This site reviews the first hour, and only the first hour, of video games. It gives a minute by minute look at what is potentially a deal breaker for many games. If a game isn't fun during the initial hour, why should we expect the last 10 to 50 hours to be any different? The First Hour updates every few days with a new game review. Please contact greg@firsthour.net for comments, game suggestions, or if you'd like to write for the site.

Heavy Rain

First Hour Review

Heavy Rain CoverSince the PlayStation 3’s release over five years ago, I’ve been making a list of exclusives I needed to play when I finally owned the system. Metal Gear Solid 4: Guns of the Patriots was on there along with the Uncharted series, but at the top was Heavy Rain, the interactive drama from Quantic Dream. After thoroughly enjoying their previous psychological thriller, Indigo Prophecy (Fahrenheit), I was ready for whatever the studio had to offer.

Of course, being a system exclusive is annoying when you don’t own that system, so a full two years after its release I’m finally getting my paws on the game full-time (along with pretty much every other PS3 exclusive I was interested in). Was the wait worth it? We’re about to find out in Heavy Rain’s first hour.

If you’re interested in Quantic Dream’s previous work, I have the first hour of Indigo Prophecy available for your perusal. It was actually one of the first reviews I ever wrote, and the game really kicks off excellently. I’m definitely curious to see if Heavy Rain can replicate that energy.

Knights Contract

First Hour Review

Knights Contract CoverSo, it's been a long time since I wrote about video games. I very much miss it. Not just the playing of video games, which has also been very sparse lately as my wife and I are preparing to welcome baby #3 into the world, but actually writing, even just contemplating gaming, video games and the industry. With run-on sentences like that last one, you can really tell it's been a while.

Well, I had the opportunity to pick up a new game yesterday and even the chance to pop it into my incredibly dusty Xbox 360. The poor thing groaned to life as I realized that it was even louder than I remember. After a litany of updates and dashboard wizardry (the new dashboard is still growing on me), I was able to get my game loaded up and running. It felt good to dim the lights and nestle into my sectional for a gaming session.

Unfortunately, I didn't intend to actually play for a full hour and didn't think I'd care enough about this game to log it. Plus, since game time has been pretty sparse lately, I wanted to play uninterrupted and just enjoy it. For that reason, this first hour will be a little bit vague with regard to the minutes, since I'm writing it from memory, rather than from notes or my usual voice recordings.

So, without further to do, lets take a look at Knights Contract, a button mashing hack-n-slash developed by Game Republic, published by Namco-Bandai and released on February 22 for Xbox 360 and PS3.

Day Nine Recap

Recap

Bastion CoverWelcome to the completely pointless recap of First Hour's Day Nine! What are these? Well, simply links to the last 24 first hour reviews for your reading pleasure. Why are they pointless? Well, they're not completely pointless, but we've actually got a lot of content in the pipe and having to put this together feels like a pain.

Anyways, we've finished up another 24 hours of gaming, which actually is quite a bit. A person can do a lot in 24 hours if they put their mind to it, and most of us would probably put our minds toward gaming, at least I would. Not 24 different games, that would be insane and overwhelming, but when spread across a few months, it's definitely doable.

So the games: we've got console games, PC games, portable games, blockbusters, indie titles, old games, and new games. Minecraft, Magicka, and MotoHeroz. A double dipping of Captain America and Bionic Commando. One of the things I love about writing for this site is just the sheer variety of stuff we cover.

Here's the list, and see you in Day Ten!

Dead Nation [Video]

First Hour Review

Dead Nation CoverDon't look now, but it's been nine months since reams of personal info and credit card numbers were stolen in the the Great PlayStation Network Hacking. Seeing as how I don't have any suspicious charges to my credit card, I think I can breathe easy. And hey, I got a couple of free games out of Sony's negligence!

One of the games I received in exchange for the breach of my security was Dead Nation, yet another zombie game with "Dead" in the title. I think we're all a little tired of the undead scene, but I don't see this "fad" fizzling out for a long while. So let's not whine too much and enjoy the good that comes of it before we can move on to the next craze (cowboys, maybe?).

A twin-stick shooter with online co-op and flashlights-in-the-dark scares, Dead Nation might be a nice change of pace from the neon insanity of Geometry Wars and other giants of the genre. An hour of blasting reanimated corpses into bloody gobs later, I'm ready to say that the game is good. How good? This good.

Batman: Arkham City

Full Review

Batman Arkham City CoverI beat Batman: Arkham City well over a week ago, but due to a weekend vacation, work, and the flu hitting my entire family, I’m only now getting to its review. This has given me time to think heavily about the game, and in some ways find as many flaws as ways to praise it, not sure if this is a healthy game reviewing technique or not.

As the sequel to Arkham Asylum, one of the most successful and highly regarded licensed games ever, expectations were through the roof. Arkham City was released in October of last year to brisk sales and excellent reviews, skyrocketing creatorRocksteady Studios among the upper echelon of developers.

Nate covered the game’s first hour when it was released, and later named it his Game of the Year. I just named Arkham Asylum my Game of the (Other) Year as I beat it early 2011. As I’m still ailing from the effects of the flu and its corresponding medicine, I’m going to try and keep this shorter than usual.

2011 Games Roundup - Greg

Blog Post

Radiant Historia CoverLast year was a bit of a down year in terms of quantity of games played, but quality was just as high as ever. I did get to play a lot of mobile games, and I finished off the year with getting a PlayStation 3! Here's my lists of games played in 2011, compiled as much for you, as they are for me ten years in the future.

You can check out last year's list, or read Nate's incredibly long and detailed 2011 compilation. Enjoy!

Anomaly: Warzone Earth

Full Review

Anomaly Warzone Earth CoverIf someone tells you they're going to do a "reverse" something, odds are the result will be terrible. The concept sounds similarly cheesy for games, evoking memories of bad minigames and multiplayer modes. However, for some genres it actually could be a fresh take on the concept, and 11-Bit Studios tries to prove this with their "reverse tower defense" game, Anomaly: Warzone Earth. 11-Bit is a brand new developer out of Poland, powered by a small team of industry veterans. It appears that they've taken an independent mindset towards publishing and distributing, releasing Anomaly directly to Steam and the Mac Store. Thus far, they seem to be having a good deal of success and are proving capable in quickly porting their game to new platforms, including iOS, Kindle Fire (!) and an upcoming XBLA release.

Where's My Water?

Full Review

Wheres my Water CoverI played quite a few mobile games in 2011, and I don't expect that to change much in 2012. Where's My Water? was available as a Free App of the Day on the Amazon Android store a few weeks ago, and I picked it without much thought and tucked it in the mobile queue. Free games are great, especially on a pick-up-and-play platform like a phone. It's pretty amazing how the ideas behind a First Hour Review can be boiled down from 60 minutes to 30 seconds.

Where's My Water? passed my immediate test of being playable and having an interesting concept; a few days later with every rubber ducky collected and all the challenge levels defeated, I'm ready to declare it a triumphant mobile game along the lines of Angry Birds and Cut the Rope, here are my thoughts.

2011 Games Roundup - Nate

Blog Post

Batman Arkham City CoverIn 2010, I played 73 games. That's a lot of games. Probably too many games. I was pretty sure I would never play that many games ever again.

In 2011, I played 84 games. That's more games that I played in 2010, the year in which I played too many games, probably.

In this edition of my annual gaming inventory, I'll note how many hours I spent with each game, what progress I made, and whether or not I'll come back to the game in the future. I post this knowing that someday, years from now, it will be used in an intervention regarding my time management skills and/or life priorities. I'll be too busy playing Ultimate Angry Birds vs. Capcom to listen to my concerned friends and loved ones, though.

Pushmo

Half-Hour Handheld

Pushmo CoverAfter languishing in a void of lackluster retail releases, lame battery issues, and an eShop brimming with nothing original to play, the Nintendo 3DS is starting to come around as a solid system to have and to hold. Okay, well, the battery issues still remain a problem, but whatever, at least there's befitting videogames to finally play on the dang thing. Since launching in June 2011, the system's eShop has featured 3DS Classics, such as Excitebike and TwinBee, Virtual Console re-releases, such as Kirby's Dream Land and Mario Picross, and then original 3DSWare games, such as...well, not much really. A handful of titles, but nothing too memorable.

However, word around the Interwebz is that Pushmo (called Pullbox in Europe), the newest release for 3DSWare, is pretty stellar, akin to Picross 3D in terms of its puzzles and addictive nature. Seeing as I ate up over 350 puzzles in Picross 3D, more puzzles for on the go is something I need and quickly handed over my ecash to Nintendo.

So, let's push and pull some blocks for thirty minutes and hopefully have a fantastic time.

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