I wasn't planning on writing about Temple Run orginally. It's a 3D auto-running game where you swipe the screen of your phone or tablet to avoid obstacles. It's free and supported by micro-transcations. Basically a list of things I should find really wrong with a video game. But if I ever spent the time to wonder what mobile game I was playing in April and May 2012, without this review, I may never have the answer.
So yes, I've been rather addicted to this simple run-and-avoid-obstacles game. From the graphics on the title screen I gather you're making off with some idol from some cursed ruins and then a couple of devil monkeys start chasing after you. There's really no other lore to go on, and when you start unlocking different characters later on like a geisha and football player, all logic goes out the window. But that doesn't really matter because you're in a desperate struggle for points.
All good things must come to an end: I just finished the first Kairosoft game I would call bad. I’ve played a few Kairosoft sims that were unbalanced or boring, but never both. Epic Astro Story is the official low bar among a great series of games that range from training a soccer team to running a game design studio.
Epic Astro Story is a space colony sim where you build up an industrial/tourism complex on an empty planet while sending out away-parties to explore the darkness around you. While traveling through caves, mountains, and deserts, your team will fight against local bad guys for the right to the land.
I’ve had great success with Kairosoft games so far, most of them have clicked really well with me and my tastes, but from the start I had issues with Epic Astro Story. Here’s my review.
Three of my favorite mobile series recently received updates, so it’s time to revisit them. Angry Birds Space is the new Super Mario Galaxy inspired spinoff of the original bird-flinging game, and Cut the Rope: Experiments expands upon the original Cut the Rope concept with new ideas and 125 levels. Finally, the genius Where’s My Water? has received some new levels since my original review, so I’ll touch on that too.
Laugh if you want, but I really love these games for their quintessential mobile experiences. Levels are short and sweet, difficulty ramps up slowly, and gameplay variety is injected constantly. Each of them have fun with physics and benefit greatly from the touchscreen. Plus, they’re dirt cheap.
My thoughts will hopefully be short and efficient, just like the games I’m reviewing. I played each game on my Android EVO 4G phone.
As I reflect on Mass Effect 3 before I attempt to write its full review, I’ve been catching up on games in mobile land. Angry Birds Space and Cut the Rope: Experiments were just released, but I’ve sort of grown into a Kairosoft fanboy over the last few years so they beckon even stronger. Mega Mall Story is my latest go at their games after Pocket League Story, and it brings some new ideas to the “Story” series and merges some of their existing ones, as well.
In Mega Mall Story you run, well, a mall. In lots of ways it feels like SimTower, the Maxis published simulation where building up was just as important as fattening your wallet. But it also feels like a traditional Kairosoft title, with all the charm and number crunching seen in some of their more sportier titles, plus the layout challenge founded in Hot Springs Story.
Mega Mall Story is available for both Android and iOS for a few bucks, I played it on my HTC EVO 4G phone.
3D, steampunk, tile-based puzzler. That's Cogs in a nutshell. Remember those little square puzzles from your youth where there was one empty spot to slide the other squares around to form a picture? Well, combine that with a bit of Pipe Dream and slap on a really slick interface, and you have on of the more unique puzzle games of the last few years. As part of the third Humble Bundle, you may well own this title and not even realize it.
Released in 2009 by Lazy 8 Studios on numerous platforms including iOS and PlayStation Home (yes, Home, that Second Life thing that hasn't received attention in three years), Cogs is a simple to play game that will challenge your wits and patience. If you can sit and play the sliding puzzle games for a bit, you'll enjoy Cogs for its extra depth on top of the base. If you can't stand that kind of puzzler, well, might as well just skip this game now.
First Hour is happy to present to you another entry in its Indie Impression series: Cogs.
I find soccer boring. It has its exciting moments, but those usually happen when I’m getting a snack. On the other hand, I’ve thoroughly enjoyed lots of soccer video games over the years, starting with Nintendo World Cup for the NES and peaking with the insane Sega Soccer Slam on the GameCube. There’s just something so simplistic and fun about kicking a ball into a goal, especially when that ball is on fire.
So truthfully, I like arcade soccer, the kind of stuff displayed in the movie Shaolin Soccer. But when I discovered I was four games behind on Kairosoft’s Android releases, I decided to start with the soccer simulator: Pocket League Story.
In the same vein as Game Dev Story and Grand Prix Story, Pocket League Story has you guiding a soccer team from the dirt pile in your backyard to the top of the world. There are lots of numbers and tons of crunching, but most refreshing, every soccer game plays out in front of your eyes. If you thought watching your cars race in Grand Prix Story got me excited, well, you should have seen me when my first 11 versus 11 match played out. Here’s my review of Pocket League Story.
If someone tells you they're going to do a "reverse" something, odds are the result will be terrible. The concept sounds similarly cheesy for games, evoking memories of bad minigames and multiplayer modes. However, for some genres it actually could be a fresh take on the concept, and 11-Bit Studios tries to prove this with their "reverse tower defense" game, Anomaly: Warzone Earth. 11-Bit is a brand new developer out of Poland, powered by a small team of industry veterans. It appears that they've taken an independent mindset towards publishing and distributing, releasing Anomaly directly to Steam and the Mac Store. Thus far, they seem to be having a good deal of success and are proving capable in quickly porting their game to new platforms, including iOS, Kindle Fire (!) and an upcoming XBLA release.
I played quite a few mobile games in 2011, and I don't expect that to change much in 2012. Where's My Water? was available as a Free App of the Day on the Amazon Android store a few weeks ago, and I picked it without much thought and tucked it in the mobile queue. Free games are great, especially on a pick-up-and-play platform like a phone. It's pretty amazing how the ideas behind a First Hour Review can be boiled down from 60 minutes to 30 seconds.
Where's My Water? passed my immediate test of being playable and having an interesting concept; a few days later with every rubber ducky collected and all the challenge levels defeated, I'm ready to declare it a triumphant mobile game along the lines of Angry Birds and Cut the Rope, here are my thoughts.
I love the LEGO videogames. I’ve said this before, and I’ll probably keep on saying it, especially if the folks over at Traveller’s Tales use their magical powers to read my mind and make LEGO Lord of the Rings or LEGO Men in Black next. My favorite of the bunch so far has been LEGO Harry Potter, Years 1-4, which managed to follow both the films and books while also giving fans a ton of love with their attention to details. It seemed perfect for LEGO-izing, with magic and a wide cast of characters, but I was disappointed that it only covered half of Harry’s legacy; the developers padded out the experience by giving players Hogwarts, a huge hub to explore that revealed more and more in a Metroidvania style after certain spells and classmates were acquired.
J.K. Rowling finished up all the books way back in 2007, and the money-making films now dead and done until some fool tries to remake them all in like ten years. I’ve never played any of the movie tie-in videogames—though I did have fun flying on brooms and catching Golden Snitches with Harry Potter: Quidditch World Cup for the PlayStation 2—but from what I can gather, many of them are not great. Especially the Kinect ones, which tries to turn Harry into a new recruit for Gears of War. LEGO Harry Potter, Years 5-7 could very well be the last greatest game for the franchise, simply because there’s probably not much else coming out for it afterwards.
My favorite thing about the LEGO videogames are that they are perfect for playing co-op. There’s a challenge, sure, but exploring the levels and piecing everything together is more fun with a partner. Like my wife, Tara Abbamondi. Comments from her are in red!
Okay, let’s see if the first hour of LEGO Harry Potter, Years 5-7 is just as magical as the previous game’s.
Wikipedia says Airport Mania 2: Wild Trips' genre is "Click Management", which sounds like the category Microsoft Excel would also be filed under. But trust me, Airport Mania 2 is infinitely more fun. In the same vein as Diner Dash, Sally Spa, and all the hundreds of other click management, strategy, time management clones out there, the goal is to efficiently do something with limited resources. But Airport Mania 2 stands above the rest with high polish and attractive graphics.
Developed by Reflex Entertainment and South Wind Games, the original Airport Mania: First Flight, was a mild success for Windows and OSX in 2008. Re-released on nearly every portable platform since then (including DSiWare), they've slowly been building their airport simulator empire. Airport Mania 2, released earlier this year, is an upgrade of the original but still carries all the charm.
Airport Mania 2 is less of an airport simulator and more of an air-traffic control strategy game. Let's take a quick look at the Android version released a few weeks ago.