adventure

Fluidity [Video]

First Hour Review

Fluidity CoverI don't know why I've bothered registering my games with Club Nintendo these past five years. So many surveys and registration codes, and what have I received in return? A couple calendars, an LCD relic, and a set of collectors' pins. It's downright sad next to the free eReader that Sony sent me.

But times have changed, and this is the new, modern Nintendo! The bold new Nintendo of 2012 not only releases limited-availability demos and supports paid DLC, it actually puts up some worthwhile prizes for Club Nintendo members. Specifically, Club Nintendo now offers a small selection of downloadable games in exchange for the coins that you earn by registering Nintendo products. First party games only, but hey, baby steps.

Fluidity, a WiiWare title of some renown (called Hydroventure in Europe), was one of the games available in December for a fair 150 coins (it's no longer there, but you can only get it on the Wii Shop Channel for $12). The game received positive press and has whiffs of Metroidvania and fluid dynamics puzzles, so that sounds like a winner to me. I've played an hour: am I happy with the coins I spent, or should I have gone for the Mario Folder and Bookmark Set instead? I'd be the coolest kid in homeroom with those folders...

The Legend of Zelda: Skyward Sword

Full Review

Legend of Zelda Skyward Sword CoverThe Legend of Zelda: Twilight Princess was my primary reason for buying a Wii at launch. It left me feeling disappointed and greatly annoyed. Five years later, beating The Legend of Zelda: Skyward Sword on my second Wii (after selling my first just days after beating Twilight Princess) leaves me with nearly the opposite effect: I loved it and am slightly giddy to write a review about it before the end of the year.

I was definitely not feeling the game a few hours in. Twilight Princess’ first hour is awful and Skyward Sword’s is arguably worse, and the ramp up feels tedious. My list of annoyances was longer than any kind of enjoyment I was getting out of the game, but once the game does ramp up, it does it incredibly successfully.

So as the Wii’s last hurrah, Skyward Sword leaves a great impression, here’s my review of the latest Legend of Zelda game, released in November. This is our second full review of the game, following Nate’s from last week. I re-read his review in preparation for my own, and have to say I agree on basically every point. So hopefully this review won’t be longer than it needs to be, but if you have some time, do read his write-up.

The Legend of Zelda: Skyward Sword

Full Review

Legend of Zelda Skyward Sword CoverThe lasting impression from my recent introduction to the original Legend of Zelda was its unstructured progression. With only a ghost of a narrative driving the action and few barriers to limit wanderlust, the course of my trip through Hyrule was almost entirely up to me. Having played Ocarina of Time before any other Zelda game, I was surprised to see just how hands-off the original was.

In contrast, last month's Skyward Sword may be the most linear Zelda experience yet. The newest quest sees Link flying from one compact landmass to the next with hardly any room for side trips. The vast sky of islands is sparser than Wind Waker's nearly endless ocean, and even the surface world below is but three masses of land separated by impenetrable mountain ranges and deserts and forests. This is a Zelda where the path to the next waypoint is often the only path.

Every game in the series since the eighties original has trended towards structure and direction as story progression and ability acquisition gained a greater share of the Zelda spirit. Aesthetic similarities and recurring tropes aside, The Legend of Zelda and Skyward Sword could be mistaken for two wholly separate franchises. For better or worse, Skyward Sword feels like the end state of a slow evolution that Nintendo has been cooking for twenty-five years.

LEGO Harry Potter: Years 5-7

First Hour Review

Lego Harry Potter Years 5 7 CoverI love the LEGO videogames. I’ve said this before, and I’ll probably keep on saying it, especially if the folks over at Traveller’s Tales use their magical powers to read my mind and make LEGO Lord of the Rings or LEGO Men in Black next. My favorite of the bunch so far has been LEGO Harry Potter, Years 1-4, which managed to follow both the films and books while also giving fans a ton of love with their attention to details. It seemed perfect for LEGO-izing, with magic and a wide cast of characters, but I was disappointed that it only covered half of Harry’s legacy; the developers padded out the experience by giving players Hogwarts, a huge hub to explore that revealed more and more in a Metroidvania style after certain spells and classmates were acquired.

J.K. Rowling finished up all the books way back in 2007, and the money-making films now dead and done until some fool tries to remake them all in like ten years. I’ve never played any of the movie tie-in videogames—though I did have fun flying on brooms and catching Golden Snitches with Harry Potter: Quidditch World Cup for the PlayStation 2—but from what I can gather, many of them are not great. Especially the Kinect ones, which tries to turn Harry into a new recruit for Gears of War. LEGO Harry Potter, Years 5-7 could very well be the last greatest game for the franchise, simply because there’s probably not much else coming out for it afterwards.

My favorite thing about the LEGO videogames are that they are perfect for playing co-op. There’s a challenge, sure, but exploring the levels and piecing everything together is more fun with a partner. Like my wife, Tara Abbamondi. Comments from her are in red!

Okay, let’s see if the first hour of LEGO Harry Potter, Years 5-7 is just as magical as the previous game’s.

The Legend of Zelda: Skyward Sword [Video]

First Hour Review

Legend of Zelda Skyward Sword CoverWith so many Legend of Zelda re-releases in 2011, I've had several excuses to reacquaint myself with the series for the last six months. I awakened Link for the first time, replayed bits of the first Zelda game I ever experienced, tried out a solo retrofit of the franchise's multiplayer experiment, and even charted my way through the legend that begot legends. For me, 2011 has been the year of Zelda.

Through this trip back through time, I've reevaluated my regard for Nintendo's beloved adventure franchise, and just in time for the newest iteration. Skyward Sword, at a glance, looks like just another Zelda, which is enough for most fans but insufficient for me. On top of that, the game boasts a distinct watercolor style, a sky/land dichotomy, and what appears to be an origin story for many of the franchise's trademark elements.

What has me excited is the motion-controlled combat. I loved the MotionPlus combat in Red Steel 2, and Skyward Sword uses the gyroscope add-on to provide needed nuance to Zelda's normally dull swordplay. Comparisons to Punch Out's puzzle-like duels have me salivating all the more.

Unfortunately, I didn't get to experience much of that in Skyward Sword's opening sixty. That's disheartening enough, but Skyward Sword doesn't stop at mere disappointment...the game outright insults me. Take a look:

The Elder Scrolls IV: Oblivion

Full Review

Oblivion CoverIt's been awhile since I've written anything for First Hour; between marriage, work, college and some gaming, there isn't much time for writing. But this is a special month, a month that I've been looking forward to for a long time.

Last Friday, November 11th, 2011, was the release of Skyrim, possibly the most anticipated game of this year, right next to Call of Duty: Modern Warfare 3. So today, I am reviewing The Elder Scrolls IV: Oblivion.

I had played Morrowind religiously for roughly six months. In fact, it was the second game I bought for the original Xbox. It was an incredible experience, to face a giant world with so many dangers, and so much customizing, I became massively invested. I played at least six hours a day during the school week and twelve during Saturday and Sunday.

So after years of playing The Elder Scrolls III: Morrowind, my sophomore self was surprised to see Oblivion on the cover of a Game Informer in the high school library. I was in awe at the graphics, the hope for a better combat system. But the most amazing thing, that reportedly happened at Bethesda as well, was seeing what was once thought impossible: they had forests. Real, bustling forests with bushes and shrubbery and groups of trees.

I couldn't stop thinking about it, and then it was finally released. I was amazed at the game. Now, let's take and nice overview about some of the feelings and thoughts of the game before and after Oblivion's release.

The Elder Scrolls V: Skyrim

First Hour Review

Skyrim CoverDo we have another Game of the Year contender on our hands? Skyrim is the latest adventure in the epically massive Elder Scrolls series, released just last Friday. Heralded by many as the second coming of... Oblivion, Bethesda looks to destroy college grades and tear apart healthy marriages.

What else needs to be said? This is a massive game and we'll barely be striking the surface with its first hour, but I hope to get a feeling of the game's tone and pacing, something I would say the series has stumbled with before. This is the first time we've even discussed The Elder Scrolls here at First Hour, but better late than never.

Later this week we'll have an ever-timely review of Oblivion along with the first half-hour of Super Mario 3D Land, and early next week is the release of The Legend of Zelda: Skyward Sword, which will definitely receive some coverage. But until then: the first hour of Skyrim for Windows.

Dark Souls

First Hour Review

Dark Souls CoverThere’s different flavors of “difficult” in video games. Some games are hard because of limited lives and crushing level design, like the original Ninja Gaiden, for example. And take Nethack, its difficulty resides in the massive amount of “unknown” in the game combined with a bit of luck. And then there’s Demon’s Souls and its sequel Dark Souls, known for their incredibly challenging, but fair gameplay.

I have not played Demon’s Souls, but when Dark Souls was released last month for PlayStation 3 and Xbox 360, I was determined to at least give it an hour of my time. That opportunity has come, and while I survived, I did not come out unscathed.

Dark Souls was developed by the obnoxiously named From Software, known for their double-noun named games such as Shadow Tower, King’s Field, and Ninja Blade, along with the Armored Core series. They also published 3D Dot Game Heroes, which as far as I can tell is the extreme opposite of Dark Souls.

Here is its first hour.

Batman: Arkham City [Video]

First Hour Review

Batman Arkham City CoverEverybody wants to be Batman. He was born with more money than most third world countries. His car sips gasoline and pisses fire. He could win the World's Strongest Man competition and the Jeopardy Tournament of Champions simultaneously. He knocks boots with Catwoman at night and brags to Superman in the morning. Whatever you aspire to be, Batman is it.

So it's surprising that no developer ever attempted the complete Batman experience until 2009's Batman: Arkham Asylum. Okay, maybe Batman isn't quite "complete" without Batmobile or Bruce Wayne, but the game offered a taste of the hunter/fighter/thinker dynamic that makes Batman so Batmanly. Two years later, Rocksteady Games is back on the prowl with Batman: Arkham City, because when was the last time a hit video game didn't get a sequel? The new game promises an increase in scope parallel with its subtitle: the play area has expanded from the asylum to a full borough within greater Gotham City where evildoers and thugs (and maybe also the mentally ill that legitimately need help?) have been corralled and quarantined.

But enough prep, it's time to bust faces. Watch some snippets of footage from early in the story and pretend you're Batman. It's okay, we all still do it from time to time.

The Legend of Zelda

Full Review

Legend of Zelda CoverAchievement Unlocked: Review a game older than you.

Zelda may be the most beloved video game franchise, but I've never counted myself among series super-fans. Since cutting my teeth on the series with Ocarina of Time, I've merely enjoyed all but a handful of games in the series. Don't get me wrong, they're all great, but I wouldn't put any in my top ten.

That said, I like checking out each title and comparing it with the rest of its ilk. Other than the experimental black sheep Zelda II: Adventure of Link, the first Legend of Zelda may be the series' most divisive game. Fans can't seem to agree whether the game's old school difficulty and unguided progression make it dated or just different. Lacking an in-game overworld map and never funneling players away from difficult areas, the NES original certainly requires more of its players than any Zelda since.

Nintendo recently launched its 3DS Ambassador program, giving the system's early adopters ten free NES games. I had been meaning to check out several of the ambassador titles, but none more so than The Legend of Zelda. Fifteen hours and a princess rescue later, I'm ready to weigh in on the Dated vs. Different debate.

Syndicate content