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The Saboteur

Full Review

Saboteur CoverI don’t think I’ve ever played a game and honestly felt sad that the developer was no longer around, but that’s exactly what happened after I beat Pandemic Studios’ swan song, The Saboteur. I had an honestly great time with a flawed game, which is the opposite experience I’ve had with similar games in the genre. 

The Saboteur is pretty much the quintessential First Hour game: I played the first hour of the game a few months back, loved it, but had to send it back to my brother-in-law. A few months later I had the opportunity to borrow it again and jumped at the chance. When I said I wanted to keep playing, I really did.

Without much further ado, The Saboteur was released on the Xbox 360, PlayStation 3, and Windows, and while the game seems to hint at future sequels, with the studio closing it is doubtful those will ever appear.   But you never know, I’m assuming EA owns the license to the game and characters so they might trudge up good old Sean Devlin again someday.

My full review is on the Xbox 360 version.

Half-Life 2

Full Review

Half Life 2 CoverIt's hard to find a gamer who doesn't have some experience with the Half-Life franchise. A champion of PC software when things started shifting heavily in the favor of consoles, the original Half-Life wowed critics with its pulse-pounding scripted sequences and seamless stitching of narrative and gameplay in first-person. The long-awaited full sequel, Half-Life 2, received just as many accolades, if not more, for its advances in artificial intelligence, character animation, and especially the robust physics engine powering the game's many objects.

And yet, it was only two weeks ago that I first experienced a game in Valve's flagship franchise myself. I've never been much of a PC gamer: I can count the number of games I've played on a computer monitor on one hand, and four of them begin with the words "Star Wars." I've had many consoles in my life, but rarely a PC with the power to play current games. I'm actually typing this on a Macbook right now, and as we all know, Macs just aren't for gamers.

That said, Valve has made an effort to bite into the Apple market with Mac versions of Steam and many of its own big games offered therein, just in time for the annual 4th of July sales on the incredible digital distribution service. And if Valve is willing to create a Mac version of Half-Life 2 and price it at an outrageously fair $3.39 just for me, then I guess I owe it to them to try the game that millions have gone headcrab-crazy for.

But for all its fame and glory, the bottom line is that Half-Life 2 is a six-year-old PC game in a genre I'm not terribly enthralled by. Did I hate it? Hit the jump, smash that caps lock key and ready your profane comments, PC fanboys, because I'm about to tear into your beloved Half-Life 2 like a shotgun into an antlion.

Mario Strikers Charged

Full Review

Mario Strikers Charged CoverProfessional athletes who excel at multiple sports are understandably rare. The ideal body proportions of an offensive lineman and a power forward are basically inverse. The abilities and skills required by a closing pitcher and a starting goaltender are worlds apart. And who could possibly have enough time to devote their training and competitive passion to two separate sports seasons that last six months or more each year? Ask a sports buff if any athletes have made an impact on two different sports, and they'll probably answer with Bo Jackson, Deion Sanders, and possibly Michael Jordan with a sneer.

Ask a gamer, however, and the only answer will be Mario. Ever since the platforming plumber took up golf in 1991's NES Open Tournament Golf, Mario's been blazing a trail across athletic endeavors that none could possibly match, serving up scorchers with his tennis racket in one hand and palming a basketball in the other. The Italian even competes under his own personal flag in both the Summer and the Winter Olympic Games. And next year, Mario will be adding Dodgeball to his list with the launch of Mario Sports Mix, which will also feature the gaming icon's return to Volleyball, Hockey, and Basketball. Even with his talents spread so thin, critics have mostly praised Mario's spinoff sports titles for their sufficient gameplay and charming Mushroom Kingdom aesthetic.

Somebody forgot to tell Next Level Games about that Mushroom Kingdom charm, however, as the Canadian developer decided to go a drastically different route for their take on Mario playing Soccer, Mario Strikers Charged. Sure, Mario and his assortment of friends with mustaches and crowns all show up, as do the requisite mushrooms, shells, and stars, but something seems to have deeply upset the usually benevolent bunch: smiles turn to scowls, frilly dresses are traded for form-fitting battle armor, and the good-natured teasing is replaced with some outright lewd gestures. The tone may have taken a turn for the drab, but there is still plenty of fun to be had with this bizarre Mario Sports title.

Mario & Luigi: Bowser's Inside Story

Full Review

Mario Luigi Bowsers Inside Story CoverIf there's a series I lost track of over the years it's Mario RPG, which is really now made up of two series.  After the original Super Mario RPG: Legend of the Seven Stars on the SNES, Nintendo split up their new Square-spawned role-playing series between their consoles and portables. The curious Paper Mario started off on the Nintendo 64 and the even curiouser Mario & Luigi kicked off with Superstar Saga on the Game Boy Advance.

While I had loved the original Super Mario RPG, I had a bit more trouble getting into Paper Mario. I played through most of the game, but after watching my cousin beat it from start to finish over a long weekend, I packed it away for good.  And for whatever reason, I never played any games from the Mario & Luigi series... until now.

Mario & Luigi: Bowser's Inside Story was getting great reviews so I added it to my Christmas list on a whim.  I received it, surprisingly, and added it to my portable gaming queue, and after forcing myself to finally beat Zelda: Spirit Tracks and read through the long Miles Edgeworth game, I finally landed on Bowser's Inside Story.  Why the heck did I wait so long?

The Legend of Zelda: Spirit Tracks

Full Review
Legend Of Zelda Spirit Tracks Cover

The Legend of Zelda: Spirit Tracks is the latest in the revered Legend of Zelda series. I doubt anyone needs an introduction to this series, so I won't give one.

Spirit Tracks is on the Nintendo DS, and is a direct sequel to 2007's Phantom Hourglass. The controls have remained mostly the same, with a few refinements that I'll get into later.

Spirit Tracks follows the story set out by Wind Waker and Phantom Hourglass. It's now a hundred years later and everything is settled in the new land, with Zelda as the princess. Link is training to become an engineer (get it? Training?) when suddenly bad things happen and Link is the only one who can fix them. We've heard it all before, right? Maybe all except the train part. But this time, Zelda has had her body stolen, and she travels with Link in spirit form. She acts both as fairy companion a la Navi (although much less intrusive), and she doubles as a giant-sword-wielding, invincible suit of armor. Zelda can possess Phantoms and you can control her, in a new twist to the Zelda series. So for those of you clamoring for a playable Zelda character, this is as close as you can (and probably ever will) come.

Heavenly Sword

Full Review
Heavenly Sword Cover

Heavenly Sword is the latest PS3 exclusive title from developers Ninja Theory. They are a relatively new and smaller development house based in Cambridge, England. Originally founded under the name Just Add Monsters, their only previous project was an unrelated original Xbox exclusive entitled Kung Fu Chaos. Released in 2007, Heavenly Sword was hyped as displaying an example of what the PS3 was truly capable of.

The game follows the story of Nariko as she comes face to face with the prophecy of her people, a prophecy that may lead to victory over an opposing army but will almost surely end in her death. According to the story, Nariko’s clan has possession of The Heavenly Sword, a gift left behind by a warrior deity who once wielded the sword to protect them. It is now their sworn duty to protect the sword and to make sure it doesn’t fall into the wrong hands. Legend has it that any mortal who wields the sword will be granted amazing powers in combat, enabling them to slay armies, but will succumb to it’s power by eventually being cursed and dying a horrible death. The prophecy further says a male warrior will be born on a special day with the power to wield the sword. But on that prophetic day, the very feminine Nariko is born instead.

Star Wars: Knights of the Old Republic

Full Review
Knights Of The Old Republic Cover

Back in 2003, I played a bit of Star Wars: Knights of the Old Republic on the PC when it was released. It was college, so everybody was doing it, but for whatever reason, I only played a few hours. In 2009, I played the first hour of the game and rediscovered a gem. I loved Jade Empire and Mass Effect, but here was their older brother: slower paced and much more heavily based in the D20 rule set. It seemed like it wouldn't be possible to take the step backward from those action heavy games to Knights of the Old Republic, but after playing the first hour, I had to give it a try again.

I have a bit of an odd history with the game, like I mentioned, I played KotOR when it was first released, but gave up on it after reaching a key point in the game about 8-10 hours in. While replaying the game this time around, however, I couldn't remember how far I had played. I kept thinking, "oh, I remember doing this before, but there's no way I played beyond that" until I reached a point where I thought I really was playing all new content. Turns out, a few weeks ago I was perusing some random posts I wrote on a message board in 2003 and I was actually having a discussion with someone about reaching a particular scene I have absolutely no memory of playing. It was this really weird sense of deja vu, like I could have beaten the game but not remembered it.

I've beaten the game now though, here's my full review of Star Wars: Knights of the Old Republic on the Xbox.

Professor Layton and the Diabolical Box

Full Review
Professor Layton And The Diabolical Box Cover

Professional puzzle-solver and tea lover Professor Hershel Layton and young Luke, his apprentice, are back to solving the ultimate mystery in Professor Layton and the Diabolical Box, the sequel to 2008's Curious Village. The game plays as a Myst-like point-and-click with brain-teasers thrown in every couple of minutes; and not the random, bumbling puzzles of Myst, but random, Mensa head-scratchers that will have you reaching for the nearest bottle of headache medicine. Diabolical Box is not just about solving puzzle after puzzle, however, there's a series of unsolved mysteries at hand along with a big cast of characters to help and hinder along the way. The game is chock full of wit and charm, and it is truly hard to put down.

Developers Level-5 seemingly got the formula right the first time, as not much has changed for the sequel (the third game was released last year in Japan and the fourth is almost out there too!). We still have the lovable British accents, the endless number of puzzles, and nearly the same enticing soundtrack. Let's get into my review of Professor Layton and the Diabolical Box.

Golden Axe: Beast Rider

Guest Full Review
Golden Axe Beast Rider Cover

Golden Axe: Beast Rider is the long anticipated entry in the classic Sega-developed series; Golden Axe. The franchise began life in 1989 as an arcade game but was later successfully ported to both the Master System and Genesis with multiple sequels and spin-offs to follow over the years. This installment doesn't play so much as a sequel, but rather as a re-imagining of the first game in which the evil Death Adder must be vanquished. It was developed by a relatively unknown developer; Secret Level Games.

Editor's Note: Mike B. is a brand new guest writer here at the First Hour, you may also see him around here as Mike in Omaha. He's enthusiastic about game writing and has even been to E3! I haven't even been west of Wyoming. In all seriousness though, great to have him on board and keep an eye out for more from him in the future. And like always, if you'd like to write for the First Hour, just shoot me an email and we'll talk. Back to Mike's review.

Hitman: Blood Money

Full Review
Hitman Blood Money Cover

Hitman: Blood Money is a stealth action game for the Xbox 360, Xbox, PlayStation 2, and Windows. It's the fourth game in the Hitman series and the last to come out. I will admit, I was influenced in playing this game after seeing the movie. I think that is probably the first time a film adaptation has done that, pretty special considering that's one of their main reasons for existence. I had never played a Hitman game before, and I will admit, I really enjoyed it. It's almost a sandbox game considering everything you can do, and no two gamers will play it the same way. What's nice about Blood Money is that someone without any experience with the series can come in and enjoy it. So maybe this review will convince you to check out the game like the movie did for me.

I wrote up a first hour review of the game a few weeks ago, check it out if you're interested.

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