rpg

Recettear: An Item Shop's Tale

Full Review

Recettear CoverWe have time to slip one more review into 2011, right? Let's talk about Recettear: An Item's Shop Tale, a quirky Japanese RPG released last year. Blending traditional dungeon crawling with running an RPG item shop, Recettear is unlike any game I have ever played, and probably ever play again.

I played the first hour of Recettear in October, determining that the opening was interesting enough to go on. This was probably a fair decision, as it is a rich game full of dungeons, companions, and items, but it is not without issues. If the review intrigues you, look for it on Steam sale in the next day or so, it was about $5 a few days back and may be available again.

Recettear is made up of two distinct game types: the classic dungeon crawler with randomized floor layouts, spawning bad guys, and big bosses; and an item shop where you lay out equipment, haggle with customers, and even buy items from them. Let's talk about what each type did right and wrong.

The Binding of Isaac

Full Review

Binding of Isaac CoverFollowing in the wake of the widely popular Super Meat Boy, Edmund McMillen’s latest entry, The Binding of Isaac, takes its name and narrative from a story in the Book of Genesis. In that tale, Abraham is called to sacrifice his son, Isaac, as a proof of his devotion to God. Isaac is bound by his father and placed upon an altar on top of Mount Moriah, where an angel appears to stop Abraham just before the slaughter.

The Binding of Isaac has players taking control of the titular character, whose mother is called to kill her son as a sacrifice to God. In this story, however, there is no angel to stop the fanatic parent; it’s up to Isaac to survive, fleeing the clutches of his murderous mother in the basement of their house.

The artwork and style are synonymous with that of McMillen’s other works, such as Super Meat Boy and Gish (both of whom make cameo appearances), but, taking a break from platforming, level design and gameplay share similarities with The Legend of Zelda. The interface also shares a resemblance. However, unlike the series from which it seemingly draws inspiration, The Binding of Isaac features fully randomized levels, items, enemies, and even bosses. Another key feature is the aspect of permanent death. You have one and only one life to clear the dungeon-like levels and defeat the final boss, which serves to make The Binding of Isaac a very challenging and nerve-racking experience.

Suikoden III

First Hour Review

Suikoden 3 CoverI knew that Greg Noe—the virtuoso behind The First Hour—and I would get along just fine when one of the first comments he left on my gaming blog was this: “Suikoden II... best JRPG ever made.” Yes, I totally agree. Suikoden and Suikoden II make up a pivotal part of my gaming history, and without them, I have to believe I would not be who I am today. They taught me the importance of character and characters, showed me at a young age that politics were always at war, and highlighted the importance of the invention of the elevator. Plus, they were really fun. Collecting 108 Stars of Destiny and watching a castle expand to house all of them is something I wish was in every RPG about building a rebel army these days.

Something happened though. Let's call it college. Four years went by, and I missed out on Suikoden III and Suikoden IV, as well as many other videogames during my time of study and refining and dropping of majors. I didn't come back to the world of videogames until after graduating and getting my first post-college job, picking up Suikoden V at first chance. Alas, by that time, it was hard to find copies of the previous two games, and only got harder with each year that passed.

Flash-forward to 2011, and I was able to find a used copy of Suikoden III recently at my local GameStop. Honestly, I've been a little scared to play it, worried that I've built up too much internal hype over the years, but destiny's calling. It's now or never.

The Elder Scrolls IV: Oblivion

Full Review

Oblivion CoverIt's been awhile since I've written anything for First Hour; between marriage, work, college and some gaming, there isn't much time for writing. But this is a special month, a month that I've been looking forward to for a long time.

Last Friday, November 11th, 2011, was the release of Skyrim, possibly the most anticipated game of this year, right next to Call of Duty: Modern Warfare 3. So today, I am reviewing The Elder Scrolls IV: Oblivion.

I had played Morrowind religiously for roughly six months. In fact, it was the second game I bought for the original Xbox. It was an incredible experience, to face a giant world with so many dangers, and so much customizing, I became massively invested. I played at least six hours a day during the school week and twelve during Saturday and Sunday.

So after years of playing The Elder Scrolls III: Morrowind, my sophomore self was surprised to see Oblivion on the cover of a Game Informer in the high school library. I was in awe at the graphics, the hope for a better combat system. But the most amazing thing, that reportedly happened at Bethesda as well, was seeing what was once thought impossible: they had forests. Real, bustling forests with bushes and shrubbery and groups of trees.

I couldn't stop thinking about it, and then it was finally released. I was amazed at the game. Now, let's take and nice overview about some of the feelings and thoughts of the game before and after Oblivion's release.

The Elder Scrolls V: Skyrim

First Hour Review

Skyrim CoverDo we have another Game of the Year contender on our hands? Skyrim is the latest adventure in the epically massive Elder Scrolls series, released just last Friday. Heralded by many as the second coming of... Oblivion, Bethesda looks to destroy college grades and tear apart healthy marriages.

What else needs to be said? This is a massive game and we'll barely be striking the surface with its first hour, but I hope to get a feeling of the game's tone and pacing, something I would say the series has stumbled with before. This is the first time we've even discussed The Elder Scrolls here at First Hour, but better late than never.

Later this week we'll have an ever-timely review of Oblivion along with the first half-hour of Super Mario 3D Land, and early next week is the release of The Legend of Zelda: Skyward Sword, which will definitely receive some coverage. But until then: the first hour of Skyrim for Windows.

Deus Ex: Human Revolution

Full Review

Deus ex Human Revolution CoverEvidently, I’ve been coddled by stealth-based videogames for far too long. Metal Gear Solid gives players a large radar on their HUD showcasing soldiers’ cones of vision, allowing me to know just how far they saw and when to make my move; it only jammed now and then, leaving Solid Snake feeling clothed yet naked, but otherwise the radar remained a constant and vital companion during the fall of FOXHOUND. The Tenchu franchised handed out safe rooftops like candy. The Sly Cooper games, no matter what locale, always offered a number of places to hide or grapple on or tip-toe across; it also taught me how to pickpocket with a cane. Assassin’s Creed: Brotherhood had so many ways to hide and blend in with the public that it almost seemed like the point of the game was to be a commoner and not a kick-ass, hidden blade-wielding Casanova—actually, that’s how their online multiplayer does it. Sneaking through the massive cities was never terribly tricky, and if you messed up, there always seemed to be a way to quickly erase your footprints and try again. While certainly some skill is needed, most videogames involving stealth are pretty forgiving.

But then came Deus Ex: Human Revolution, a game I tried to play stealthily, but failed miserably, eventually throwing in the towel and just shooting enemies until they breathed no more. The first hour should’ve been a clear indication of what was to come, but I’m stubborn and continued to drop Praxis point after Praxis point into perks like “see through walls” and “hack computers up to level 5.” No points were ever devoted to fixing Jensen’s shooting ability or giving him more backpack space. All I needed—or so I thought—was my tranquilizer rifle, some darts, and the smarts to crack every keypad and computer this side of future Detroit. Turns out, I needed a lot more than that.

Dark Souls

First Hour Review

Dark Souls CoverThere’s different flavors of “difficult” in video games. Some games are hard because of limited lives and crushing level design, like the original Ninja Gaiden, for example. And take Nethack, its difficulty resides in the massive amount of “unknown” in the game combined with a bit of luck. And then there’s Demon’s Souls and its sequel Dark Souls, known for their incredibly challenging, but fair gameplay.

I have not played Demon’s Souls, but when Dark Souls was released last month for PlayStation 3 and Xbox 360, I was determined to at least give it an hour of my time. That opportunity has come, and while I survived, I did not come out unscathed.

Dark Souls was developed by the obnoxiously named From Software, known for their double-noun named games such as Shadow Tower, King’s Field, and Ninja Blade, along with the Armored Core series. They also published 3D Dot Game Heroes, which as far as I can tell is the extreme opposite of Dark Souls.

Here is its first hour.

Professor Layton and the Last Specter

First Hour Review

Professor Layton and the Last Specter CoverI’ve played and beaten the first three Professor Layton games, and while I continue to return to them every year like clockwork, they have been essentially the same game every time. Sure, the stories change, and the puzzles are a bit different, but the core gameplay has remained the same: move around town poking at stuff, solve puzzles, talk to people, eventually linearally solve the overarching mystery that ends in some bizarre manner. I don’t hate it, it’s just repetitive.

But I love the puzzles, and the characters and setting are so charming, I can’t help but play. The fourth game in the series, Professor Layton and the Last Specter, has finally been released in North America after being out in Japan for nearly two years. Though we’re slowly catching up, the fifth game was just released earlier this year on the 3Ds, so we’ll hopefully be playing that come next fall.

Last Specter also holds a special surprise: London Life. I don’t know much about the new game, let alone this super-minigame inside it, but there’s plenty of buzz around it on the internet. So for a special first hour, we’ll be playing the first half-hour of the main game, and then switching over to London Life, whatever that may be. Let’s get right to it.

Recettear: An Item Shop's Tale

First Hour Review

Recettear Cover2011 is turning into the year the Japanese RPG redeems itself in my eyes. Radiant Historia is still my favorite for game of the year, and Xenoblade: Chronicles had such a fun first hour that I can’t wait to play it in the evenings. Heck, even Golden Sun: Dark Dawn wasn’t that bad. So let’s give another one a try in Recettear: An Item Shop’s Tale, the tale of an item shop and whatever a Recettear is.

Recettear is a Japanese indie game (known as “doujin”) for Windows that was translated and published outside of Japan by a pair of Something Awful users. Released last December on Steam (after a 2007 release in Japan), Recettear has seem surprisingly brisk and successful sales that will reportedly open up the market to other doujin games.

I picked up Recettear on Steam during a fire sale and it has been calling to me ever since. How the heck does a game about an item shop work? Are these screenshots showing action fighting for the same game? Let’s find out and play the first hour of Recettear: An Item Shop’s Tale.

Fallout: New Vegas

First Hour Review

Fallout new Vegas CoverThis is my third first hour in the Fallout series, played the original Fallout back in 2008, then Fallout 3 in 2009. Both games left me interested, but wary. I never went on with Fallout, but played the third game for about 10 hours before I became frustrated with what I thought to be iffy sneaking and overwhelming combat. I definitely feel like I gave the game a great attempt, but in the end just didn’t have the heart to go on.

Fast-forward to 2011, and my brother-in-law gives me Fallout: New Vegas out of the blue. He says it is one of his favorite games, and like how some people give away their favorite book to friends, he apparently just gives away video games. I would have preferred something, anything else, but what can you do? Plus, Paul loves it.

So here we are with October 2010’s New Vegas, the Vice City-esque sequel to Fallout 3. New setting, new characters, slightly tweaked gameplay, and from everything I’ve read, absolutely chock full of bugs. But hey, I really enjoyed Fallout 3’s first hour, so I’m hoping for a repeat with New Vegas. And you never know, I may go all the way with this one.

Welcome to New Vegas.

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