Well, I was not entirely ready for this. The Cat Lady, released last year by Screen 7 and created almost entirely by Remigiusz Michalski, was absolutely no where on my radar until I recently saw a preview of it in action. I suppose this isn't overly surprising. Michalski's and his studio, Harvester Games, have only developed two titles. The first, released in 2009, is called Downfall and is apparently both highly acclaimed and fairly successful. The second is this game, The Cat Lady. Both are created in Adventure Game Studio and are horror adventures, further limiting the client base (unless you have the media strength of The Walking Dead).
Yet, this ended up being one of the most interesting and complete titles I've played in ages. And somehow, that's even more satisfying when it's a complete surprise. It feels like this game has been stirring and simmering over the course of many years, and that probably isn't very far from the truth. This is an unbelievably mature experience, most likely the most mature game I've ever played. Many of the themes are very dark and complex and real, and this is one of the few instances I can imagine where an age/user discretion is actually warranted. And that can also be a bit of a warning for the rest of this article.
After nearly a decade of remission, Rockstar’s alcoholic, slow-mo, bullet-dodging ex-cop anti-hero is finally back and more badass than ever with their long-awaited third installment of his saga, Max Payne 3.
From the menu you can choose from story or multiplayer mode supporting up to 16 players online, or arcade mode where you can go back and try to get a higher score on previously beaten levels from story mode as well as the opportunity to hunt for and hidden valuables you may have missed your first time through. As one would expect by now from a game coming out of the Rockstar Studio, story mode is a fanatically written experience riddled with compelling characters and a complex plot full of unexpected twists and turns.