These aren't your normal awards, we cover everything from older game of the year to worst first hour. We also don't sum up votes on categories or anything either, we simply present each writer's thoughts on their pick, so if you don't like something, you know exactly who to blame! Of course, we do all this just for fun (spare time!) and buy all of our own games (real money!), so most of us don't even touch some of the big releases of the year. Woe to the unpaid game critic!
I love the LEGO videogames. I’ve said this before, and I’ll probably keep on saying it, especially if the folks over at Traveller’s Tales use their magical powers to read my mind and make LEGO Lord of the Rings or LEGO Men in Black next. My favorite of the bunch so far has been LEGO Harry Potter, Years 1-4, which managed to follow both the films and books while also giving fans a ton of love with their attention to details. It seemed perfect for LEGO-izing, with magic and a wide cast of characters, but I was disappointed that it only covered half of Harry’s legacy; the developers padded out the experience by giving players Hogwarts, a huge hub to explore that revealed more and more in a Metroidvania style after certain spells and classmates were acquired.
J.K. Rowling finished up all the books way back in 2007, and the money-making films now dead and done until some fool tries to remake them all in like ten years. I’ve never played any of the movie tie-in videogames—though I did have fun flying on brooms and catching Golden Snitches with Harry Potter: Quidditch World Cup for the PlayStation 2—but from what I can gather, many of them are not great. Especially the Kinect ones, which tries to turn Harry into a new recruit for Gears of War. LEGO Harry Potter, Years 5-7 could very well be the last greatest game for the franchise, simply because there’s probably not much else coming out for it afterwards.
My favorite thing about the LEGO videogames are that they are perfect for playing co-op. There’s a challenge, sure, but exploring the levels and piecing everything together is more fun with a partner. Like my wife, Tara Abbamondi. Comments from her are in red!
Okay, let’s see if the first hour of LEGO Harry Potter, Years 5-7 is just as magical as the previous game’s.
Some months back, while browsing the shelves at our local GameStop, my wife picked out Harry Potter and the Deathly Hallows, Part One for the Nintendo DS; I had earlier warned her of the bad reviews for the Kinect-heavy atrocity of the same name that dropped on the Xbox 360, and we both assumed that the DS version would almost have to be better than that. However, she did not play for very long, returning to her staples of Animal Crossing: Wild World and The New Super Mario Bros. She either lost interest or got stuck; at one point, I had to help her through an unclear potion-making minigame.
With the final installment of the final movie creeping closer, I thought this would be a perfect time to see how solid of a Harry Potter game it actually is. Plus, I had some time to kill while on vacation.
I’ve played every LEGO videogame made so far. Of all my videogames on the Xbox 360, only the LEGO games have the esteemed honor of having all their Achievements unlocked. I played them to completion as fast as possible, almost as if in a fever. If they made LEGO Schindler’s List, I’d probably play it. Same goes for LEGO Requiem for a Dream. The point I’m making here is that I love these games, and I’m twenty-six, and I’m not afraid to admit that they are just my cup of OCD tea.
Conversely, I’m also a huge Harry Potter fan. I’m one of those rare folks that actually read the first three books before the first movie came out and became a worldwide sensation. I had the sixth book spoiled for me on a Lord of the Rings TCG forum. I read the last book in less than 24 hours, locked up in my parents’ basement, only coming up once to eat dinner and not talk to anyone. The movies are hit or miss in my mind, but the world and characters and magic of it all is something I can’t get enough of. Neither can my fiancée. We’re getting married this October and heading to Universal Studios on our honeymoon to check out the Wizarding World of Harry Potter.
I’ve been excited about this merging of two great entities since I first read about it. I always expected the next universe to be LEGO-ized to be Spider-Man’s. My expectations are high, and after having played the demo that was recently released I have no fears that the first hour for LEGO Harry Potter: Years 1-4 will be anything but spectacular.
I recently finished a great fantasy book that is just ripe for turning into a video game. I actually began writing a short review about Mistborn: The Final Empire by Brandon Sanderson, but it quickly turned into an examination on book and movie based games and how they're designed. I quickly determined that there are two common methods of taking the original source and putting it into a gamers' hands, and I pretty much just threw the rest of the review away at that point (I hope to get around to it someday, this site does have book reviews for a reason). For better or worse, here's my examination of the two design mechanisms chosen when creating a game from an existing franchise. There are many factors that come into play when deciding between them, and honestly I think they often make or break the game.