doppelganger
The Last Story
There’s a narrow alley tucked into a corner of the industrial castle
town, hidden behind the bustling Arena Square. Armorsmiths and
swordcrafts crowd the path, talking shop and hawking wares to passersby
in a gaunt corridor of tiny workrooms. In the alley’s only empty corner,
a lean brute presses an elderly shopkeep against the grimy concrete and
slyly demands a cut of profit.
It’s a place foul with sweat and industry. It swelters with forge and struggle. A stroll from end to end offers a glimpse of the desperation that is life for these lower class tradesman. They fight for survival, crammed into a corner of the last thriving city on the last prospering island in a rotting world.
The locals call this slum strip Artisan’s Way. It has an effortless narrative density that's so refreshing to see in a JRPG. The Last Story could have been about this place. It’s not. The Last Story is about a vampiric meteor that shoots giant lasers.
Tales of Legendia
As you might expect from someone whose primary consoles went from
Genesis to N64 and Gamecube, Japanese RPGs have never been my forte.
Though I've played bits and pieces of many, I'm having a hard time
thinking of a traditional JRPG cast in the menu-driven, Final Fantasy mold that I've
started and finished all by myself. Chrono Trigger may be the only title
that comes to mind.
Many of the RPGs from the land of the rising sun that I've completed are better described as Action RPGs (The World Ends With You, Mario & Luigi series). And if I had to name a favorite, it would probably be Tales of Symphonia. This Gamecube exclusive from Namco quickly enamored me with its excellent mix of real time combat and menu-based management. I don't think I'd ever had so much fun in a JRPG: the exciting dodges, blocks, and combos in brawls on the front lines were perfectly complemented by magic, item, and strategy commands for party members through the pause menu. It's the finest marriage of Action and RPG I've come across.
I've only played the two Symphonia-branded titles in the storied Tales series, so I decided it was time to pick up another. I remembered hearing about Tales of Legendia for the PS2 back when it hit shelves for the first time, so I figured I'd pick it up now that I'm in the mood for a fat, juicy adventure. Does it live up to its franchise name, or is this Tale not worth the time?
Devil May Cry 3: Dante's Awakening
The video game industry isn't as surprising as we'd like to think. Sequels
rule the sales charts, and even new IPs tend to be paint jobs of
proven gameplay schemes. It's easy to point the finger at developers and
publishers, but let's take a look at a few of the bigger gambles that
companies have taken with their properties.
Back in 2001,
the first footage for the next Legend of Zelda caused some serious
uproar when, rather than an updated Ocarina of Time fantasy setting, the
new game went with a wholly cel-shaded, cartoony art style. Many had
been won over by the charming new Link by the game's release, but I
bet that just as many swore off Nintendo for good after this "kiddie"
debacle. Later in 2001, those who had recently purchased Metal
Gear Solid 2 were appalled to find the game had pulled a bait-and-switch,
tossing the series' longtime protagonist Solid Snake aside within the
first hour of the game for a never before seen pretty boy. The ensuing
explosion of discontent was megaton in proportion.
Nintendo and
Konami have had their share of death threats on message boards for these
switcheroos, and now it seems Capcom's neck is on the chopping block.
The long-rumored Devil May Cry 5 was finally made public at TGS 2010 as
"DmC," and fans were shocked to see that it would reboot the series with
a new, barely recognizable, adolescent punk version of cocky anti-hero
protagonist Dante. Further, Capcom itself isn't even spearheading the
development of the title, leaving Heavenly Sword developer Ninja Theory
in charge. The response has been
almost entirely negative.
