I first played The Secret of Monkey Island about 20 years ago. This was an era of launching games from DOS, Commander Keen, and wheel spinning copy protection. I played the game with my cousin, who would frequently lose the Dial-a-Pirate code wheel forcing us to wildly guess at the game’s opening question.
The Special Edition released in 2009 thankfully does not have any code wheels (or even worse: always-on internet connection), but does feature completely redone high resolution art, a full voice cast, and the same brand of humor fans of the game know and love.
I’m personally a huge fan of the Monkey Island series, with the second holding a very special place in my heart and the third (gasp!) being my favorite. And while I beat the original when I was younger, I never held a lot of nostalgia for it, so this review is actually coming from a fan of the series who likes the first one the least in the trilogy And no, there is no fourth game.
Paul Eastwood originally reviewed the Special Edition two years ago when it was new, I finally got around to beating it this weekend after having it sit in my Steam library since release. Here is my review of The Secret of Monkey Island: Special Edition.
Back in the day, Lucasarts made good games. They made point-and-click adventures, some of the best ever. One thing their adventures were famous for was an odd sense of humor.
Secret of Monkey Island was Lucasarts' first humor game. I've always wanted to play it, so when they repackaged it with new graphics and voice acting, I jumped on it.
I played the first hour for review, and well, I couldn't stop playing: I beat the whole game in the next couple of days. I think that says enough about the first hour experience. Here's the full review.
Secret of Monkey Island: Special Edition is a repackaging of Secret of Monkey Island. It follows the story of Guybrush Threepwood, a young man who wants nothing more than to sail the high seas, pillaging and plundering, looting and.... well he wants to be a pirate. He starts off on Melee Island to talk to the Pirate Leaders in order to join them. They set him off with three seemingly impossible tasks to accomplish. Along the way he might just fall in love, confront a ghost pirate, and slide down a cable on a rubber-chicken-with-a-pulley-in-the-middle.
I've been going through my large collections of games lately, which numbers in the hundreds, deciding if I can pass any of them off to gamers who can actually appreciate them for what they are. Not only do I have tons of games, but for 95% of them, I also still have their original box and manual. This makes some of them rather valuable for the collector, and hopefully I can provide.
However, there are a few games which I simply can not give up, some are worth quite a bit, others... well, they're mostly just meaningful to me. Let's take a nostalgic walk through some of the rare, obscure, and classic games I own that I could never give up.
The Curse of Monkey Island is the third Monkey Island game in the series. It was first though to transition from pixelated sprites to really nice looking hand-drawn characters and backgrounds. The game uses cel art and animation, making it quite bright and vibrant, if somewhat cartoony and quite different looking than the previous games. The Curse of Monkey Island was one of Lucasart's last adventure games, something they used to be quite known for, and also the last of their games to use the SCUMM gameplay engine. The first three Monkey Island games are some of the funniest and best written video games ever made, but let's see if the first hour of Curse is actually on par with the rest of the series.
There will be lots of pictures in this review because the art is just so great and I couldn't help but take lots of screenshots!