For years, Japan was the dominating force in the games industry. Ever
since Nintendo blasted onto the scene in the eighties, it's always been
my opinion that the developers in the land of the rising sun have had
the edge on everyone else. The Atari age has long since given way to
names like Nintendo, Sega, Sony, Capcom, Konami, Square, and so many
others. If I made a list of my hundred favorite games, I'd be willing to
bet that seventy or more of them come from Japan.
These days, however, the tide has shifted. The worldwide yearning for platformers and action games and traditional RPGs has been eclipsed by the first person shooter and sports game markets, two genres that Japanese developers are woefully unfamiliar with. Only the top games in each genre outside of Halo clones and Madden wannabes can make bank anymore, and developers are starting to play it safe with what they bring to the table. One genre affected by this trend is the JRPG, which has always had a focus in Japan, but also branched out to the world stage more often than not. These days, however, it seems Japan's favorite genre seems to be transforming more and more into Japan's shyest genre, rarely coming out to say hi to the rest of us.
In a rather shocking revelation, I've actually managed to find a hearty list of JRPGs that I pine for. I've never been the genre's biggest supporter, which doesn't surprise me in retrospect considering I never owned a SNES, Playstation, or Playstation 2 during their primes. However, I hereby pledge to buy any of the following games that come to America. I said the same thing about Tatsunoko vs. Capcom, thinking it would have no chance of arriving; I made good on my promise, bought TvC: Ultimate All Stars, and loved it. So it's on you now, localization teams. Make it happen.
Alpha Protocol is Obsidian Entertainment’s first original title after a history of picking up series where BioWare left off, including Knights of the Old Republic. Released about two months ago and published by Sega, Alpha Protocol is subtitled “The Espionage RPG.” Definitely an enticing combination of words for fans of Western RPGs.
Critics rewarded the game a very wide range of scores, from 20% to over 80%, so it sounds like we have a love/hate game on our hands. There’s obviously something in Alpha Protocol that appeals to some gamers, so I’ve decided to give it a try myself. I’m a huge fan of the Mass Effect series, and from a distance, Alpha Protocol appears to be an attempt to replicate its success.
Word has already come out that the cold reception the game received has scrubbed any chance for a sequel, but Obsidian shouldn't complain too much since they're currently responsible for developing Fallout: New Vegas and Dungeon Siege 3.
So let’s not waste any more time and get into the first hour of Alpha Protocol for the Xbox 360.
Few gaming series have changed as much as Castlevania. What started off as an action platformer evolved into an exploration focused action RPG with the release of Symphony of the Night, a genre which has been dubbed “Metroidvania.” This style for the series wouldn’t be seen again for several years until it hit the most unlikely of platforms: the Game Boy Advance. Handheld gaming rekindled interest in the series, and since Circle of the Moon in 2001, six handheld Castlevania titles have been released. Dawn of Sorrow is the first one for the DS, and is a direct sequel to the final GBA Castlevania game. Since these games are rather short and focus heavily on post game content and speed runs, I’ve decided to do a half hour review. This has nothing to do with the fact that Dragon Quest IX comes out this week and I’d rather play that than write. Nothing at all!
The “Pokemon fad” died about ten years ago, but the franchise is still as strong as ever as Diamond and Pearl sold over 17 million copies worldwide. In order to satiate the appetite of rabid Pokemon fans anxiously awaiting the next generation of games (which were recently announced as Black and White), Nintendo decided to remake the second generation games, Gold and Silver. Pokemon has changed a lot in the ten years since the release of Gold and Silver, but fortunately Nintendo has added every single innovation into the remake, along with a few new ones.
Dragon Quest is one of the most popular gaming franchises in Japan, but it has always been in the shadow of other RPG series like Final Fantasy over here in the west. Square-Enix decided to see if they can rekindle some interest in the series putting the series on the DS, with remakes of IV and V already released, and VI and IX coming within the year in the States. While all eyes are on IX, let’s look back at the first Dragon Quest remake for the Nintendo DS, Dragon Quest IV: Chapters of the Chosen. Originally released on the NES, and then remade for the PlayStation, the DS version brings us new features, a new translation, touched up graphics, and two-screen goodness.
If there's a series I lost track of over the years it's Mario RPG,
which is really now made up of two series. After the original Super
Mario RPG: Legend of the Seven Stars on the SNES, Nintendo split up
their new Square-spawned role-playing series between their consoles and
portables. The curious Paper Mario started off on the Nintendo 64 and
the even curiouser Mario & Luigi kicked off with Superstar Saga on
the Game Boy Advance.
While I had loved the original Super Mario
RPG, I had a bit more trouble getting into Paper Mario. I played
through most of the game, but after watching my cousin beat it from
start to finish over a long weekend, I packed it away for good. And
for whatever reason, I never played any games from the Mario &
Luigi series... until now.
Mario & Luigi: Bowser's Inside
Story was getting great reviews so I added it to my Christmas list on a
whim. I received it, surprisingly, and added it to my portable gaming
queue, and after forcing myself to finally beat Zelda: Spirit Tracks
and read through the long Miles Edgeworth game, I finally landed on
Bowser's Inside Story. Why the heck did I wait so long?
Infinite Space is a DS game published by SEGA as a collaboration between Platinum Games and Nude Maker. Platinum Games previously developed Madworld and Bayonetta for SEGA, and Nude Maker comes from a background making... well, let's just say their name isn't just a bad translation. However, these two teams had previously worked together on the XBox game Steel Battalion. Yes, the game that cost $200 and came with a giant mech-dashboard controller.
While Steel Battalion went over the top with its controller, Infinite Space seeks to go where no anime character has gone before. The concept of the game is space exploration, and the building of a fleet to undertake said exploration. And because we all know space is a very dangerous place, there will be battles; many battles.
The producer of Infinite Space said this has been a long time dream of his, as he grew up inspired by science fiction. He mentioned several influences, but if I list them here you will get the wrong idea of the game. It's nothing like the influences he mentions.
What is it like? Well, I'll tell you, or at least what the first hour is like.
When I first heard about Borderlands,
I somehow just knew it was going to be a game that I would like.
I don’t know how I knew, I just knew. It reminds me of the days
when I was 12 years old and shopped for video games by looking at the
pictures on the back of the game box in the toy store so long ago.
I don’t know how it worked, but I could look at those 2 or 3 screenshots
and read that lonely paragraph and know with certainty if I would like
the game or not. Just like shopping in the toy store years ago,
I actually knew very little about the details of Borderlands.
I knew it was an FPS, and I had heard it had RPG elements. I had read
a story on Kotaku that discussed a drastic shift from “realistic”
graphics to a more “cartoony” cell shaded design. There was
little else I could tell you about the game. But somehow, I wanted
it.
So, I added it to my mental list of games to play without too much thought. I wasn’t in a big hurry, simply because I’m generally pretty patient about getting games. This allows me to scoop up great deals from the Target clearance game shelf. As Greg, purveyor of First Hour, noted in a recent conversation on LIVE, I’m a person who often likes games that other people don’t. Well, I’m also a person who loves to get a bargain and both traits suit me well for the clearance shelf. If I wait that first month to buy a game and it’s a critical and commercial failure, there’s a good chance it will see 50% off on the Target clearance shelf. It wasn’t long before I realized that Borderlands would not be one of those games. Apparently, people were liking it. Good for the developers and bad for my wallet. This only fueled my desire to play the game sooner rather than later. I finally found a Sunday ad with the game on sale for $39.99 and decided it was fate. You’re about to read the first hour of what fate decided was a game I must play.
It was just a few years ago that I was a Japanese RPG freak. In
just one holiday, I asked for and received Persona 3 FES, Valkyrie
Profile 2: Silmeria, and Rogue Galaxy. Three of the biggest JRPGs to
land at the end of the PS2 lifespan. You know how much of those games
I've played since? About 30 hours of Persona 3, the first hour of Rogue Galaxy, and I haven't even touched
Valkyrie Profile 2; I blame it all on the games themselves.
If I were to make an exhaustive list of my all-time favorite games, it would undoubtedly be topped by Chrono Trigger, closely followed by Suikoden II and Final Fantasy VI, with Final Fantasy X somewhere up there too. All Japanese RPGs, and all very good games for varying reasons. I spent my college years playing more from what used to be my favorite genre, and watched my roommate play a ton of them including the original Valkyrie Profile, Shadow Hearts: Covenant, my copy of Xenogears, and pretty much the entire Xenosaga trilogy.
Maybe I was already burned out on the genre when I heard about how great Persona 3 was; how it was the ultimate JRPG and that a re-release of the game was going to put it into my budget again. By the time I started playing it, I even had Persona 4 in my possession already (which I also haven't touched). I knew without a doubt I was going to love this game.
Note: This post evolved from a rant on Persona 3 into a rant review on Persona 3, so while it's designated as a full review, I have not beaten either Persona 3 FES or Odin Sphere. No final scores will be given for obvious reasons.
I've been delaying writing my review for Mass Effect 2
for a while now. It was my most anticipated game in years, and I
bought it the day it came out and finished it a few long nights later.
I poured over 40 hours into my first playthrough of the game, longer
than even my first run of the original. This was going to be my
defining game of 2010, my Game of the Year.
It's two months later now and I've played it more since I beat it, but
I still haven't compiled all my thoughts on it. Half of me wants to
write the best review possible for one of the best games ever, and the
other half of me wants to make sure it really was one of the best games
ever.
I'll start with my conclusion though: I loved it. It's a
beyond excellent game that takes the series and the genre into new
territories. Mass Effect 2 tries something new at every bend and
seemingly succeeds at them all. I had built up an incredible amount of
hype for the game, and I can honestly say it surpassed my
expectations. BioWare, my hat goes off to you.
A little more
introduction though: Mass Effect 2 was released in late January of 2010
for the Xbox 360 and Windows. It's the direct sequel to Mass Effect
which was released in late 2007. The game was published by EA and is
its flagship product for its downloadable content scheme. The
free-with-a-new-purchase Cerberus Network has provided us with plenty
of free and paid for DLC since the game was released, and more is on
the way. It's BioWare's second big AAA title in about as many months
with Dragon Age: Origins coming last November. Everything seems to be going right for them.
So you can tell I enjoyed the game already, but read on to see exactly why. Here's my full review of Mass Effect 2.