You know the scenes I'm talking about. These are the kind of scenes that you have a save file just moments before so you can replay them over and over. These are the scenes you invite your friends over to see so you can show off your system in all its technical glory; the scenes that surpass mere nostalgia and still to this day retain legendary status in the gaming community. These are some of my favorite impacting scenes in gaming history. What are yours?
Spoilers inside.
The Legend of Zelda: Spirit Tracks is the latest in the revered Legend of Zelda series. I doubt anyone needs an introduction to this series, so I won't give one.
Spirit Tracks is on the Nintendo DS, and is a direct sequel to 2007's Phantom Hourglass. The controls have remained mostly the same, with a few refinements that I'll get into later.
Spirit Tracks follows the story set out by Wind Waker and Phantom Hourglass. It's now a hundred years later and everything is settled in the new land, with Zelda as the princess. Link is training to become an engineer (get it? Training?) when suddenly bad things happen and Link is the only one who can fix them. We've heard it all before, right? Maybe all except the train part. But this time, Zelda has had her body stolen, and she travels with Link in spirit form. She acts both as fairy companion a la Navi (although much less intrusive), and she doubles as a giant-sword-wielding, invincible suit of armor. Zelda can possess Phantoms and you can control her, in a new twist to the Zelda series. So for those of you clamoring for a playable Zelda character, this is as close as you can (and probably ever will) come.

Welcome to the first episode of the First Hour podcast! In this premier episode, Paul and Greg discuss the site's origins, discuss The Legend of Zelda: Spirit Tracks, and argue about the Nintendo 64's library of games.
Please leave us your feedback! We've been listening to podcasts for years but this is our first time actually producing one.
Theme Music
Plok Title Jam - Mazedude
This is the first of a few roundtable debates planned covering the last decade of video games spanning 2000 through 2009. For today, three of the writers at the First Hour gave their opinion on what the best Legend of Zelda game of the decade was. This was not simple, considering there were three major console iterations along with many portables games, released across five systems. Here are Greg, Mike, and Paul's picks for the best Zelda game of the decade, ordered by their release.
Eligible games are: Majora's Mask, Oracle of Ages, Oracle of Seasons, Four Swords Adventures, The Wind Waker, The Minish Cap, Twilight Princess, Phantom Hourglass, and Spirit Tracks.
The Legend of Zelda is an old and respected series of games. The brainchild of Nintendo's Shigeru Miyamoto, the series contains some of the best-loved games ever.
When a series continues this long, there's always a risk: either the games stay the same and get stale, or they innovate and don't fit in the series.
December 7 ushered in the latest iteration of the green-clad hero on the DS. Spirit Tracks is a direct sequel to Phantom Hourglass, which itself was a direct sequel to Wind Waker, making this the longest string of direct sequels for the franchise.
Set about 100 years after Phantom Hourglass, it features the descendants of the previous Link and Zelda. But what we want to know, is this game any good? Is it the same as Phantom Hourglass, but with a train instead of a steamship? Is driving a train any fun? What will the first hour of the latest Zelda game be like?
I've been going through my large collections of games lately, which numbers in the hundreds, deciding if I can pass any of them off to gamers who can actually appreciate them for what they are. Not only do I have tons of games, but for 95% of them, I also still have their original box and manual. This makes some of them rather valuable for the collector, and hopefully I can provide.
However, there are a few games which I simply can not give up, some are worth quite a bit, others... well, they're mostly just meaningful to me. Let's take a nostalgic walk through some of the rare, obscure, and classic games I own that I could never give up.
The Legend of Zelda: The Complete Animated Series is a 13 episode series that aired along with the Super Mario Bros. Super Show back in 1989. It features everyone's favorite skirt wearing hero, Link, and his chaste damsel, Princess Zelda. Don't forget about Ganon, Link's archnemesis and ever-persistent bad-guy-with-a-losing-plan. Throw in the Triforce, the Master Sword, and tons of swashbuckling adventures, this is probably the Legend of Zelda you know and love, right?
Well, maybe not. Remember, this was 1989, the mysterious time between The Adventures of Link and A Link to the Past. The characters were about 20 pixels high on the screen and the only real art we had from them was in the instruction booklets, not much to go on for an animation team to create a whole cartoon around. So Link really does look like he's wearing a skirt, Zelda looks like a twig at six feet tall and 100 pounds, while Ganon is sporting his classic pig design. A similar predicament faced the art team of the Panasonic CD-I Zelda games (yeah, those). There's a great interview over at Hardcore Gaming 101 detailing some of these problems.
So nothing formal here, let's just discuss some of the things I noted while watching The Legend of Zelda: The Complete Animated Series. The show is available over Netflix Instant Watch, check it out!
The Legend of Zelda: Ocarina of Time was released 10 years ago this week for the Nintendo 64 and 3D adventure gaming has never been the same. Topping many gamers' all-time favorites list and sitting atop at Game Rankings, Ocarina of Time currently reigns as the unofficial Greatest Game of All-Time. I remember quite well my anticipation for this game ten solid years ago and that it actually did live up to the hype.
How much more can be said about this game that hasn't already been said? Well, no one has just played the first hour before and wrote a review just on that, so let me be the first. I'll be playing the original Nintendo 64 version, as there have been at least a Gamecube and Virtual Console port so far.
The Legend of Zelda: Phantom Hourglass is a recent Nintendo DS release and the direct sequel to Wind Waker. It features cel-shaded graphics and complete control using the stylus, pressing buttons is entirely optional and you can only use them for shortcut keys anyway, no controlling Link. This probably makes Phantom Hourglass the most unique Zelda game in terms of control (even considering Twilight Princess), but other than that it is a pretty standard Zelda affair.
Phantom Hourglass picks up where Wind Waker left off, with you and Tetra sailing the high seas. Of course, something bad happens and we basically get a repeat of the opening of Link's Awakening (a game I always considered to be sort of a sequel to Wind Waker even though they were made 10 years apart with probably no intention of relating to each other). Anyways, the game focuses on exploring the four quadrants of ocean on a treasure hunter ship and saving your girlfriend. Treasure and women is usually a good combination and Wind Waker doesn't disappoint. There is a surprisingly amount of repetitiveness, however, as the game forces you to repeat a particular dungeon something like five or six times over the course of the game. This is the only part in which the Phantom Hourglass actually has any meaning and it just feels a little rushed and slopped together in this sense. Anyways, time for some scores out of 10.