Five years after its release, I finally own a PlayStation 3. This
feels like a significant length of time, especially as the only console I
purchased after a comparable amount of time was the Dreamcast, which
had already been "dead" for years at that point. But the PlayStation 3
is far from dead, and through a combination of a down economy and
systems that are still "good enough", neither Microsoft or Sony seem to
be in any kind of rush to release their next console iteration. This is
beneficial to consumers like me, who are greatly rewarded for waiting
with lots of great, exclusive games at cheap prices.
There is definitely an embarassment of riches to be had jumping into a five year old, successful console like the PlayStation 3, emphasized by my recent Christmas extravaganza. My wife ordered me the system over Black Friday, triggering a chain reaction of purchases from siblings and in-laws, hey, I can't complain. Here's my haul:
Quick Time Events. Ever since God of War and Resident Evil 4 exploded
onto the scene with button-prompt sequences of gore and horror, the
industry has shown its sheep-like nature and incorporated these Gotcha!
moments into games without thinking about how they make an
interactive experience better. Many gamers have adjusted to the fact
that every cutscene now has an awful series of play buttons throughout, but I
personally would like to cram all the QTEs in the world into a space
shuttle full of cobras and launch them directly into the sun if it meant
I'd never have to see another one again.
That said, it's not impossible to come across decent use of QTEs.
Indeed, before Resident Evil 4 set the standard at the advent of 2005,
the mechanic was most prominently-used by the Dreamcast's crown jewel,
Shenmue. In fact, it was Yu Suzuki, that game's director, who coined the
term "Quick Time Event." Suzuki put the gimmick to good use throughout
Shenmue, allowing protagonist Ryo Hazuki to do everything from tossing
drunkards around in bar brawls to saving little girls from incoming
soccer balls. One of the reasons the game is so beloved today is that it
allowed the player to engage in such a wide variety of scenarios, many
of which were supported with smartly-designed QTEs.
Good QTEs didn't end with Shenmue, however, even though sometimes it seems that's the case. Like God of War, other Playstation heavyweights have managed to use QTEs to enhance a game experience. I think it's only fair that we look at a few of those, as well as some alternatives to these timed button-prompts for cinematic flair in games.