wii

Kirby's Return to Dream Land

Kirbys Return Dream Land CoverFor the longest time, all I wanted from Nintendo was a new Kirby game with awesome copy abilities like in Kirby Super Star. No franchise has a track record like Kirby when it comes to spinoffs and experiments, but the SNES classic that boasted "8 games in one" is the series' greatest feat. For over a decade, my wish went unfulfilled.

But hey, we finally got one, appropriately dubbed Kirby's Return to Dream Land! It's exactly what I wanted: the twenty standard copy abilities are the series' best, with strong debuts and enhanced returns counted among Kirby's repertoire. It's amazing how many tricks you have up your sleeve with just a D-pad and a single button.

You have to be careful what you wish for, though. When dealing with a genie or blowing out your birthday candles, always make sure to choose your words deliberately and plan for stipulations and potential fallouts. Otherwise, you might end up with Kirby's Return to Dream Land, a game with tons of cool attacks and not much worth attacking.

Ghostbusters: The Video Game

Ghostbusters CoverHappy Halloween, everyone! Time for a spooky first hour with Ghostbusters: The Video Game. As the game sequel to one of most popular, family-friendly Halloween movies out there, and as one of my favorite films growing up, I found it my duty to finally play this game I bought during a Steam sale cheap years ago.

Released in mid-2009 on every platform available, Ghostbusters: The Video Game played on early trailer hype and fan nostalgia to sell over a million copies that summer while receiving pretty decent scores. It doesn’t hurt that essentially the entire cast returned for what some call “Ghostbusters 3”, not to mention Harold Ramis and Dan Akroyd worked on the game script.

I’ll be playing Ghostbusters in Windows, a few years ago I gave the Xbox 360 demo a try and wasn’t impressed at all, so I’m curious what my reaction will be on this platform, years later. Well, bustin’ makes me feel good, so let’s get started.

MotoHeroz [Video]

Motoheroz CoverAlthough it's common to see a physics engine mentioned in the opening credits of current generation titles, games that are driven by calculated friction, momentum, and the like are still so rare. Trials HD is one of the few I've experienced that uses complex physics as a gameplay core, rather than merely governing how crates jump and limp bodies flail after an explosion. Tellingly, Trials HD is also among the generation's most unique games, a blend of platformer, simulation, and racer that make it impossible to define with current genre labels and difficult for new players to grasp.

Developer RedLynx appears to preserve that essence and curtail the frustration in MotoHeroz, a WiiWare title that replaces Trials HD's injury-prone dirtbike rider with durable, tumbling buggies. Trials's garage skatepark courses are also traded for platformer-adventure mainstays like forests, snowfields, and deserts. Strip away the Wii-appropriate aesthetics, however, and the game seems to be a kinder Trials romp, very much the approachable but deep physics showcase of its Xbox 360 and PC cousins.

I spent an hour bounding through the Story Adventure and climbing the leaderboards in some daily online challenges. Check out some of the footage pulled from that sixty minutes.

The Legend of Zelda

Legend of Zelda CoverAchievement Unlocked: Review a game older than you.

Zelda may be the most beloved video game franchise, but I've never counted myself among series super-fans. Since cutting my teeth on the series with Ocarina of Time, I've merely enjoyed all but a handful of games in the series. Don't get me wrong, they're all great, but I wouldn't put any in my top ten.

That said, I like checking out each title and comparing it with the rest of its ilk. Other than the experimental black sheep Zelda II: Adventure of Link, the first Legend of Zelda may be the series' most divisive game. Fans can't seem to agree whether the game's old school difficulty and unguided progression make it dated or just different. Lacking an in-game overworld map and never funneling players away from difficult areas, the NES original certainly requires more of its players than any Zelda since.

Nintendo recently launched its 3DS Ambassador program, giving the system's early adopters ten free NES games. I had been meaning to check out several of the ambassador titles, but none more so than The Legend of Zelda. Fifteen hours and a princess rescue later, I'm ready to weigh in on the Dated vs. Different debate.

Xenoblade Chronicles

Xenoblade Chronicles CoverThe Nintendo Wii is dead in North America. Like the Nintendo 64 and Gamecube before it, Nintendo of America has essentially abandoned the platform at least a year before their next console will be on sale. For any of those fans holding on to the idea that the Wii was still a targeted gaming platform for quality new releases, all their hopes were destroyed when NoA confirmed they would not be bringing Xenoblade Chronicles, The Last Story, or Pandora’s Tower across the Pacific.

As three highly touted RPG and action titles from Japanese studios, gamers were excited at the prospect of English releases, especially late in the Wii’s lifespan with only a new Zelda on the horizon. And in reverse of what was so common in the ‘90s, Nintendo of Europe decided to localize all three titles while North America sat out.

So here we are with an actual English version of Xenoblade Chronicles, developed by Monolith Software. Monolith is known for the Xenosaga series on the PS2 and the two Baten Kaitos games on the Gamecube, but most of the team is also made up of former developers of Xenogears and Chrono Cross at Squaresoft. Nintendo has owned a majority share of Monolith since 2007 so they are considered a first party developer.

Unless Xenoblade receives an official North American release, importing or piracy are your only real options, unfortunately. While some gamers are still optimistic, I saw how Nintendo ignored fans getting behind the EarthBound sequel Mother 3 a few years ago, and have little doubt in Nintendo of America ever touching it. But for what it’s worth, here’s my first hour review of Xenoblade Chronicles for the Wii.

Captain America: Super Soldier and Captain America: Super Soldier

Captain America Super Soldier artAww yeah, it's a SHOVELWARE SHOWDOWN!

In the last two weeks, I started Captain America: Super Soldier for both the PS3 and Wii. At hour's end, I decided to keep playing each game, but with the expectation that I wouldn't actually finish either. As it turns out, I stuck with both through the credits. And I didn't do it solely for masochism's sake: movie license hex be damned, neither version of Captain America is mere shovelware. They won't be gunning for any Game of the Year awards, but they are games worth playing for the right price.

Okay, so they're not bad. But which version of Captain America: Super Soldier is the not baddest? The choice isn't as simple as HD versus SD, like in many Wii port afterthoughts: the parallels are there, but these are two very different games. In classic head-to-head style, check out how each of the versions stacks up against each other in their major elements.

Harry Potter and the Deathly Hallows - Part One

Harry Potter and the Deathly Hallows Part one CoverSome months back, while browsing the shelves at our local GameStop, my wife picked out Harry Potter and the Deathly Hallows, Part One for the Nintendo DS; I had earlier warned her of the bad reviews for the Kinect-heavy atrocity of the same name that dropped on the Xbox 360, and we both assumed that the DS version would almost have to be better than that. However, she did not play for very long, returning to her staples of Animal Crossing: Wild World and The New Super Mario Bros. She either lost interest or got stuck; at one point, I had to help her through an unclear potion-making minigame.

With the final installment of the final movie creeping closer, I thought this would be a perfect time to see how solid of a Harry Potter game it actually is. Plus, I had some time to kill while on vacation.

Aparecium!

Wii Play Motion - Video

wii Play Motion Cover"Gathering dust" has become the meme of regretful Wii owners everywhere. I can't even count the number of times I've seen these words used to complain about the dearth of worthwhile Wii games. As someone who has found plenty of variety and quality in Gamecube 1.1's software lineup, I've let out innumerable deep sighs in response.

And yet, I must admit that my Wii has sat silent for over six months now. After a year that I wouldn't hesitate to call the system's very best, even the most forgiving Nintendo fanboys couldn't deny that Wii has been a ghost town in 2011.

But all that changes now, as I just picked up the brand new Wii Play Motion! Yes, I think it's safe to say that the 2011 Wii drought is officially over. Because if anything can get hardcore gamers excited about Wii again, it's a minigame collection bundled with a controller!

All sarcasm aside, Wii Play Motion's various motion-centric minigames were created by several different studios, tasked with outdoing each other in finding a fun and unique use of the bundled-in Wii Remote+'s capabilities. Featuring such contributors as Prope (Yuji Naka's new studio) and Good-Feel (the minds behind the excellent Wario Land: Shake It and Kirby's Epic Yarn), it at least has an interesting pedigree. Or a collection of interesting pedigrees, I guess.

So I synced my pretty new Wii Remote+ and popped in the disc. In just over an hour, I tried out every singleplayer minigame in the collection (as far as I know). And lucky you, I recorded video of all of them! Hopefully each video will give you an idea of how the player interacts with the minigame and what kind of depth it may offer.

Red Steel 2 - Video

red Steel 2 CoverA few days ago, it dawned on me that I've been contributing to The First Hour for a year now. A whole year, no fake! Just remembering last week can be a trying experience for me, so thinking back twelve months is like trying to visualize the guts of a black hole.

To assist my trip down memory lane, I decided to play a bit of Red Steel 2, the first game I reviewed. I gave it a pretty glowing writeup at the time, and it ended up as the runner-up for my Game of the Year 2010 across all systems. The game isn't without its foibles, but it delivered the hardcore shooty-swordy experience that the target render for the original game fooled many into believing possible at the Wii's launch in 2006. That was enough for me to excuse most of its shortcomings.

To commemorate this one-year anniversary, I decided to capture a bit of video from Red Steel 2 to share. Originally, I planned on making a montage of the dozens of cool abilities, finishing moves, and cinematics that made the experience so fun for me, but then I stumbled across one six-minute mission around the game's midpoint that makes for a good standalone exhibition. It also cut way down on the video editing workload for me, which was admittedly the primary factor for the change of plans. Still, I think it turned out just fine.

Prince of Persia: The Forgotten Sands

Prince of Persia Forgotten Sands CoverHollywood and video games have never had a healthy relationship. Ever since the Super Mario Bros movie ruined millions of childhoods, video game franchises of all kinds have received blasphemous silver screen adaptations. The latest mainstream abuse of a video game license comes from Prince of Persia: The Sands of Time. I'm not one to praise the narrative of most games, but I really enjoyed the bittersweet fable of the Prince and Farah that the 2002 hit presented. I've heard less favorable things about the movie, and I don't think I want to see how it ended up.

The existence of Prince of Persia: The Forgotten Sands is the result of one of the strangest cross-media cycles I've ever seen. The Forgotten Sands, a sequel to the Sands of Time video game, was released alongside the Sands of Time movie, an unrelated adaptation of the Sands of Time video game. Even stranger, Sands of Time already has a pair of sequels (Warrior Within, and The Two Thrones), but Forgotten Sands apparently precedes them. Even strangerer, the Wii version of Forgotten Sands is actually an alternate tale to the version of the game available for PS3, 360, and PC!

I'm still trying to wrap my head around all that. The plotline of the Sands Trilogy was already mind-bending enough with all the time travel going on, but now Hollywood's gone and made everything worse! Oh well. I guess the more pressing topic at hand is just how forgettable Forgotten Sands is on the Wii.

Syndicate content