
Welcome to the third episode of The First Hour Podcast! In this episode, Paul and Greg wrap up Mass Effect 2, talk Sonic games, and more!
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Theme Music
Lemmings 'Dig This!' - OneUp

Welcome to the second episode of the First Hour podcast! In this episode, Paul, Greg, and Mike T. discuss Mass Effect 2, Tatsunoko v. Capcom, ESRB ratings, and more!
Download the podcast here. We hope to provide iTunes and general RSS support very soon.
Please leave us your feedback!
Theme Music
Banjo-Kazooie 'Malevolent Mansion' - Nekofrog and Sole Signal
The Legend of Zelda: Spirit Tracks is the latest in the revered Legend of Zelda series. I doubt anyone needs an introduction to this series, so I won't give one.
Spirit Tracks is on the Nintendo DS, and is a direct sequel to 2007's Phantom Hourglass. The controls have remained mostly the same, with a few refinements that I'll get into later.
Spirit Tracks follows the story set out by Wind Waker and Phantom Hourglass. It's now a hundred years later and everything is settled in the new land, with Zelda as the princess. Link is training to become an engineer (get it? Training?) when suddenly bad things happen and Link is the only one who can fix them. We've heard it all before, right? Maybe all except the train part. But this time, Zelda has had her body stolen, and she travels with Link in spirit form. She acts both as fairy companion a la Navi (although much less intrusive), and she doubles as a giant-sword-wielding, invincible suit of armor. Zelda can possess Phantoms and you can control her, in a new twist to the Zelda series. So for those of you clamoring for a playable Zelda character, this is as close as you can (and probably ever will) come.

Welcome to the first episode of the First Hour podcast! In this premier episode, Paul and Greg discuss the site's origins, discuss The Legend of Zelda: Spirit Tracks, and argue about the Nintendo 64's library of games.
Please leave us your feedback! We've been listening to podcasts for years but this is our first time actually producing one.
Theme Music
Plok Title Jam - Mazedude
Square's Final Fantasy IV was originally released in Japan on the Super Famicom in 1991 and was localized in the US as Final Fantasy II, since the previous two games weren't released in America.
Final Fantasy IV changed the face of RPGs and set the standard for the name final Fantasy for years to come. The storytelling was unparalleled in video games and the amount of detail lavished on the game was staggering.
For the 20th anniversary of the Final Fantasy series, Square-Enix remade FFIV in full 3D and released it on the DS in 2008, this time with the proper number in the title.
I've never played the original Super NES version, so this will be my first encounter with Final Fantasy IV. Can it hold up in this day and age?
Note: I considered reviewing this as a Half-Hour Handheld, but since it was originally released as a console game, I will go ahead and play it for the full hour.
Overlord is a third-person action-adventure/RTS published by Codemasters. It takes the idea laid down by Pikmin and Battalion Wars and brings them to their evil conclusion.
The concept is that you are an evil Overlord, with minions to do your dirty work. Will we have a good time playing as the bad guy, or is there a good reason most games have you control the hero?
Call of Duty 4: Modern Warfare was a huge hit, and Modern Warfare 2 was a huger hit. Activision expected that, and decided this wasn't a chance they could pass up. At the same time MW2 was released, the original Modern Warfare was remade for the Wii, and Modern Warfare: Mobilized was set loose on the DS.
This handheld FPS mimics the control scheme of Metroid Prime Hunters, using the stylus to aim and the buttons to move and shoot. This worked out pretty well for the DS entry in the Metroid series.
Modern Warfare and its sequel both have amazing, hi-definition graphics. But how does a studio go about shoehorning that into a system that hosts mostly 2D games? Will the controls work? Will Modern Warfare be the least bit exciting on a handheld?
A word about Half-Hour Handhelds. We review games based on their first hour and whether it's worth it to continue playing. However, handhelds games are generally designed to be played in short bursts. They usually have shorter levels, less overall content (leading to a shorter game length), and less lengthy exposition. Because of this, an hour would be a really long time to play a handheld game for a first impression. It would likely delve into a larger percentage of the overall game and it would not be consistent with how handheld games are usually played. Plus it would be uncomfortable. All that being said, I think half-an-hour is a generous amount of time to allow for a first impression. If I've played a DS game for half an hour and it's not fun yet, there's no way I'm going to give it another 30 minutes.
The Legend of Zelda is an old and respected series of games. The brainchild of Nintendo's Shigeru Miyamoto, the series contains some of the best-loved games ever.
When a series continues this long, there's always a risk: either the games stay the same and get stale, or they innovate and don't fit in the series.
December 7 ushered in the latest iteration of the green-clad hero on the DS. Spirit Tracks is a direct sequel to Phantom Hourglass, which itself was a direct sequel to Wind Waker, making this the longest string of direct sequels for the franchise.
Set about 100 years after Phantom Hourglass, it features the descendants of the previous Link and Zelda. But what we want to know, is this game any good? Is it the same as Phantom Hourglass, but with a train instead of a steamship? Is driving a train any fun? What will the first hour of the latest Zelda game be like?
For those out of the know, Sins of a Solar Empire ("Sins" for short) is a space-based real-time 4X (eXplore, eXpand, eXploit, eXterminate) game. Imagine Civilization except in real-time and with giant spaceships blowing each other out of the sky, and you've more or less got it. It was developed by Ironclad, a Canadian developer known for producing expansions to Homeworld. It didn't get much recognition because of the little-known dev, but it turned out to be a great game with an epic scale and astoundingly deep gameplay.
The game is one thing, but the soundtrack is another. The Collector's Edition of Sins of a Solar Empire comes with a soundtrack CD (among other things). The disc features 23 tracks by Paul Schuegraf, a Canadian musician known for, well, the score of Sins of a Solar Empire.