Diablo II is the super popular hack and slash released on the PC in 2000. It has probably broken more computer mouses than any other game because of the excessive clicking involved in its hacking and slashing. I'm personally a Diablo II virgin and have barely played the original, so this was admittedly, quite the experience! At least I can say I've played it with Diablo III announced and looking amazing.
A few notes, I also have Lord of Destruction installed so I can capture higher resolution screenshots (800x600 vs. 640x480), but I'll try to treat it as I'm just playing the regular game. And if you're interested, as I guess it really matters, I'll be playing version 1.07. Oh yeah, if you're a big fan of Blizzard, check out my Lost Vikings review after you read about Diablo II's first hour.
Fallout is a popular computer role-playing game from 1997. Its post-apocalyptic setting, off-beat dark humor, and deep gameplay has kept this game installed on many computers over the last decade. Fallout's fanbase has been pretty steady over the years and with Fallout 3 being released later this month, the focus on this series is really starting to build. So let's take this opportunity and look at where the entire series began, in the first hour of the original Fallout.
Another World (Out of this World) is a cinematic platformer released on just about every system back in 1991. Now the phrase, "cinematic platformer" gives me shivers because of its sheer potential of awfulness. When I hear those words I think of terrible gameplay and ugly, "realistic" looking graphics. The games are typically rotoscoped to give them a unique graphical style, which usually doesn't bother me, it's more the style of gameplay that makes me experience nasty flashes of nostalgia. If you've ever played the original Prince of Persia games, you'll know what I'm talking about.
Another World is known as Out of this World in the United States. Much like Indigo Prophecy/Fahrenheit, the game is renamed for some stupid reason that leaves people confused and wondering whether the stone is the sorcerer's or the philosopher's. Either way, the game supposedly influenced Fumito Ueda, who went on to create Ico and Shadow of the Colossus. So at least this game was good for something, but let's check out the first hour of Out of this World to see if it can properly defend itself and (in my opinion) the thankfully lacking genre known as the cinematic platformer.
I'll be playing the 15th Anniversary Edition for the PC released in 2006. The game features higher resolution graphics and more detailed backgrounds.
Star Control II: The Ur-Quan Masters is a fifteen year old DOS game that has overtime gained a large following due to a variety of reasons. One of them is that the game is good, well according to the numerous accolades it has received at least. The second reason is that the source code of the 3DO port was released under the GPL license, allowing anyone to dive into the game's innards. A group of dedicated fans have taken advantage of this, and have Windows, Mac, and Linux ports simply known as Ur-Quan Masters. This open source game has had stable releases and I am going to play the first hour of version 0.6.2 of Ur-Quan Masters.
Describing Star Control II is difficult, but basically you control a spaceship on a 2D representation of space and visit planets and fight off evil aliens. The game reminds me the most of Pirates, a swashbuckling adventure where you roam a 2D representation of the high seas and visit towns and fight off evil pirates. Anyways, let's see if my first hour review of Star Control II: The Ur-Quan Masters can get a good idea of what the rest of the game will be like.
With Mass Effect coming out in about a week, I think we might see some comparisons pop up between Star Control II and Mass Effect. It will be interesting if Bioware was inspired by Ur-Quan Masters at all.