rpg

I Didn't Beat This Game: Rune Factory 2

Rune Factory 2 CoverI began playing Rune Factory 2 almost 14 months ago, I enjoyed the original Rune Factory but thought there were quite a few flaws that needed to be dealt with. With the inevitable Harvest Moon sequel, I knew that I would have a chance to play their next iterations of the "fantasy Harvest Moon" series.

Rune Factory 2 was released in late 2008 but I didn't bother picking it up until a year later, the Nintendo DS is probably my most played platform so there are a lot of games to get to. I played pretty hardcore for a month, which ultimately, probably is what did me in. I was making cash hand over fist and it wasn't even the end of the first Spring; my farming was so profitable but time-consuming that I burned myself out.

I picked up the game again a few months later and managed pretty successfully to continue where I left off: making lots of money and not actually having a lot of fun. I hate to blame myself for this though as the game readily enabled me every step of the way, but my extensive Harvest Moon knowledge and wealth of strategies certainly didn't help either.

My notes on the game have been languishing for months though, so I'd like to get my thoughts on the game out there in the wild. I'm horribly late to the party as Rune Factory 3 was released in November, but to not comment on a game I played for tens of hours seems like a travesty when I write a thousand words on games I beat in eight hours. So please note that this is not a review, but merely an observation of my experiences, there will be no score awarded for obvious reasons.

Golden Sun: Dark Dawn

Golden sun Dark Dawn CoverThe Golden Sun series and I go back to 2001 when the original Golden Sun was released. I played through the game slowly, and forced myself to finish it when Golden Sun: The Lost Age was on the cusp of its release. This was one of those rare titles that let you import data from its prequel via a very (very) long code. This code contained all your party’s information, ready to continue on in their next adventure.

I spent more time inputting that code than actually playing The Lost Age, and that was that, I forgot about Golden Sun from 2003 until 2010 when Nintendo announced Golden Sun: Dark Dawn at E3. Since my progress had stalled for months on Dragon Quest IX and I was finished with Infinite Space, I decided to pick it up when the game was released in late November.

The reviews have been pretty solid for Dark Dawn and I’m sure sales are swift (almost every Nintendo published title is successful), but how would my return to Weyard fare? It’s been seven long years and my interest in the series is minimal. Here’s my full review of Golden Sun: Dark Dawn for the Nintendo DS.

For those interested, we also have a first hour review of Dark Dawn written by a huge Golden Sun fan, Jonathan Ramundi.

Final Fantasy Crystal Chronicles: The Crystal Bearers

Final Fantasy Crystal Bearers Cover"Some of this game is fun...is that enough for me to keep playing?"

Ever had that feeling? Maybe you trudged through an RPG with a terrible battle system just because you liked a few of the characters. Perhaps you put up with a broken sports game just because the presentation was TV-true. Or maybe you played any of the open-world Spider-Man games recently, swinging joyously through the boxy Manhattan skyline, full of texture pop-in and framerate dips.

Final Fantasy Crystal Chronicles: The Crystal Bearers is kind of like that. Except where the fun elements of these previous examples are woven into the overall progression of the game, FFCCTCB never actually shines the spotlight on its best feature throughout the otherwise lackluster adventure, leaving it merely as a side attraction.

I was hoping the game would improve after its first hour, and it did...but was it too little, too late?

Borderlands

Borderlands CoverIn my December blitz of full reviews, this is my last one of the year. I'm not going to say I saved the best for last, because that falls to either Super Mario Galaxy 2 or Mass Effect 2 at this point, but Borderlands is certainly way up there. Like Mirror's Edge, Borderlands paves its own genre and does it beautifully. The mash-up of first person shooter and RPG with a zillion guns tacked on for extra destruction gels perfectly. The classes feel distinctly different, four player online co-op just works super well, and the game features over 30 hours of content on just your first playthrough (and you will play more than once).

Borderlands was released in October of 2009, so it's been out a while and is very cheap if you want to get into it now. The team is currently developing Duke Nukem Forever so there's no fear of Borderlands 2 coming out for at least a year and a half, I would think. I plan to continue writing about Borderlands well into next year as I still have three sets of downloadable content to review after just covering the first one, The Zombie Island of Dr. Ned. But as the end of the year is imminent, I really feel like I need to get my thoughts on the main game out on the table.

Mike has gone into great detail already on what makes Borderlands so great, and after re-reading his review, I honestly don't have a lot to add. This is one of my favorite games of the year and I'll detail why I personally liked it so much below, but if you're looking for an in depth review I would recommend you check out Mike's.

Golden Sun: Dark Dawn

Golden Sun: Dark Dawn CoverNine years ago, I introduced myself to an interesting little RPG from Japan for the Game Boy Advance. Little did I know, I was playing what would eventually become, arguably, my favourite RPG of all time. That game was Golden Sun, and many other gamers around the world shared my passion. The game ended, but the story was only half-over; it continued in a sequel, Golden Sun: The Lost Age, two years later. The sequel couldn’t have come any sooner; waiting that long for a continuation, for Golden Sun fans, was torture. Turns out that was nothing...

Sometime after The Lost Age’s launch, we learned that the Takahashi brothers’ creations were merely the prologue to a supposed saga of games set in the Golden Sun universe. Fans were frothing at the mouths with anticipation, but, unbeknownst to them, would have to wait seven long years before seeing another sequel. That wait is finally over.

Infinite Space

Infinite Space CoverThere is no reason I should have enjoyed Infinite Space.

Infinite Space is a 60 hour Japanese RPG released on the Nintendo DS earlier this year. This is exactly the kind of game I didn’t want to play anymore, but somehow found myself drawn into. I played, and I played, and I played some more until the end credits ran. Then I closed my DS and smiled.

It’s hard to quickly describe Infinite Space. Yes, it’s an RPG in space, which means lots of dialogue and battles. And yes, it was developed by a Japanese studio, called Nude Maker nonetheless (and slightly more amazing, published by Sega, who seemingly haven’t had a successful game in ages). I’ve had a recent aversion to JRPGs (which I documented extensively in April), but looking back, Infinite Space isn’t very Japanesey. The character art is drawn in the distinctive manga style, and there are random battles, but that’s about it. The story is actually comprehensible, and while heavy on the politics at times, features many identifiable and memorable characters.

Infinite Space is also kind of the epitome of what the First Hour is all about. It's a super long game that got the thumbs up after an hour from Paul Eastwood. I took his advice and went all the way.

Dragon Age: Origins

Dragon age Origins CoverSince I built my new PC in October, I've been playing games that I had not had a chance to in quite some time. My brother in law had come into ownership of a few games I had really wanted to play, and while in the mess of mediocrity, one game stood out as a gem that ended up sucking my time away. That game was Dragon Age: Origins.

Let me begin this review by saying I am a big fan of Bioware fantasy RPGs. I loved Baldurs Gate, Icewind Dale, and Neverwinter Nights. I love the DND based RPGs. These types of games, these fantasy RPGs with choices are fantastic and end up taking hours away.

However, despite me loving these past titles, I never finished a single one. I always ended up failing to complete the main story line, so when I installed Dragon Age, I was worried I wouldn't finish it.

Dragon Age: Origins was released by Bioware, the makers of Mass Effect, on November 3rd, 2009. It was well received, and it was announced months ago that Dragon Age 2 would be released in March, 2011. It's the first time Bioware has made a fantasy RPG that does not include DND rules. Many people were upset at this, but honestly, the DND elements are still there. You can still intimidate or persuade folks, or randomly kill them in conversation, making for some hilarious conversations.

Final Fantasy Crystal Chronicles: The Crystal Bearers

Final Fantasy Crystal Bearers CoverIt's almost expected these days that a Final Fantasy game will be announced long before it ever hits store shelves. 2010's Final Fantasy XIII was first made public nearly four years before anybody outside of Japan got their hands on the final discs, and its companion titles revealed the same day aren't even locked for release yet. I know hype builds over time, but when a game passes the four year mark since announcement, I tend to forget about it completely.

Square Enix's teasing ways aren't exclusive to the main HD-platform Final Fantasy games either, as the absurdly-titled Final Fantasy Crystal Chronicles: The Crystal Bearers was let out of the bag a year before its HD cousins, but saw release only months prior. There were multiple rumors of cancellation, rumblings of drastic changes mid-development, and over two-thousand days between announcement and release, but FFCC:TCB did eventually see the light of day.

I remember the first teaser footage and a full trailer released some time later, which featured the protagonist in some pretty exciting situations and plenty of lighthearted flair. As time went on, I forgot about the title completely when it saw release last Christmas, but picked it up on the cheap a few seasons after its launch. Did all those years in the oven leave Crystal Bearers well-done or burnt to a crisp?

My JRPG Localization Wishlist

Tales of Graces CoverFor years, Japan was the dominating force in the games industry. Ever since Nintendo blasted onto the scene in the eighties, it's always been my opinion that the developers in the land of the rising sun have had the edge on everyone else. The Atari age has long since given way to names like Nintendo, Sega, Sony, Capcom, Konami, Square, and so many others. If I made a list of my hundred favorite games, I'd be willing to bet that seventy or more of them come from Japan.

These days, however, the tide has shifted. The worldwide yearning for platformers and action games and traditional RPGs has been eclipsed by the first person shooter and sports game markets, two genres that Japanese developers are woefully unfamiliar with. Only the top games in each genre outside of Halo clones and Madden wannabes can make bank anymore, and developers are starting to play it safe with what they bring to the table. One genre affected by this trend is the JRPG, which has always had a focus in Japan, but also branched out to the world stage more often than not. These days, however, it seems Japan's favorite genre seems to be transforming more and more into Japan's shyest genre, rarely coming out to say hi to the rest of us.

In a rather shocking revelation, I've actually managed to find a hearty list of JRPGs that I pine for. I've never been the genre's biggest supporter, which doesn't surprise me in retrospect considering I never owned a SNES, Playstation, or Playstation 2 during their primes. However, I hereby pledge to buy any of the following games that come to America. I said the same thing about Tatsunoko vs. Capcom, thinking it would have no chance of arriving; I made good on my promise, bought TvC: Ultimate All Stars, and loved it. So it's on you now, localization teams. Make it happen.

Alpha Protocol

Alpha Protocol CoverAlpha Protocol is Obsidian Entertainment’s first original title after a history of picking up series where BioWare left off, including Knights of the Old Republic.  Released about two months ago and published by Sega, Alpha Protocol is subtitled “The Espionage RPG.”  Definitely an enticing combination of words for fans of Western RPGs.

Critics rewarded the game a very wide range of scores, from 20% to over 80%, so it sounds like we have a love/hate game on our hands.  There’s obviously something in Alpha Protocol that appeals to some gamers, so I’ve decided to give it a try myself.  I’m a huge fan of the Mass Effect series, and from a distance, Alpha Protocol appears to be an attempt to replicate its success.

Word has already come out that the cold reception the game received has scrubbed any chance for a sequel, but Obsidian shouldn't complain too much since they're currently responsible for developing Fallout: New Vegas and Dungeon Siege 3.

So let’s not waste any more time and get into the first hour of Alpha Protocol for the Xbox 360.

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