legend of zelda

2011 Game of the Year Awards

Game of the Year Awards

Game of the YearAnnouncing the 2011 Game of the Year Awards from First Hour!

These aren't your normal awards, we cover everything from older game of the year to worst first hour. We also don't sum up votes on categories or anything either, we simply present each writer's thoughts on their pick, so if you don't like something, you know exactly who to blame! Of course, we do all this just for fun (spare time!) and buy all of our own games (real money!), so most of us don't even touch some of the big releases of the year. Woe to the unpaid game critic!

The Legend of Zelda: Skyward Sword

Full Review

Legend of Zelda Skyward Sword CoverThe Legend of Zelda: Twilight Princess was my primary reason for buying a Wii at launch. It left me feeling disappointed and greatly annoyed. Five years later, beating The Legend of Zelda: Skyward Sword on my second Wii (after selling my first just days after beating Twilight Princess) leaves me with nearly the opposite effect: I loved it and am slightly giddy to write a review about it before the end of the year.

I was definitely not feeling the game a few hours in. Twilight Princess’ first hour is awful and Skyward Sword’s is arguably worse, and the ramp up feels tedious. My list of annoyances was longer than any kind of enjoyment I was getting out of the game, but once the game does ramp up, it does it incredibly successfully.

So as the Wii’s last hurrah, Skyward Sword leaves a great impression, here’s my review of the latest Legend of Zelda game, released in November. This is our second full review of the game, following Nate’s from last week. I re-read his review in preparation for my own, and have to say I agree on basically every point. So hopefully this review won’t be longer than it needs to be, but if you have some time, do read his write-up.

The Legend of Zelda: Skyward Sword

Full Review

Legend of Zelda Skyward Sword CoverThe lasting impression from my recent introduction to the original Legend of Zelda was its unstructured progression. With only a ghost of a narrative driving the action and few barriers to limit wanderlust, the course of my trip through Hyrule was almost entirely up to me. Having played Ocarina of Time before any other Zelda game, I was surprised to see just how hands-off the original was.

In contrast, last month's Skyward Sword may be the most linear Zelda experience yet. The newest quest sees Link flying from one compact landmass to the next with hardly any room for side trips. The vast sky of islands is sparser than Wind Waker's nearly endless ocean, and even the surface world below is but three masses of land separated by impenetrable mountain ranges and deserts and forests. This is a Zelda where the path to the next waypoint is often the only path.

Every game in the series since the eighties original has trended towards structure and direction as story progression and ability acquisition gained a greater share of the Zelda spirit. Aesthetic similarities and recurring tropes aside, The Legend of Zelda and Skyward Sword could be mistaken for two wholly separate franchises. For better or worse, Skyward Sword feels like the end state of a slow evolution that Nintendo has been cooking for twenty-five years.

The Legend of Zelda: Skyward Sword [Video]

First Hour Review

Legend of Zelda Skyward Sword CoverWith so many Legend of Zelda re-releases in 2011, I've had several excuses to reacquaint myself with the series for the last six months. I awakened Link for the first time, replayed bits of the first Zelda game I ever experienced, tried out a solo retrofit of the franchise's multiplayer experiment, and even charted my way through the legend that begot legends. For me, 2011 has been the year of Zelda.

Through this trip back through time, I've reevaluated my regard for Nintendo's beloved adventure franchise, and just in time for the newest iteration. Skyward Sword, at a glance, looks like just another Zelda, which is enough for most fans but insufficient for me. On top of that, the game boasts a distinct watercolor style, a sky/land dichotomy, and what appears to be an origin story for many of the franchise's trademark elements.

What has me excited is the motion-controlled combat. I loved the MotionPlus combat in Red Steel 2, and Skyward Sword uses the gyroscope add-on to provide needed nuance to Zelda's normally dull swordplay. Comparisons to Punch Out's puzzle-like duels have me salivating all the more.

Unfortunately, I didn't get to experience much of that in Skyward Sword's opening sixty. That's disheartening enough, but Skyward Sword doesn't stop at mere disappointment...the game outright insults me. Take a look:

2011 holiday releases and no preorder for Skyward Sword

Blog Post

Legend of Zelda Skyward SwordWe’re just a few weeks away from the release of The Legend of Zelda: Skyward Sword, which in turn caps a pretty amazing holiday buying season for console games. Gears of War 3, Batman: Arkham City, Battlefield 3, Uncharted 3, Modern Warfare 3, The Elder Scrolls V: Skyrim, Assassin’s Creed Revelations, and Skyward Sword are all being released within just weeks of each other.

Every year, more and more huge titles are crammed into the holiday schedule, grade inflation becomes rampant, wallets are emptied, and I seem to miss out on more and more games. But this year, I’m missing out on them mostly because I just don’t have any time to play games these days. I’d love to play Arkham City and give Battlefield 3 a try, but I’ve only managed to play four whole hours of Professor Layton and the Last Specter in the past week, which is why our content has been a bit dry lately.

Which leads me back to The Legend of Zelda: Skyward Sword, I’m usually frothing at the mouth for the latest adventure of Link, but through a combination of Twilight Princess still stinging and just being sick of the Wii, I’m not preordering the game. I have preordered every console Zelda game since Ocarina of Time back in 1998.

Top 10 Video Game Commercials of All Time

Lists

Mercenaries 2 oh no you DidntWe've all grown up among an onslaught of advertisements. It is almost impossible to look anywhere in a semi-urban place and not see some sort of ad. Television has perhaps been their most successful medium, and video games have been advertising on the same tube we play them on for as long as they have been around.

So to celebrate the hundreds of video game ads, we present the Top 10 Video Game Commercials of All Time. This is the definitive list, carefully developed by our writers and then culled down by Greg and Nate. Blood was shed and tears were wept as we narrowed our "short list" of 25 ads down to just these 10. Without intention, we managed to select a set of ads that not only cover over 20 years of gaming from Nintendo, Sega, Sony, and the PC, but a wide variety of types of ads, from live action re-enactments to comedy to musicals.

This is the first official "list" we've ever posted, and we promise more in the future. They may seem easy to make, but we spent hours putting this together and had a ton of fun doing it.

The Legend of Zelda: Link's Awakening

Half-Hour Handheld

Legend of Zelda Links Awakening CoverMy favorite game is—and most likely will always be—The Legend of Zelda: A Link to the Past. It's a videogame that raised me, coddled me through the early years, showed me the potential games held, and reminded me that there's still good in this world. And strangely, there's never been anything quite like it since its debut way back in November 1992. I guess some games do come close: 3D Dot Game Heroes, Alundra, Beyond Oasis, and Dragon Quest Heroes: Rocket Slime. Not surprisingly, nobody does Zelda quite like Nintendo.

Nintendo's 2011 E3 conference opened with some love for the Zelda franchise, now twenty-five years big, and a surprise announcement was that The Legend of Zelda: Link's Awakening was going to be available very soon on the Nintendo 3DS eshop. Sadly, I never got to experience this game before on the GameBoy, and a quick bit of research revealed that it both looked and played similar to what I consider to be gaming nirvana. Well, I downloaded it as soon as I could. Let's hope it lives up to my lofty expectations...

2010 Game of the Year Awards *updated*

Game of the Year Awards

Game of the YearAnnouncing the 2010 Game of the Year Awards from the First Hour! We published over 60 full reviews this year, tripling our output from last year. Of course, our writing staff has grown quite a bit also. I personally beat 30 games, undoubtedly making 2010 my most productive video gaming year ever. We also played over 55 first hours, keeping up a steady pace of one a week. We have not been lacking for great games or content this year.

This isn't your normal Game of the Year awards, we cover everything from older game of the year to worst first hour, so keep scrolling all the way to the bottom! If anything, our game of the year picks are the least interesting decisions. The writers here also don't vote on the categories, instead, everyone is welcome to submit their picks as their own definitive decision.

The Gaming Generation

Blog Post

Mushroom i Dont Want to Grow upVideo games came into homes more or less in the mid 1980's. Sure there were games before then, before the crash, but I'm considering the NES as the start of what we now know (and love) as gaming.  Because of this, my generation is the first that have grown up entirely within the era of videogames.  This holds a lot of implications, and I'd like to look at a few of them over time.

I was born shortly after the NES debuted.  Even though I wasn't an avid gamer until I was a teenager, I do remember video games always having a presence in my life.  When I was about 5 years old, we lived in an apartment complex that had a janitor named Mario.  Even though my family didn't own any video game systems at the time, I remember thinking it was funny that his name was the same as the guy from that one game.  One issue this brings up is this: what becomes of gamers when they "grow up?"

The Legend of Zelda: Twilight Princess

First Hour Review

Legend of Zelda Twilight Princess CoverIt's hard for me to go an entire year without playing some Legend of Zelda game, heck, just the first half of this year included Spirit Tracks and The Minish Cap, so why not feature the first hour of another? The Legend of Zelda: Twilight Princess was released in 2006 on the Nintendo Wii and GameCube. It was originally going to be for just the GameCube, but Nintendo thought it would make for a great launch title on the Wii (which it did, got me to buy the system), so then the GameCube release was delayed a month to let sales of the Wii version have free reign.

Twilight Princess went on to win game of the year awards and was generally praised around the industry for its gameplay and presentation. For the sake of full disclosure, I beat Twilight Princess within a few weeks of its release on the Wii and have mixed feelings about the game. It's been almost four years though since I've played it so here is its second chance with me in the form of the first hour review of The Legend of Zelda: Twilight Princess for the Wii.

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