In the last few years, I’ve had trouble focusing on beating games. This isn’t necessarily a bad thing, but I’ve built up such a huge backlog from Steam sales and Humble Bundles, that I was getting closer to owning more games that I hadn’t conquered that had. This was personally my big reason for green-lighting the new Indie Impression feature: it would give me an easy way to at least try out lots of games without necessarily committing even an entire hour.
Having recently featuring Cave Story+, I quickly plowed through it after finishing up my impressions. It is one of those games you hear about for years as being great, and it keeps getting re-released with newer graphics on more platforms, once Cave Story+ hit Steam the time was right.
My initial impressions were positive, viewing the game as a pretty solid Metroidvania with tight controls, let’s see if I found the rest of the game as appealing.
Cave Story was originally released all the way back in 2004, with development starting five years before that by a single guy, Daisuke Amaya. The side-scrolling adventure has gained momentum over the years, and is now recognized as being one of the original independent games that has spawned what is nearly a total upheavel of the video game industry. With the Humble Indie Bundle, Steam, Desura, and a slew of very talented developers, indie games are making huge waves, and sales.
While Cave Story is available on nearly every platform, it finally hit Steam a few months ago with the release of the fourth Humble Bundle. To note the higher resolution graphics and a new soundtrack, the game was re-titled Cave Story+, but there is an option to revert to the original look and sound.
We're very happy to present Cave Story+ as our third Indie Impression, following Super Meat Boy and Dungeons of Dredmor. Blackwell Legacy will be following in a few days.
It's no secret that Nintendo is the underachiever in console features
this generation, especially in the online space. While Xbox Live and
PlayStation Network both started strong and have been continually
updated with emerging content, Wii's only online feature at launch was
the Virtual Console, and only the bare minimum has been added since then. Even now,
Wii's online service looks downright antiquated next to what Sony and
Microsoft provide. Perhaps that's why Nintendo tries its best to keep
its meager online offerings a secret.
Case in point: game demos. Both PlayStation Network and Xbox Live offer hundreds of free, playable sneak peaks at retail and digitally distributed games. And Wii? Most of the time, that number is zero. Almost a year ago, to the day, an experimental batch of WiiWare demos were made available through the Wii Shop Channel. A few months later, they were no longer available.
A year after the experiment began, it seems Nintendo's going to start giving WiiWare the demo support it deserves...sort of. On Monday, November 22nd, Nintendo released a second batch of WiiWare demos and promised that more would be made available on Mondays. The following games are currently available: And Yet It Moves, BIT.TRIP FATE, Jett Rocket, ThruSpace, and Cave Story. If you have a Wii, you should download them all right now, though: they'll only be available for a limited time, assumedly replaced by new demos. Read on for my brief impressions of each, or head to the Wii Shop Channel and download them right now. You'll find them in the WiiWare section, under New Releases. Or you can find a Demos category when sorting by Genre.
We take a look at getting good deals on older games, discuss retro gaming goodness, and take a look at Greg's review scoring system. Also talk about Fallout 3, Cave Story, NBA Jam and more!
*guarantee does not extend to any who may not enjoy this episode for any reason.