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Mafia II

Full Review

Mafia II CoverSince Grand Theft Auto III was released in 2001, there has been a new expectation of open world video games. Along with a story, there needs to be dozens of extra things to do that usually have little to do with the actual plot, such as driving a taxi cab, delivering pizzas, or putting out fires (that you started!). Now what if we had a game that featured an open world, but was story driven and linear? Seems like a bit of an oxymoron, but that’s exactly what Mafia II is.

Mafia II was released in August on the Xbox 360, PlayStation 3, and Windows. Reception has been good but for a game in development for over half a decade, some gamers and analysts were expecting better. Mafia II is all about recreating that favorite mobster movie of yours and putting control into your hands. While it isn’t my favorite genre of film, I can appreciate a good mob tale when I see one.

Our copy of Mafia II was provided to us by 2K Games, this review is for the Xbox 360 version.

Sin & Punishment

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sin and Punishment CoverEvery Monday morning since the Wii craze began in November 2006, the Wii Shop Channel has been updated with new downloadable titles to purchase. The Virtual Console, one of the Wii's few enticing tidbits to core gamers at launch, promised to make all our favorite classic games through the N64 era available on one piece of hardware. Things started out strong for the VC, which reached the 100-game milestone just over six months after launch. It seems Nintendo just couldn't keep that pace, however, as the first seven months of 2010 have seen less than twenty new retro titles. With obvious Nintendo classics like Star Fox, Yoshi's Island, Pilotwings 64, and Excitebike 64 still waiting to be let loose -- in addition to the many unseen third party games worth revisiting -- it seems far too early for the Virtual Console to receive less than one title a week.

The future of the Virtual Console was looking bright in 2007, however, when Nintendo decided to make the N64 import classic Sin & Punishment available outside of Asia for the first time. It seems Treasure always planned a western release, as all the voice acting was performed in English (with Japanese subtitles), even in the original Japanese cartridge. The rumor is that a dried-up N64 market in 2000 made the niche developer think twice. In a rare showing of extra effort on Nintendo's part, Sin & Punishment was the first of a small collection of games formerly exclusive to Japan to make it to the Americas. It probably didn't take that much effort, though, since the only translation required was in the main menu and tutorials. The original Japanese subtitles persist even in the localized version.

I'd always planned on putting down the $12 to try Sin & Punishment at some point, but I figured the recent release of Sin & Punishment: Star Successor for the Wii makes this as good a time as any. Might as well snag the N64 game for some context, right? I downloaded the game with the intent of completing a first hour review for our readers, but it seems there isn't a whole lot to talk about beyond that first sixty minutes, so this has been upgraded to full review status. Lucky you!

The Legend of Zelda: Spirit Tracks

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Legend of Zelda Spirit Tracks CoverThis is a first for us, but this is our second full review of The Legend of Zelda: Spirit Tracks on the First Hour. Paul first reviewed the game in early February and praised it for its stellar action and improved controls over Phantom Hourglass.  He did note some issues with the train in the game, and while most of my opinions will echo his, I would like to get my thoughts down before I move on to other games.

This is Nintendo's second attempt at going for an entirely stylus-driven Zelda experience.  I'm actually still a bit shocked that this works.  It's not perfect, but it is definitely not substantially worse than playing a console Zelda game, and in some ways works better than the old 2D games.  Paul said he noticed improvements in the control, but either it's been so long since I played Phantom Hourglass that I didn't notice, or... they didn't make any improvements.  I'm guessing the former as I was rarely frustrated with the game control-wise.

Just like to quickly mention how awesome it is that we got two Legend of Zelda games on the Nintendo DS, especially considering it was nearly three years after the system debuted that Phantom Hourglass finally landed.  It'd be great to see a third, but I imagine Nintendo will be refocusing their efforts on the DSi or 3DS at this point.  Hey, you can always hire Capcom to make more portable iterations.

Major League Baseball 2K10

Full Review

MLB 2K10 coverAnother year, another sports game.  Gamers hear this every few months when the newest Madden is coming out, or the next iteration in a 2K series, or even for the Tiger Woods series.  Sure, you updated the roster, but what did you really spend the last 12 months on?  That is the eternal question for series with annual updates, and it's always one someone is forced to answer.

For 2K Sports' MLB series, 2009 was a rough year.  The series was switching developers and reactions from the fanbase was generally bad.  With Sony's rival series, The Show, growing stronger and stronger with every iteration, it was not a good year to take two steps back.  2K and Visual Concepts desperately needed to show that they still worth the MLB license they paid for: 2K10 needed to be the Comeback Player of the Year.  If you believe Metacritic, they have definitely improved.  2K9 has a metascore of 64 with a user score of only 5.2, whereas 2K10 has a metascore of 76 but even more importantly, a user score of 8.0.  The MLB 2K series seems to be back on the right track.

But I never played a previous iteration of the series, let alone 2K9, so I'm coming into this season as a rookie.  I'm still expecting a lot though, my favorite baseball games are more arcadey, like Base Wars or the Ken Griffey Jr. series.  Those games were just pure fun and the gameplay was great not because it was great baseball, but because it was a great video game.  MLB 2K10, however, is realistic and trying to not let you realize that it is a video game.  Quite a bit different than what I'm used to.

So here's my full review of MLB 2K10, this was a review copy provided to me by 2K Games.  You can see read my "first hour review" of the game that actually follows me through about the first 10 hours of the game.

Terminator Salvation

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Terminator Salvation Cover

Terminator Salvation is the recent adaptation of the McG helmed latest installment in the Terminator movie franchise. The game was developed by Halcyon Games with Grin Entertainment, the same company known for pumping out some of the years most underwhelming licensed properties and sequels, including Wanted: Weapons of Fate (review forthcoming) and a 3-D re-imagining of the classic Capcom game, Bionic Commando.

The game is a cover-based third person shooter. It revolves around several of the main characters from the film of the same name; John Connor, Blair Williams, Angie Saltar, and the enigmatic Barnes. The story is essentially a prequel, taking place in a timeline in the future (after Terminator 3) but before the events depicted in the movie. It follows a mission that sets Connor on his path to the upper echelons of the resistance. The storyline involves a situation where Connor is faced with a choice: follow orders (and let people die), or disobey orders (and attempt to rescue a group in trouble). Naturally, our hero eschews his orders in an effort to save his fellow freedom fighters. In so doing, he sets himself on a trajectory that will have him rebuking his commanders and showing a level of leadership that had previously eluded him. Now let’s see how it plays.

Peggle: Dual Shot

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Peggle Dual Shot Cover

Peggle: Dual Shot is the Nintendo DS port of the popular puzzle-casual game, Peggle. It was released early this year and is a compilation of both Peggle and Peggle Nights. Peggle has appeared on a variety of platforms, but made it big when a themed demo of it was released with The Orange Box. The gameplay of Peggle is pretty simple, it's a bit like Pachinko, where you shoot/drop balls from the top of screen and watch them bounce off pegs (Peggles). Yeah, that's really about it, but if you know anything about the Japanese and their Pachinko, you know they can be addicted, and so will you if you pick up Peggle.

It's all so deceptively simple, but you'll be hooked. Each stage has a collection of both blue and orange peggles, the goal is to knock out all the orange pegs with 10 or less shots. While this remains constant throughout the game, each stage is set up differently, featuring new challenges, and there are also power-ups available to you. Plus the whole game is wrapped in this oddly endearing yet creepy package starring a bunch of furry animals. Well, here's my review of Peggle: Dual Shot.

SimCity Creator

Full Review
Simcity Creator Cover

SimCity Creator is a city-building game for the Nintendo DS. The game is known as SimCity DS 2 in Japan, but EA decided to rebrand it as SimCity Creator to align it with the Wii game of the same name that was also released in September 2008 (supposedly, the first SimCity DS, so they were also trying to break out of that stigma). So please, take note that this review is of the DS game and not the Wii game, while both SimCity games, they seem different enough to definitely qualify as unique games.

I've always been a fan of SimCity, remembering back to the days of DOS where if you bulldozed a church God sent your way a tornado as thanks; and sleeping over at my friend Joey's house just so I could play SimCity 2000 all night (plus he had a pretty awesome Lego collection). SimCity and I have a long history, heck, I even played SimCity 64 for the 64DD in Akihabara, Japan. However, I skipped SimCity DS because I honestly didn't think the stylus was accurate enough to play a tile-based game where precision mattered. If the controls for SimCity DS are anything like Creator's, I'll be both right and wrong, which I'll describe below.

SimCity Creator is a unique game, blending some fun scenarios with original building architecture, but let's see if it's actually worth playing.

Kung Fu Panda

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Kung fu Panda CoverKung Fu Panda was a free game with my Xbox 360. When was the last time you got games with your system (yes, games, as Lego Indiana Jones was packed in too)? The Wii restarted a great trend by including Wii Sports, and sure, it was the Xbox 360 Holiday Bundle, but it's so nice to have something to play when you first plug it in. Did you know that I got three(!) games included with my Super Nintendo? Super Mario World, Super Mario Kart, and Super Mario All-Stars. It was the single greatest day of my childhood.

So Kung Fu Panda is the new video game based off the movie of the same name. Have you seen it? If so, you will probably enjoy this game for as long as it lasts (not that long). If you haven't seen it, you probably won't appreciate the humor it has to offer. That is, until you see the movie. Let's just get into my review of Kung Fu Panda for the Xbox 360, all score are out of 10.

Apollo Justice: Ace Attorney

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Apollo Justice: Ace Attorney CoverApollo Justice: Ace Attorney is the latest Ace Attorney game for the Nintendo DS. It's the fourth game in the series and the first to star our new hero, Apollo Justice. This has been a sensitive point for fans as the series has focused on Phoenix Wright for three games, and all of a sudden Capcom decides to go in a different direction. Well, if you've skipped Apollo Justice because of this, you will soon find out you have a game you must play.

I previously reviewed the third Ace Attorney game, Trials and Tribulations, here last year. Check it out if you want to see where the series left off and a basic introduction to the gameplay featured in the games. I'm actually really excited for the next game in the series... well, a new series technically. Perfect Prosecutor: Miles Edgeworth is getting released in Japan in a few months. Courtroom drama and comedy from the other side of the room!

Let's get on with my review of Apollo Justice: Ace Attorney, all scores are out of 10.

Final Fantasy XII: Revenant Wings

Full Review

Final Fantasy XII: Revenant Wings CoverFinal Fantasy XII: Revenant Wings is the direct sequel to Final Fantasy XII for the Nintendo DS. It was released late last year and was the first game I received for Christmas and thus the first game I decided to play through. Revenant Wings is essentially a real-time strategy game on the small screen, something that is not attempted very often and especially not from a company like Square Enix. They do have plenty of experience with strategy games like Final Fantasy Tactics, but surprisingly the game does not play like that at all. It's much more focused on split second decisions and fast action.

The game brings back most of the main characters from Final Fantasy XII and also integrates a few gameplay elements from its big brother. The game is also long, clocking in at around 40 hours depending on how many extra levels you want to play. This is pretty typical for a Final Fantasy game, but it seemed really long for a portable title! Thankfully though, the game is designed to be digested in small chunks, so it still works very well as a portable game. Here's the review for Final Fantasy XII: Revenant Wings (from now on this game will be called Revenant Wings and the PS2 original will be called Final Fantasy XII).

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