These aren't your normal awards, we cover everything from older game of the year to worst first hour. We also don't sum up votes on categories or anything either, we simply present each writer's thoughts on their pick, so if you don't like something, you know exactly who to blame! Of course, we do all this just for fun (spare time!) and buy all of our own games (real money!), so most of us don't even touch some of the big releases of the year. Woe to the unpaid game critic!
I enjoy medieval RPGs. I mean, the majority of games I play - fantasy or not - are based in that setting. There's just something about slicing my enemies up with swords that's just completely satisfying. So when I got to play a few minutes of Mount and Blade: Warband, I knew I'd desperately want more.
What? You haven't heard of this masterpiece from Taleworlds? That's okay, there wasn't a whole lot of advertising, and the original Mount and Blade was made by a married couple virtually by themselves. It's not exactly common that things like this happen.
I played the original briefly, and it was fun, but the overhauled Warband made vast improvements over its predecessor.
So, what is it? Well, it's massive and somewhat complicated, but I shall attempt to explain. Mount and Blade: Warband is a medieval role-playing game that puts you into the world of Calradia, a land filled with several kingdoms, all wanting to unify the land under their rule.