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The Last Story

Last Story CoverThere’s a narrow alley tucked into a corner of the industrial castle town, hidden behind the bustling Arena Square. Armorsmiths and swordcrafts crowd the path, talking shop and hawking wares to passersby in a gaunt corridor of tiny workrooms. In the alley’s only empty corner, a lean brute presses an elderly shopkeep against the grimy concrete and slyly demands a cut of profit.

It’s a place foul with sweat and industry. It swelters with forge and struggle. A stroll from end to end offers a glimpse of the desperation that is life for these lower class tradesman. They fight for survival, crammed into a corner of the last thriving city on the last prospering island in a rotting world.

The locals call this slum strip Artisan’s Way. It has an effortless narrative density that's so refreshing to see in a JRPG. The Last Story could have been about this place. It’s not. The Last Story is about a vampiric meteor that shoots giant lasers.

Tales of Legendia

Tales of Legendia CoverAs you might expect from someone whose primary consoles went from Genesis to N64 and Gamecube, Japanese RPGs have never been my forte. Though I've played bits and pieces of many, I'm having a hard time thinking of a traditional JRPG cast in the menu-driven, Final Fantasy mold that I've started and finished all by myself. Chrono Trigger may be the only title that comes to mind.

Many of the RPGs from the land of the rising sun that I've completed are better described as Action RPGs (The World Ends With You, Mario & Luigi series). And if I had to name a favorite, it would probably be Tales of Symphonia. This Gamecube exclusive from Namco quickly enamored me with its excellent mix of real time combat and menu-based management. I don't think I'd ever had so much fun in a JRPG: the exciting dodges, blocks, and combos in brawls on the front lines were perfectly complemented by magic, item, and strategy commands for party members through the pause menu. It's the finest marriage of Action and RPG I've come across.

I've only played the two Symphonia-branded titles in the storied Tales series, so I decided it was time to pick up another. I remembered hearing about Tales of Legendia for the PS2 back when it hit shelves for the first time, so I figured I'd pick it up now that I'm in the mood for a fat, juicy adventure. Does it live up to its franchise name, or is this Tale not worth the time?

Harvest Moon: Magical Melody

Harvest Moon Magical Melody CoverHarvest Moon has been one of my favorite video games series, but with as many Harvest Moon titles that have been released, there are bound to be a few that just don't click with me. This has been happening more often than I would like of late with my favorite farming simulator, and I blame that on essentially the two different series Harvest Moon has become. Ignoring all the spinoffs such as Rune Factory, Frantic Farming, and Innocent Life, the series essentially split at the Back To Nature/Friends of Mineral Town point about ten years ago.

Back to Nature for the PS1 was the first non-Nintendo Harvest Moon game and expanded on the previous console release, Harvest Moon 64. An enhanced remake/port was released for the GBA titled Friends of Mineral Town which I consider to be the quintessential Harvest Moon title. But at this point, the PS2 and GameCube were out, and the developers started going down the road of fancier 3D graphics on the conoles while basically every portable iteration has been based on the Friends of Mineral Town structure.

So what I call the portable Harvest Moon series is built on a very solid set of gameplay elements: farming, foraging, mining, and relationships. All aspects of the game are well-tuned and are balanced decently. On the consoles, it's a completely different story: we get a mish-mash of unbalanced, poorly tuned gameplay elements planted in a boring looking 3D world. The console "series" has suffered like this since Save the Homeland on the PS2, but I mostly blame A Wonderful Life, the first Harvest Moon game I ever played that I really, truly hated.

Magical Melody, of course, falls into the console series. Released on the GameCube in 2006 and then re-released on the Wii in 2008, Magical Melody continues the sorry Harvest Moon console tradition of not being very much fun. Whoops, did I spoil the first hour for you?

I've actually been sitting on this first hour review for an entire year, I had it completely written except for this introduction. I'm not really sure what I was waiting for; I think through a combination of Magical Melody being an older, quite unexciting game combined with the fact that it's a sorry game from one of my favorite series made me hold off. But I really need to get it off my to-do list, so here you go, the first hour of Harvest Moon: Magical Melody for the GameCube.

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