When someone talks about the mob, the first thing that pops into our head is probably a great gangster movie. Be it The Godfather Part II, Scarface, or Goodfellas, there are a lot of excellent mob films to land on. 2K Games would like to change that though with Mafia II, the sequel to the 2002 hit, Mafia: The City of Lost Heaven.
Can you even name a decent mob game? Sure, there have been Godfather games, a bargain bin full of Yakuza titles, or even the Grand Theft Auto series, but there has not been a standout mob game since the original Mafia. A game that flew way off my radar, but must have landed on someone’s as it received a lot of critical acclaim.
So here we are eight years later with Mafia II. Yes, the game has essentially been in development that entire time as it was originally slated to release on the original Xbox and PlayStation 2 (remember those?). Fans of the original are going to be expecting a lot of improvement over nearly a decade of development, and those who are unfamiliar with the series are going to be asking what sets Mafia II apart from the likes of Grand Theft Auto IV.
Mafia II was released on the Xbox 360, PS3, and Windows. The First Hour’s Xbox 360 copy was provided by 2K Games.
There's a bit of a parallel with the games I've been playing lately. Super Mario Galaxy 2 and Gears of War 2 are both sequels to games released this generation, and at first glance, appear to be essentially re-releases of the first game with a new shine. Where the parallels end though is that while Super Mario Galaxy 2 has a ton of new features, Gears of War 2... does not.
I'm honestly surprised, a bit blown away actually, by how little Epic Games bothered to improve on the original Gears of War game. Gears of War 2 supposedly added five weapons, but only one really stands out. There might also be some new enemies, but as they're all so butt ugly and stupid it doesn't really matter. There are a bunch of new locations, but everything is still all brown and gray with some city levels and underground levels.
Gears of War 2 is really just Gears of War 1.1.
I was pretty impressed by the original Gears of War, it was totally cliche in every way but the gameplay was fun and it was decently challenging on the higher difficulties, plus it had online cooperative play. When Gears of War 2 first came out in late 2008, I played the first few levels of it with my brother-in-law, I would have first houred it right then and there if I had been playing alone, but it’s no fun for the other guy to take notes while playing (see Zombies Ate My Neighbors for a real life example of that).
But the opportunity has come again for me to formally play it, I don’t remember much so hopefully it will be a fresh experience all over again. For those unfamiliar, the Gears of War series is a third person, cover based shooter starring a bunch of football linebackers with giant guns and chainsaws. It’s bloody and nasty, but can be downright fun and a little frightening at times.
So here we go, the first hour of Gears of War 2, let’s see if it stacks up to the first hour of the original.
Metal Gear Solid 4: Guns of the Patriots is the final chapter of the Metal Gear saga (kind of). It seeks to wrap up the complicated plots from the previous three games, which up to this point seem to be fairly divergent. It also seeks to perfect the gameplay and presentation for which Kojima-san and his Metal Gear Solid games have become famous.
It is also the first game in the series on the PlayStation 3, and it uses this hardware to be one of the best looking games ever. The MGS series has always used the in-game graphics engine to render its cutscenes to prevent a jarring disconnect between graphic styles, and this is the first time it works perfectly. The in-game character models look good enough that you can't complain a bit. The facial animations and lip-syncing is increbible. The game is, in a word, stunning.
So we know the game looks good, we can tell that from screenshots and trailers Is it good? Is it fun? Is it worth buying? For those of you with short attention spans, the answer is yes. For everyone else, read on.
I've been delaying writing my review for Mass Effect 2
for a while now. It was my most anticipated game in years, and I
bought it the day it came out and finished it a few long nights later.
I poured over 40 hours into my first playthrough of the game, longer
than even my first run of the original. This was going to be my
defining game of 2010, my Game of the Year.
It's two months later now and I've played it more since I beat it, but
I still haven't compiled all my thoughts on it. Half of me wants to
write the best review possible for one of the best games ever, and the
other half of me wants to make sure it really was one of the best games
ever.
I'll start with my conclusion though: I loved it. It's a
beyond excellent game that takes the series and the genre into new
territories. Mass Effect 2 tries something new at every bend and
seemingly succeeds at them all. I had built up an incredible amount of
hype for the game, and I can honestly say it surpassed my
expectations. BioWare, my hat goes off to you.
A little more
introduction though: Mass Effect 2 was released in late January of 2010
for the Xbox 360 and Windows. It's the direct sequel to Mass Effect
which was released in late 2007. The game was published by EA and is
its flagship product for its downloadable content scheme. The
free-with-a-new-purchase Cerberus Network has provided us with plenty
of free and paid for DLC since the game was released, and more is on
the way. It's BioWare's second big AAA title in about as many months
with Dragon Age: Origins coming last November. Everything seems to be going right for them.
So you can tell I enjoyed the game already, but read on to see exactly why. Here's my full review of Mass Effect 2.
Terminator Salvation is the recent adaptation of the McG helmed latest installment in the Terminator movie franchise. The game was developed by Halcyon Games with Grin Entertainment, the same company known for pumping out some of the years most underwhelming licensed properties and sequels, including Wanted: Weapons of Fate (review forthcoming) and a 3-D re-imagining of the classic Capcom game, Bionic Commando.
The game is a cover-based third person shooter. It revolves around several of the main characters from the film of the same name; John Connor, Blair Williams, Angie Saltar, and the enigmatic Barnes. The story is essentially a prequel, taking place in a timeline in the future (after Terminator 3) but before the events depicted in the movie. It follows a mission that sets Connor on his path to the upper echelons of the resistance. The storyline involves a situation where Connor is faced with a choice: follow orders (and let people die), or disobey orders (and attempt to rescue a group in trouble). Naturally, our hero eschews his orders in an effort to save his fellow freedom fighters. In so doing, he sets himself on a trajectory that will have him rebuking his commanders and showing a level of leadership that had previously eluded him. Now let’s see how it plays.
Remember when LucasArts used to publish games like The Secret of Monkey Island, Full Throttle, and every Star Wars game under the sun? Well, in 2005, they somehow ended up publishing Pandemic Studio's Mercenaries: Playground of Destruction on the Xbox and PlayStation 2. It's kind of an odd pairing, as Mercenaries is about as far from a point-and-click adventure game as one can get, but it's one of those games I've been wishing to play for a while now. Mercenaries is a third-person shooter about mercenaries, of course. There's a war going on in North Korea, and what better way to cash in on a lot of money than to drop in and play all the sides?
Here's a pro-tip for finding games you'd like to play for really cheap: while on vacation in a small town this past weekend, I was browsing the local library's book sale and lo and behold, Mercenaries was for sale for one dollar. I also picked up Legend of Dragoon for the PlayStation for another buck. I've found quite a few deals like these over the years and usually in the most random of places. While Mercenaries doesn't go for that much more on eBay, it's a bit thrilling finding it in the wild when you least expected it.
Mercenaries received a sequel released last year to quite the memorable media campaign featuring the "Oh No You Didn't" music video. I laughed out loud quite a few times when it aired. The series has also received a bit of criticism for its realistic scenarios and mercenary involvement. South Korea even banned the first game for its depiction of a hostile theater of war in its backyard. The Venezuelan government accused the U.S. government of funding the second game, crazy stuff. But I digress, this review is about the original, and just the first hour at that. Well, let's get into the first hour of Mercenaries: Playground of Destruction.
James Bond: he's the original super-spy. The secret agent with style, he always gets his man... and his woman.
Unfortunately he hasn't always fared so well in video games. Except for Goldeneye, games bearing the 007 insignia have turned out less than stellar.
I recently got my hands on a copy of 007: Everything or Nothing. This EA-published game on the GameCube (it was also released on the PS2 and XBox) was the first 007 game to ditch the first-person-shooter genre that Goldeneye established in favor of a third-person action adventure. (There had been a third-person 007 game on the PlayStation, but it was received poorly and all subsequent 007 games were first-person-shooters.)
Also, this game has more stars than most Hollywood movies. Pierce Brosnan voices 007, Dame Judy Dench is M, John Cleese is Q, our villain is Willem Dafoe, the Bond girls are Heidi Klum and Shannon Elizabeth, with Mya for good measure, Richard Kiel is Jaws... and all the characters are modeled after their actors.
Will 007 get a video game worthy of his refined demeanor, or is this another impotent cash-in on the 007 franchise? Will a cast full of Hollywood stars take this game to the next level, or will these actors fail to make the transition to video game voice acting? Will 007 introduce himself as "Bond, James Bond?" Let's find out now:
Freedom Fighters is a third-person action game set in an alternate reality in which the Soviet Union became the world superpower after WWII. What sets it apart from other action games is the squad tactics: you can give orders to a number of other people, and must use them strategically to advance through the game. The more charisma you earn, the more people you can command.
The game came out in 2003 for Xbox, PS2, GameCube and PC. I played the GameCube version.
The story has the USSR invade the United States to "free it from a corrupt regime." You play as a guy from Brooklyn who sets out to make things right.
Will squad tactics help this game rise above an ordinary action game, or will the first hour be mired in learning a complicated control scheme, enough to put off any player? Let's find out.
Paul Eastwood delivers another great review just in time for the 4th of July! Enjoy!