After playing Rayman Origins earlier this year, I was eager for more Rayman run-and-jump. Not long afterwards, Rayman Legends details started leaking out at E3, and the salivating began. Unfortunately for me, Legends looks to be a Wii U exclusive, and I'll probably have to miss out on Wii U at launch.
So I'll probably have to wait a while for the next big Rayman platforming adventure. But Rayman Jungle Run on my Android phone is a decent consolation prize.
In brief, it's the aesthetics and mechanics of Rayman Origins applied to Canabalt-style auto-running. Rayman charges through gorgeous hand-drawn environments, racing towards the goal and collecting Lums in thirty second stages. Its smartphone-simple design means Jungle Run sacrifices some of the creativity, variety, and exploration of Origins, but it's got a few advantages of its own.
I never quite bought into the whole Achievements deal this generation. It's nice to have a (rather arbitrary) tally of "gamerness" on record, and I do like to occasionally check my friends' progress. But the achievements themselves tend to make a goal out of lengthy tedium, a checklist asking the player to kill X enemies using Y weapon, in a way that mimics the worst parts of grind-dependent MMOs. It's far from the creative metagame that I'd hoped would evolve through the generation.
As a result, my PSN trophy list accounted for 65 games long but lacked a platinum trophy. I had ambitions to 100% my very first PS3 game, Uncharted 2, until I saw that the majority of the trophies were based on finding "treasures" in the game, essentially an overgrown pixel hunt. I don't regret giving up that chase shortly after it began, and it kind of soured me on trophies in general. Still, there has always been this nagging feeling that, having played so many PS3 games, I should get one platinum trophy before the next generation arrives. Some people aspire to run one marathon in their lives. I figured I should have one pointless digital knickknack.
Now I have one. It's a bit underwhelming, actually. Maybe that's because it only took about fifteen hours of game time to achieve. Or maybe it's because Rayman Origins is fun enough that, even if the game lacked trophies, I would have finished all the requirements anyway.
I had never played a Rayman game before last year, when I tried Rayman 3D. A port of the most renowned Rayman game, it didn't exactly endear the limbless whatsit to me. So when Rayman Origins was released six months ago, I was too busy scampering through Super Mario 3D Land to care.
Thus, I was busy gazing into a 3D mushroom kingdom when Origins earned rave reviews. The acclaim seemed fruitless, as Rayman Origins found slow initial sales and an early price slash. Still, the game made enough cash that a sequel is (almost certainly) on the way.
I had intended to check out Rayman Origins since it was showered with critical adulation, but it was the sequel leak (and heavy discounting) that pushed me into finally buying the game. I'm pretty keen at picking apart platformers in just a few minutes of play, so my first impressions of the game all but cemented my new outlook on Rayman.
Platformers may be my favorite genre. Maybe I'm a product of the era I grew up in, when so many developers tried to beat Super Mario Bros. at its own game. Most failed, but that didn't stop me from enjoying the multitude of games that celebrated the uncomplicated joy of running and jumping skillfully across tricky terrain.
That said, the move from sprites to polygons did not treat the platformer kindly. So many of the colorful characters that were born in two dimensions were simply confounded by a third axis. I can only think of a handful of 3D platformers I've really enjoyed, and almost all of them begin with the words "Super Mario." To be fair, my standards are very high, and my definition of "platformer" is quite narrow as well.
And I've missed out on more than a few fondly-remembered 3D platformers, one of which is Rayman 2: The Great Escape. Originally released for the Nintendo 64 and Dreamcast, Rayman's first sequel (and first step into 3D) has become a cult classic of sorts. It's at least popular enough for Ubisoft to revive the game for the 3DS, just as it had seven years ago for the launch of the original Nintendo DS. Actually, according to Wikipedia, this game has been ported from the Nintendo 64 to Nintendo DS, Nintendo 3DS, PlayStation, PlayStation 2, Dreamcast, iPod Touch, and PC, in sum.
So how does Rayman 2 hold up after ten years and two ports to a picky platforming purist like me? And do the 3DS' stereoscopic visuals add a significant difference to the experience, as Nintendo claimed they could?
The question at the beginning of E3 always seems to be, "Who's going to win this year?" The gaming community eagerly watches the big press conferences for showstopping announcements and game demonstrations, looking to see which company will have the edge for the next twelve months. E3 2010 featured five big press conferences in its first two days: Microsoft, EA, and Ubisoft on Monday, and Nintendo and Sony on Tuesday. So much has happened in the past 48 hours that I think it's important to take a moment and recap each company's showing. I've definitely missed a few announcements and details in this quick-and-dirty summary, but I think I hit all the major points.