For the longest time, all I wanted from Nintendo was a new Kirby game with awesome copy abilities like in Kirby Super Star. No franchise has a track record like Kirby when it comes to spinoffs and experiments, but the SNES classic that boasted "8 games in one" is the series' greatest feat. For over a decade, my wish went unfulfilled.
But hey, we finally got one, appropriately dubbed Kirby's Return to Dream Land! It's exactly what I wanted: the twenty standard copy abilities are the series' best, with strong debuts and enhanced returns counted among Kirby's repertoire. It's amazing how many tricks you have up your sleeve with just a D-pad and a single button.
You have to be careful what you wish for, though. When dealing with a genie or blowing out your birthday candles, always make sure to choose your words deliberately and plan for stipulations and potential fallouts. Otherwise, you might end up with Kirby's Return to Dream Land, a game with tons of cool attacks and not much worth attacking.
Like the titular pink puff, the Kirby series has worn many hats in its nineteen years. Almost every 2D action-platformer has been partnered with an experimental pinball sim or an arcade racer or some amazing miniature golf mutation. As much as I enjoy each iteration of the main Dream Land style, the spinoffs are what really intrigue me, even when they fail. Sure, Kirby Tilt 'n Tumble may be unplayable with the Game Boy Color's dark screen and restrictive viewing angle, but it broke ground for motion controls six years before Wii Sports taught us to waggle.
It's a good season for Kirby fans, as we get a bit of both sides in under two months. Kirby's Return to Dream Land in October looks like the long-awaited Super Star successor, and September sees Kirby get multiplied in Kirby Mass Attack. Revisiting the stylus-centrism of Canvas Curse, Mass Attack tasks players with flicking, dragging, and leading up to ten Kirbys at a time through a puzzle platforming adventure. It's not the most eye-opening Kirby spinoff -- the concept is essentially a pared-down Pikmin -- but it makes the most of a middling concept.
Kirby Canvas Curse was widely dubbed the Nintendo DS's first worthy purchase. Kirby Mass Attack may be its last.
We've all grown up among an onslaught of advertisements. It is almost impossible to look anywhere in a semi-urban place and not see some sort of ad. Television has perhaps been their most successful medium, and video games have been advertising on the same tube we play them on for as long as they have been around.
So to celebrate the hundreds of video game ads, we present the Top 10 Video Game Commercials of All Time. This is the definitive list, carefully developed by our writers and then culled down by Greg and Nate. Blood was shed and tears were wept as we narrowed our "short list" of 25 ads down to just these 10. Without intention, we managed to select a set of ads that not only cover over 20 years of gaming from Nintendo, Sega, Sony, and the PC, but a wide variety of types of ads, from live action re-enactments to comedy to musicals.
This is the first official "list" we've ever posted, and we promise more in the future. They may seem easy to make, but we spent hours putting this together and had a ton of fun doing it.
The Nintendo DS was the first game system that I followed from announcement to launch. It was way back early 2004 that Nintendo first hinted at a dual-screened handheld, then codenamed "Nitro." Considering that was the only information available, it's not surprising that many questioned Nintendo's strategy. Why two screens? Nintendo offered some hypothetical benefits, like extra camera angles for sports games, but their words were hardly convincing. Little did we know, it was Nintendo's first step into the "blue ocean" strategy that would lead the company to greener pastures.
And yet, the original DS launch in November 2004 came and went with little fanfare. I was aware of the date, but didn't even realized that it arrived until I walked through a Wal-Mart electronics section and saw the grey handheld on the shelves. I kept walking. I was Nintendo faithful, sure, but it was hard to get excited about a launch lineup headlined by something nearly a decade old. It wasn't until the impending release of Kirby Canvas Curse in the summer of 2005 that I decided to bite the bullet, trading in half of my Gamecube library to GameStop in order to pay off the Nintendo DS and one game.
While it's certainly worth praise in its own right, I think Canvas Curse deserves to be remembered as the flagship of the DS library; it was the first of a fleet of incredible games that would follow in its wake. A system redesign, dubbed the DS Lite, accompanied the platform's newfound software vigor. Reduced size, brighter screens, and an iPod aesthetic provided enough worth for many to upgrade (including me) and many more to buy in for the first time. The sleeker profile and beefier games are what truly began the success story of the best-selling handheld game system ever.
But even Nintendo's first detour in the generations-old graphical arms race would lead to a dead end eventually. With the launch of a successor, the 3DS, history tells us that the best we can hope for is a year or two of life support for what was once Nintendo's "third pillar." It was an incredible performance that none could have predicted, and I think the Nintendo DS deserves a hearty round of applause before its curtain call. I've decided to contribute to the celebration in that age-old tradition of blogging: the top ten list.
In no particular order, here are ten great games that exemplified some aspect of the Nintendo DS' legacy.
Attendees of the 2010 Electronic Entertainment Expo were witness to many exciting announcements on June 15th during Nintendo’s press conference—one of them being the highly awaited return of Kirby to home consoles. This would mark Kirby’s first appearance on a home console since 2003’s Kirby Air Ride for the Gamecube, and his first platforming adventure since 2000’s Kirby 64: The Crystal Shards. It clearly had a lot to live up to. But alongside roaring applause, the announcement was met with many raised eyebrows regarding our pink hero’s return—for he had undergone a change the likes of which a Nintendo mascot hasn’t seen since Paper Mario. Kirby was made of yarn. Yes, yarn. And his new game, Kirby’s Epic Yarn, would see him battle across a world of felt and fabric against a new foe, and with a new friend. Nevertheless, everyone was excited and anxiously awaiting its release. So, did Nintendo weave the world a masterpiece (yes, I just said that)?
Editor's Note: If you're interested to see how Kirby's Epic Yarn starts, check out Nate's first hour review of the game (and his overall conclusions at the end of the article).
It seems "epic" has truly made it big this year, finally being promoted from the back of the box to the title. Not only has the game formerly codenamed "Epic Mickey" been finalized as "Epic Mickey," but Nintendo announced and released their own titanic mega-game worthy of the term: Kirby's Epic Yarn.
That's right, a series that has seen the words Squeak, Dream, and Tumble in its marquees is now Epic. And made of yarn. The title, of course, is a play on the word "yarn" used as a story and also the fact that everything in the game is made of fabric and knitting. But those same reviewers whose five-stars and upward-thumbs sit alongside the word on so many rear covers are giving a game that ironically uses it on the front the same treatment.
I played an hour (and then some more). Would Nintendo want to put my words on the back of the box?
Like scampering down the stairs on Christmas morning, the excited search for a steady video feed before E3 conferences is filled with anticipation. The annual summer happening is one of the few times on the gaming industry's calendar when we can look forward to some surprise delights from the many publishers playing the role of Santa Claus in business suits. Simply put, it's the industry's biggest event in the year.
As such, the editors of The First Hour tried to guess what unexpected pleasures would manifest at the event. Some were sure bets, like Microsoft showing off Halo: Reach. Others were more risky, like F-Zero hitting the 3DS at launch. And some were planted firmly outside the realm of possibility, with Shenmue 3 topping that list as always.
When all was said and done, The First Hour hit a few out of the park...but mostly struck out.
The question at the beginning of E3 always seems to be, "Who's going to win this year?" The gaming community eagerly watches the big press conferences for showstopping announcements and game demonstrations, looking to see which company will have the edge for the next twelve months. E3 2010 featured five big press conferences in its first two days: Microsoft, EA, and Ubisoft on Monday, and Nintendo and Sony on Tuesday. So much has happened in the past 48 hours that I think it's important to take a moment and recap each company's showing. I've definitely missed a few announcements and details in this quick-and-dirty summary, but I think I hit all the major points.
Some games are unforgettable. After forking over our birthday money at K-Mart, we bounce all the way home in the backseat of the station wagon, wrestle the plastic wrap away from the box, gingerly place the game in the system, and steady our feverishly shaking hands with an anaconda grip on the controller. We don't let go for hours. And when the credits roll, we tear up a little, knowing we'll always cherish that first time through.
And then there are games that are largely forgotten weeks after release. Niche appeal, scathing reviews, or even just lack of hype can doom a game to obscurity and the Target bargain bin. But even these games deserve a second look...sometimes. Every once in a while, a kernel of brilliance can be found within these steaming piles of mediocrity. The purpose of this feature is to sift out some of these conceptual gems and put them under the microscope.
Today we'll take a look at how the Checklist Grids in last generation's Kirby Air Ride add a special something to one of the current generation's biggest innovations: the Achievement.
It's been four years since I received what is probably the best handheld system of all time, the Nintendo DS. My original DS was the red one that came packed in with Mario Kart DS. Even though I was obsessed with Mario Kart on the GBA, I only played it on the DS once. No explanation for that one.
I love this system because it's truly a portable fan's dream, not to mention all the awesome and innovative games available for it. The best feature of the DS is that you simply close it to put it in standby and open it to start playing right away. It's like a laptop but works super fast and never fails to come back. Battery life can last for days with it in standby meaning you can close it up at night and then resume right away in the morning. There has been many-a-time where I fell asleep playing the latest Ace Attorney game in bed, and the DS fell to the ground and closed on itself. No need to even save the game!