-in-the-dark scares, Dead Nation might be a nice change of pace from the neon insanity of Geometry Wars and other giants of the genre. An hour of blasting reanimated corpses into bloody gobs later, I'm ready to say that the game is good. How good? This good.