Epsiode 8 of The First Hour Podcast, the only official podcast of firsthour.net!
This week Greg and Paul discuss Dragon Quest IX, voice acting in video games, Mafia 2, BioShock Infinite, and more! This is a game filled podcast that you can not miss.
Subscribe on iTunes or via RSS. Please leave us your feedback! Comment here, or email podcast@firsthour.net.
Theme Music
Super Mario World 'Turning Terrors' - AeroZ
Epsiode 7 of The First Hour Podcast, the only official podcast of firsthour.net!
This week Mike and Greg convince Paul to buy Dragon Quest IX, Mike finally gets to play Starcraft II after waiting 12 years, and we voice our opinions about the 3D fad. Don't miss it!
Subscribe on iTunes or via RSS. Please leave us your feedback! Comment here, or email podcast@firsthour.net.
Theme Music
The Legend of Zelda: Ocarina of Time 'Party in the Shop' - Dr. Fruitcake
Episode 6 is finally live! Paul chats with Greg, Mike T. and Ian Bagley; it's guaranteed* to be a fun time.
We take a look at getting good deals on older games, discuss retro gaming goodness, and take a look at Greg's review scoring system. Also talk about Fallout 3, Cave Story, NBA Jam and more!
*guarantee does not extend to any who may not enjoy this episode for any reason.
Subscribe on iTunes or via RSS. Please leave us your feedback! Comment here, or email podcast@firsthour.net.
Theme Music
Super Mario World 2: Yoshi's Island '2001 ElasticNewYear' - djpretzel
Video games came into homes more or less in the mid 1980's. Sure there
were games before then, before the crash, but I'm considering the NES as the start of what we
now know (and love) as gaming. Because of this, my generation is the first that have grown up entirely within the era of videogames. This holds a lot of implications, and I'd like to look at a few of them over time.
I was born shortly after the NES debuted. Even though I wasn't an avid gamer until I was a teenager, I do remember video games always having a presence in my life. When I was about 5 years old, we lived in an apartment complex that had a janitor named Mario. Even though my family didn't own any video game systems at the time, I remember thinking it was funny that his name was the same as the guy from that one game. One issue this brings up is this: what becomes of gamers when they "grow up?"
Metal Gear Solid 4: Guns of the Patriots is the final chapter of the Metal Gear saga (kind of). It seeks to wrap up the complicated plots from the previous three games, which up to this point seem to be fairly divergent. It also seeks to perfect the gameplay and presentation for which Kojima-san and his Metal Gear Solid games have become famous.
It is also the first game in the series on the PlayStation 3, and it uses this hardware to be one of the best looking games ever. The MGS series has always used the in-game graphics engine to render its cutscenes to prevent a jarring disconnect between graphic styles, and this is the first time it works perfectly. The in-game character models look good enough that you can't complain a bit. The facial animations and lip-syncing is increbible. The game is, in a word, stunning.
So we know the game looks good, we can tell that from screenshots and trailers Is it good? Is it fun? Is it worth buying? For those of you with short attention spans, the answer is yes. For everyone else, read on.
Resident Evil is the original survival horror game. It didn't invent horror, but it definitely laid some groundwork as far as the genre went in video games. It was originally released in 1996 for the Sony PlayStation. In 2002, it was released as a remake for the GameCube in a surprising deal that had the series on Nintendo's system and eventually led to the stellar Resident Evil 4. It is the GameCube REmake (get it, RE stands for Resident Evil? Ah, nevermind) that I will be playing.
So what I want to know is this: Is this game good, and is this game scary? I've played Resident Evil 4, and had a few good jumps, but overall it was just a moody action game (arguably becoming the basis of the modern third-person shooter). The original (and remake) had a lot more focus on puzzle solving and exploring, and less on fighting.
I'm going all out with this one. I'm playing at night, while everyone else is sleeping, with the lights off. Let's see if we can get a good scare out of this.
Infinite Space is a DS game published by SEGA as a collaboration between Platinum Games and Nude Maker. Platinum Games previously developed Madworld and Bayonetta for SEGA, and Nude Maker comes from a background making... well, let's just say their name isn't just a bad translation. However, these two teams had previously worked together on the XBox game Steel Battalion. Yes, the game that cost $200 and came with a giant mech-dashboard controller.
While Steel Battalion went over the top with its controller, Infinite Space seeks to go where no anime character has gone before. The concept of the game is space exploration, and the building of a fleet to undertake said exploration. And because we all know space is a very dangerous place, there will be battles; many battles.
The producer of Infinite Space said this has been a long time dream of his, as he grew up inspired by science fiction. He mentioned several influences, but if I list them here you will get the wrong idea of the game. It's nothing like the influences he mentions.
What is it like? Well, I'll tell you, or at least what the first hour is like.
Those of us who play a lot of video games know the power that music brings to them. We all have our favorite classic tunes, and we know the feeling of hearing a great piece of music while playing a game. Personally I am a huge fan of game music, listening to soundtracks and remixes of soundtracks in my everyday life.
Video Games Live is a show designed to bring the joys of video game music to the greater public. The show consists of an orchestra playing music from games while footage from the game plays on big screens, accompanied by a light show and sometimes stage antics.
Last week I had the privilege of attending this show. For those of you who are stalking me online, let's just get this out of the way. I live in New Orleans, Louisiana, and the show was just outside the city April 1st.
Now for those of you who listen to the podcast, you will know that myself and one of our other writers, Michael T, were planning on attending the show in February but it was canceled. Although we're still not completely sure why, they rescheduled it at a different venue about six weeks later.
Glory of Heracles is a DS RPG published by Nintendo and developed by Paon. It attempts to harken back to the old school of RPGs, leaning toward the SNES era.
The playing of this game by me will discover whether this game achieves that goal, and if that goal is worthy. Are SNES RPGs still relevant? Have we moved on, or will the sense of nostalgia be enough to reel us in?
Glory of Heracles was actually a series of games in Japan published by Data East since 1987. Nintendo acquired the rights when Data East went bankrupt in 2003. This is the first game to make it to the west; apparently Nintendo is hoping to pull a Fire Emblem.
Here it is, the fifth episode of The First Hour Podcast! In this episode, Paul and Greg discuss their views on the 3DS announcement, another writer (also named Paul) drops in to talk about the latest Pokemon games, and Mike returns to give his opinion of Final Fantasy XIII. And that's not all!