wii

Fluidity [Video]

First Hour Review

Fluidity CoverI don't know why I've bothered registering my games with Club Nintendo these past five years. So many surveys and registration codes, and what have I received in return? A couple calendars, an LCD relic, and a set of collectors' pins. It's downright sad next to the free eReader that Sony sent me.

But times have changed, and this is the new, modern Nintendo! The bold new Nintendo of 2012 not only releases limited-availability demos and supports paid DLC, it actually puts up some worthwhile prizes for Club Nintendo members. Specifically, Club Nintendo now offers a small selection of downloadable games in exchange for the coins that you earn by registering Nintendo products. First party games only, but hey, baby steps.

Fluidity, a WiiWare title of some renown (called Hydroventure in Europe), was one of the games available in December for a fair 150 coins (it's no longer there, but you can only get it on the Wii Shop Channel for $12). The game received positive press and has whiffs of Metroidvania and fluid dynamics puzzles, so that sounds like a winner to me. I've played an hour: am I happy with the coins I spent, or should I have gone for the Mario Folder and Bookmark Set instead? I'd be the coolest kid in homeroom with those folders...

The Legend of Zelda: Skyward Sword

Full Review

Legend of Zelda Skyward Sword CoverThe Legend of Zelda: Twilight Princess was my primary reason for buying a Wii at launch. It left me feeling disappointed and greatly annoyed. Five years later, beating The Legend of Zelda: Skyward Sword on my second Wii (after selling my first just days after beating Twilight Princess) leaves me with nearly the opposite effect: I loved it and am slightly giddy to write a review about it before the end of the year.

I was definitely not feeling the game a few hours in. Twilight Princess’ first hour is awful and Skyward Sword’s is arguably worse, and the ramp up feels tedious. My list of annoyances was longer than any kind of enjoyment I was getting out of the game, but once the game does ramp up, it does it incredibly successfully.

So as the Wii’s last hurrah, Skyward Sword leaves a great impression, here’s my review of the latest Legend of Zelda game, released in November. This is our second full review of the game, following Nate’s from last week. I re-read his review in preparation for my own, and have to say I agree on basically every point. So hopefully this review won’t be longer than it needs to be, but if you have some time, do read his write-up.

The Legend of Zelda: Skyward Sword

Full Review

Legend of Zelda Skyward Sword CoverThe lasting impression from my recent introduction to the original Legend of Zelda was its unstructured progression. With only a ghost of a narrative driving the action and few barriers to limit wanderlust, the course of my trip through Hyrule was almost entirely up to me. Having played Ocarina of Time before any other Zelda game, I was surprised to see just how hands-off the original was.

In contrast, last month's Skyward Sword may be the most linear Zelda experience yet. The newest quest sees Link flying from one compact landmass to the next with hardly any room for side trips. The vast sky of islands is sparser than Wind Waker's nearly endless ocean, and even the surface world below is but three masses of land separated by impenetrable mountain ranges and deserts and forests. This is a Zelda where the path to the next waypoint is often the only path.

Every game in the series since the eighties original has trended towards structure and direction as story progression and ability acquisition gained a greater share of the Zelda spirit. Aesthetic similarities and recurring tropes aside, The Legend of Zelda and Skyward Sword could be mistaken for two wholly separate franchises. For better or worse, Skyward Sword feels like the end state of a slow evolution that Nintendo has been cooking for twenty-five years.

LEGO Harry Potter: Years 5-7

First Hour Review

Lego Harry Potter Years 5 7 CoverI love the LEGO videogames. I’ve said this before, and I’ll probably keep on saying it, especially if the folks over at Traveller’s Tales use their magical powers to read my mind and make LEGO Lord of the Rings or LEGO Men in Black next. My favorite of the bunch so far has been LEGO Harry Potter, Years 1-4, which managed to follow both the films and books while also giving fans a ton of love with their attention to details. It seemed perfect for LEGO-izing, with magic and a wide cast of characters, but I was disappointed that it only covered half of Harry’s legacy; the developers padded out the experience by giving players Hogwarts, a huge hub to explore that revealed more and more in a Metroidvania style after certain spells and classmates were acquired.

J.K. Rowling finished up all the books way back in 2007, and the money-making films now dead and done until some fool tries to remake them all in like ten years. I’ve never played any of the movie tie-in videogames—though I did have fun flying on brooms and catching Golden Snitches with Harry Potter: Quidditch World Cup for the PlayStation 2—but from what I can gather, many of them are not great. Especially the Kinect ones, which tries to turn Harry into a new recruit for Gears of War. LEGO Harry Potter, Years 5-7 could very well be the last greatest game for the franchise, simply because there’s probably not much else coming out for it afterwards.

My favorite thing about the LEGO videogames are that they are perfect for playing co-op. There’s a challenge, sure, but exploring the levels and piecing everything together is more fun with a partner. Like my wife, Tara Abbamondi. Comments from her are in red!

Okay, let’s see if the first hour of LEGO Harry Potter, Years 5-7 is just as magical as the previous game’s.

The Legend of Zelda: Skyward Sword [Video]

First Hour Review

Legend of Zelda Skyward Sword CoverWith so many Legend of Zelda re-releases in 2011, I've had several excuses to reacquaint myself with the series for the last six months. I awakened Link for the first time, replayed bits of the first Zelda game I ever experienced, tried out a solo retrofit of the franchise's multiplayer experiment, and even charted my way through the legend that begot legends. For me, 2011 has been the year of Zelda.

Through this trip back through time, I've reevaluated my regard for Nintendo's beloved adventure franchise, and just in time for the newest iteration. Skyward Sword, at a glance, looks like just another Zelda, which is enough for most fans but insufficient for me. On top of that, the game boasts a distinct watercolor style, a sky/land dichotomy, and what appears to be an origin story for many of the franchise's trademark elements.

What has me excited is the motion-controlled combat. I loved the MotionPlus combat in Red Steel 2, and Skyward Sword uses the gyroscope add-on to provide needed nuance to Zelda's normally dull swordplay. Comparisons to Punch Out's puzzle-like duels have me salivating all the more.

Unfortunately, I didn't get to experience much of that in Skyward Sword's opening sixty. That's disheartening enough, but Skyward Sword doesn't stop at mere disappointment...the game outright insults me. Take a look:

Kirby's Return to Dream Land

Full Review

Kirbys Return Dream Land CoverFor the longest time, all I wanted from Nintendo was a new Kirby game with awesome copy abilities like in Kirby Super Star. No franchise has a track record like Kirby when it comes to spinoffs and experiments, but the SNES classic that boasted "8 games in one" is the series' greatest feat. For over a decade, my wish went unfulfilled.

But hey, we finally got one, appropriately dubbed Kirby's Return to Dream Land! It's exactly what I wanted: the twenty standard copy abilities are the series' best, with strong debuts and enhanced returns counted among Kirby's repertoire. It's amazing how many tricks you have up your sleeve with just a D-pad and a single button.

You have to be careful what you wish for, though. When dealing with a genie or blowing out your birthday candles, always make sure to choose your words deliberately and plan for stipulations and potential fallouts. Otherwise, you might end up with Kirby's Return to Dream Land, a game with tons of cool attacks and not much worth attacking.

Ghostbusters: The Video Game

First Hour Review

Ghostbusters CoverHappy Halloween, everyone! Time for a spooky first hour with Ghostbusters: The Video Game. As the game sequel to one of most popular, family-friendly Halloween movies out there, and as one of my favorite films growing up, I found it my duty to finally play this game I bought during a Steam sale cheap years ago.

Released in mid-2009 on every platform available, Ghostbusters: The Video Game played on early trailer hype and fan nostalgia to sell over a million copies that summer while receiving pretty decent scores. It doesn’t hurt that essentially the entire cast returned for what some call “Ghostbusters 3”, not to mention Harold Ramis and Dan Akroyd worked on the game script.

I’ll be playing Ghostbusters in Windows, a few years ago I gave the Xbox 360 demo a try and wasn’t impressed at all, so I’m curious what my reaction will be on this platform, years later. Well, bustin’ makes me feel good, so let’s get started.

MotoHeroz [Video]

First Hour Review

Motoheroz CoverAlthough it's common to see a physics engine mentioned in the opening credits of current generation titles, games that are driven by calculated friction, momentum, and the like are still so rare. Trials HD is one of the few I've experienced that uses complex physics as a gameplay core, rather than merely governing how crates jump and limp bodies flail after an explosion. Tellingly, Trials HD is also among the generation's most unique games, a blend of platformer, simulation, and racer that make it impossible to define with current genre labels and difficult for new players to grasp.

Developer RedLynx appears to preserve that essence and curtail the frustration in MotoHeroz, a WiiWare title that replaces Trials HD's injury-prone dirtbike rider with durable, tumbling buggies. Trials's garage skatepark courses are also traded for platformer-adventure mainstays like forests, snowfields, and deserts. Strip away the Wii-appropriate aesthetics, however, and the game seems to be a kinder Trials romp, very much the approachable but deep physics showcase of its Xbox 360 and PC cousins.

I spent an hour bounding through the Story Adventure and climbing the leaderboards in some daily online challenges. Check out some of the footage pulled from that sixty minutes.

The Legend of Zelda

Full Review

Legend of Zelda CoverAchievement Unlocked: Review a game older than you.

Zelda may be the most beloved video game franchise, but I've never counted myself among series super-fans. Since cutting my teeth on the series with Ocarina of Time, I've merely enjoyed all but a handful of games in the series. Don't get me wrong, they're all great, but I wouldn't put any in my top ten.

That said, I like checking out each title and comparing it with the rest of its ilk. Other than the experimental black sheep Zelda II: Adventure of Link, the first Legend of Zelda may be the series' most divisive game. Fans can't seem to agree whether the game's old school difficulty and unguided progression make it dated or just different. Lacking an in-game overworld map and never funneling players away from difficult areas, the NES original certainly requires more of its players than any Zelda since.

Nintendo recently launched its 3DS Ambassador program, giving the system's early adopters ten free NES games. I had been meaning to check out several of the ambassador titles, but none more so than The Legend of Zelda. Fifteen hours and a princess rescue later, I'm ready to weigh in on the Dated vs. Different debate.

Xenoblade Chronicles

First Hour Review

Xenoblade Chronicles CoverThe Nintendo Wii is dead in North America. Like the Nintendo 64 and Gamecube before it, Nintendo of America has essentially abandoned the platform at least a year before their next console will be on sale. For any of those fans holding on to the idea that the Wii was still a targeted gaming platform for quality new releases, all their hopes were destroyed when NoA confirmed they would not be bringing Xenoblade Chronicles, The Last Story, or Pandora’s Tower across the Pacific.

As three highly touted RPG and action titles from Japanese studios, gamers were excited at the prospect of English releases, especially late in the Wii’s lifespan with only a new Zelda on the horizon. And in reverse of what was so common in the ‘90s, Nintendo of Europe decided to localize all three titles while North America sat out.

So here we are with an actual English version of Xenoblade Chronicles, developed by Monolith Software. Monolith is known for the Xenosaga series on the PS2 and the two Baten Kaitos games on the Gamecube, but most of the team is also made up of former developers of Xenogears and Chrono Cross at Squaresoft. Nintendo has owned a majority share of Monolith since 2007 so they are considered a first party developer.

Unless Xenoblade receives an official North American release, importing or piracy are your only real options, unfortunately. While some gamers are still optimistic, I saw how Nintendo ignored fans getting behind the EarthBound sequel Mother 3 a few years ago, and have little doubt in Nintendo of America ever touching it. But for what it’s worth, here’s my first hour review of Xenoblade Chronicles for the Wii.

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