action rpg

Recettear: An Item Shop's Tale

Full Review

Recettear CoverWe have time to slip one more review into 2011, right? Let's talk about Recettear: An Item's Shop Tale, a quirky Japanese RPG released last year. Blending traditional dungeon crawling with running an RPG item shop, Recettear is unlike any game I have ever played, and probably ever play again.

I played the first hour of Recettear in October, determining that the opening was interesting enough to go on. This was probably a fair decision, as it is a rich game full of dungeons, companions, and items, but it is not without issues. If the review intrigues you, look for it on Steam sale in the next day or so, it was about $5 a few days back and may be available again.

Recettear is made up of two distinct game types: the classic dungeon crawler with randomized floor layouts, spawning bad guys, and big bosses; and an item shop where you lay out equipment, haggle with customers, and even buy items from them. Let's talk about what each type did right and wrong.

Bastion

First Hour Review

Bastion CoverThe Bastion narrator has been everywhere lately. To gamers like me, this reference barely means anything. But like “the cake is a lie!”, it’s beginning to ingrain into gamer culture and being in-the-know in the early stages of fun is the best part.

But that’s not why I’m playing Bastion. I’m playing Bastion because it’s been almost universally heralded as a great game by everyone I pay attention to. From the graphics to the story to the music, Bastion is the indie darling of the year.

Released as one of Xbox Live’s Summer of Arcade premier titles in July, Bastion made an immediate splash. While doing a pretty poor job advertising and selling most indie games on their market, Microsoft seems to do a pretty good job predicting which titles to really push during their summer event. A Steam version came a month later, and just last week the game finally went on sale for half price (I’m one of those obnoxious gamers who will almost never pay full price for a game, whether it’s $15 or $60).

So let’s dive into Bastion’s first hour and see if this darling has legs.

Recettear: An Item Shop's Tale

First Hour Review

Recettear Cover2011 is turning into the year the Japanese RPG redeems itself in my eyes. Radiant Historia is still my favorite for game of the year, and Xenoblade: Chronicles had such a fun first hour that I can’t wait to play it in the evenings. Heck, even Golden Sun: Dark Dawn wasn’t that bad. So let’s give another one a try in Recettear: An Item Shop’s Tale, the tale of an item shop and whatever a Recettear is.

Recettear is a Japanese indie game (known as “doujin”) for Windows that was translated and published outside of Japan by a pair of Something Awful users. Released last December on Steam (after a 2007 release in Japan), Recettear has seem surprisingly brisk and successful sales that will reportedly open up the market to other doujin games.

I picked up Recettear on Steam during a fire sale and it has been calling to me ever since. How the heck does a game about an item shop work? Are these screenshots showing action fighting for the same game? Let’s find out and play the first hour of Recettear: An Item Shop’s Tale.

Dragon Age II

Full Review

Dragon age 2 CoverI was a bit worried going into my playthrough of Dragon Age 2. The first screenshots revealed a depressingly gray world with curiously pointy polygons, and reader reviews of the game blasted it for a variety of reasons. But my first hour review of the title cemented me firmly in the “I’m going to enjoy this game” category, and 40 hours later I emerged with some sore fingers and a smile on my face.

It’s understandable why some gamers didn’t enjoy Dragon Age 2, in some ways it’s quite a departure from the stable, Western RPG tropes that Dragon Age: Origins employed, but deep down, it really is the first game’s sequel. Some aspects have been streamlined, for better and worse, but I always felt like I was in the Dragon Age universe I spent 50 hours in last time around.

Dragon Age 2 was released for Xbox 360, PlayStation 3, Windows, and OSX. I played a used copy on the Xbox 360, meaning I didn’t have access to any downloadable content that was provided for first-time buyers.

Illusion of Gaia

Full Review

Illusion of Gaia CoverI didn’t play a whole lot of Enix games growing up. I rented a few titles for the Super Nintendo, including E.V.O.: The Search for Eden, Ogre Battle, and 7th Saga, but it wasn’t until I beat Star Ocean 2 during college that I could poke out the Enix notch in my belt. Their merger with Squaresoft in 2003 blew my mind, but I had grown up in the world where publishers were like armies, constantly battling it out with each other for supremacy; but in the real world it was all business, and the merger made sense.

Illusion of Gaia was released during the time when Enix was in a heated battle (business and fanboy-wise) with Squaresoft on the Super Nintendo platform. In its six year lifespan, both publishers released over 30 games each, many competing directly in sub-genres that seem too similar to be considered a coincidence. One of these face-offs was Secret of Mana from Squaresoft against Illusion of Gaia from Enix. Released in 1993, both games were action RPGs that happily broke the mold of the Final Fantasies and Dragon Quests.

But in the end, Squaresoft easily won the action RPG battle and the Super Nintendo war. Secret of Mana was an engrossing, multiplayer tale with a huge variety of weapons and magic, Illusion of Gaia was a rather rote, singleplayer, cobbled-together adventure with little variety. Here’s its review.

The Witcher

Full Review

the Witcher CoverVery rarely do developers aim to make AAA PC exclusives anymore.  As one of the most well regarded action-rpgs in recent history and aided by numerous recommendations, I felt it was my duty to try The Witcher.  Its developer, CD Projekt, is a Polish firm who's been translating and publishing PC games since the mid-90s.  Recently they've been spending  money to expand, opening up the RED STUDIO for game development and creating Good Old Games as a DRM-free retro gaming service for modern computers.

So far, only The Witcher and its sequel have been released by the studio, with Witcher coming out in October 2007 and Assassins of Kings hitting just two months ago (in May 2011).  These projects are large in scope, using source material from a Polish novel series and brought to life by large development teams.  The Witcher immediately brings a fresh start to the tale as our hero Geralt mysteriously reappears with amnesia, after apparently being killed by an angry mob.  So let's see how this story goes.  I'm playing the latest version, the Enhanced Edition Director's Cut.

Dragon Age II

First Hour Review

Dragon age 2 CoverI enjoyed Dragon Age: Origins quite a bit, but it was a rocky ride to get going. Origins has a lot of stats, a lot of skill trees, and what I found to be a somewhat confusing array of attributes to put points into. When I heard that Dragon Age II was being developed to address many of those aspects of the game, plus a complete overhaul of the dialog system to make it similar to Mass Effect, I was pretty excited.

When Dragon Age II was released, it was met with a Spore-like backlash that railed against everything even semi-related to the game. Gamers lamented the Mass Effectification of their beloved hardcore RPG (which I seemed to deem a compliment reading from afar), and while the professional reviews of the game were lower than Origins but still highly respectable, a seemingly large group of gamers tossed goose eggs at it.

I’ve always been in the play-it-myself group of gamers. I can understand some of the spite, but forming an opinion before you even play the game usually makes one look foolish (and heck, I often look foolish after just an hour!).

Here’s my first hour review of Dragon Age II, released by BioWare in March, 2011.

Illusion of Gaia

First Hour Review

Illusion of Gaia CoverIt has been a long time since we covered a classic game here at the First Hour. Not since Super Ghouls ‘n Ghosts in March 2010 have we played the first hour of a game more than a decade old (not counting remakes, such as Dragon Quest IV). This used to be a pretty common occurrence, but that was back when it was just me writing and I didn’t have access to any of the newer systems.

Illusion of Gaia has been sitting on my game queue for quite a long time now, I had heard of the game during its initial release but never played it, and then my roommates in college loved it but I still didn’t give it a chance. I decided it was finally time to sit down with this action RPG Enix release on the Super Nintendo.

Released in 1994, Illusion of Gaia seems a bit like Enix’s response to Squaresoft’s Secret of Mana, with both having similar action-based gameplays with some stats playing in behind the scenes. Illusion of Gaia was actually developed by Quintet, who also created ActRaiser, Robotrek, and Soul Blazer. Hearing those names brings up a lot of nostalgia, so let’s get to the game’s first hour before we’re overwhelmed.

Tales of Legendia

First Hour Review

Tales of Legendia CoverAs you might expect from someone whose primary consoles went from Genesis to N64 and Gamecube, Japanese RPGs have never been my forte. Though I've played bits and pieces of many, I'm having a hard time thinking of a traditional JRPG cast in the menu-driven, Final Fantasy mold that I've started and finished all by myself. Chrono Trigger may be the only title that comes to mind.

Many of the RPGs from the land of the rising sun that I've completed are better described as Action RPGs (The World Ends With You, Mario & Luigi series). And if I had to name a favorite, it would probably be Tales of Symphonia. This Gamecube exclusive from Namco quickly enamored me with its excellent mix of real time combat and menu-based management. I don't think I'd ever had so much fun in a JRPG: the exciting dodges, blocks, and combos in brawls on the front lines were perfectly complemented by magic, item, and strategy commands for party members through the pause menu. It's the finest marriage of Action and RPG I've come across.

I've only played the two Symphonia-branded titles in the storied Tales series, so I decided it was time to pick up another. I remembered hearing about Tales of Legendia for the PS2 back when it hit shelves for the first time, so I figured I'd pick it up now that I'm in the mood for a fat, juicy adventure. Does it live up to its franchise name, or is this Tale not worth the time?

Mount & Blade: Warband

Full Review

Mount and Blade Warband CoverI enjoy medieval RPGs. I mean, the majority of games I play - fantasy or not - are based in that setting. There's just something about slicing my enemies up with swords that's just completely satisfying. So when I got to play a few minutes of Mount and Blade: Warband, I knew I'd desperately want more.

What? You haven't heard of this masterpiece from Taleworlds? That's okay, there wasn't a whole lot of advertising, and the original Mount and Blade was made by a married couple virtually by themselves. It's not exactly common that things like this happen.

I played the original briefly, and it was fun, but the overhauled Warband made vast improvements over its predecessor.

So, what is it? Well, it's massive and somewhat complicated, but I shall attempt to explain. Mount and Blade: Warband is a medieval role-playing game that puts you into the world of Calradia, a land filled with several kingdoms, all wanting to unify the land under their rule.

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