The Nintendo DS was the first game system that I followed from announcement to launch. It was way back early 2004 that Nintendo first hinted at a dual-screened handheld, then codenamed "Nitro." Considering that was the only information available, it's not surprising that many questioned Nintendo's strategy. Why two screens? Nintendo offered some hypothetical benefits, like extra camera angles for sports games, but their words were hardly convincing. Little did we know, it was Nintendo's first step into the "blue ocean" strategy that would lead the company to greener pastures.
And yet, the original DS launch in November 2004 came and went with little fanfare. I was aware of the date, but didn't even realized that it arrived until I walked through a Wal-Mart electronics section and saw the grey handheld on the shelves. I kept walking. I was Nintendo faithful, sure, but it was hard to get excited about a launch lineup headlined by something nearly a decade old. It wasn't until the impending release of Kirby Canvas Curse in the summer of 2005 that I decided to bite the bullet, trading in half of my Gamecube library to GameStop in order to pay off the Nintendo DS and one game.
While it's certainly worth praise in its own right, I think Canvas Curse deserves to be remembered as the flagship of the DS library; it was the first of a fleet of incredible games that would follow in its wake. A system redesign, dubbed the DS Lite, accompanied the platform's newfound software vigor. Reduced size, brighter screens, and an iPod aesthetic provided enough worth for many to upgrade (including me) and many more to buy in for the first time. The sleeker profile and beefier games are what truly began the success story of the best-selling handheld game system ever.
But even Nintendo's first detour in the generations-old graphical arms race would lead to a dead end eventually. With the launch of a successor, the 3DS, history tells us that the best we can hope for is a year or two of life support for what was once Nintendo's "third pillar." It was an incredible performance that none could have predicted, and I think the Nintendo DS deserves a hearty round of applause before its curtain call. I've decided to contribute to the celebration in that age-old tradition of blogging: the top ten list.
In no particular order, here are ten great games that exemplified some aspect of the Nintendo DS' legacy.
Many video game series get their own novelizations now, they range from mindless junk to interesting filler in between games, but for the devoted fan of a series they can be a nice escape to revisit their favorite world. With the influx of manga reaching our shores, we've also received a small sampling of the popular Japanese style comic. I always like to think that the more content the better, at least that indicates that someone who makes decisions cares, or at least thinks they can make more money on the franchise.
Enter the Ace Attorney series, probably more well known as the Phoenix Wright vehicle, though he's become less and less the focus as the games tumble by. I've played all five games in the series, but North America received the great Ghost Trick: Phantom Detective last month instead of the newest Miles Edgeworth game which was released February 3rd in Japan. It may be until later this year until we see that localized.
But we do have official Phoenix Wright manga to tide us over until then! I received Official Casebook Vol. 1 for Christmas and read it over the past week or so. While thicker than most mangas, it is still a quick read. Here's my short review of The Phoenix Wright Files.
I'm a huge fan of the Ace Attorney series, but after the fifth and latest game, Miles Edgeworth, I feel that the series is in dire need for a reboot. We may get that later this year in the bizarre pairing of Professor Layton vs. Ace Attorney, but my wish might have come even earlier with Ghost Trick: Phantom Detective. Created by the original Phoenix Wright lead, Shu Takumi, Ghost Trick seems to be where the creative juices are being funneled into now.
Released last week outside of Japan on the Nintendo DS, Ghost Trick: Phantom Detective replaces the Ace Attorney game we usually see released around this time of year. Buzz was high for this game, but after watching a few videos, I had no idea what to expect out of this title. The main character is dead, there are timed puzzles to save people from dying, and you can possess objects a la The Haunting: Starring Polterguy or Geist. It all just seemed so... weird.
But I trust the Ace Attorney developers, so I'm going to give Ghost Trick a half-hour of my time to see if it's worth playing. Here are those first 30 minutes with Ghost Trick: Phantom Detective.
This game was a long time coming, but the true evolution of the Ace Attorney series has arrived with Ace Attorney Investigations: Miles Edgeworth.
After four games of playing as a defense attorney, we finally
experience what it's like to play as a prosecutor, particularly fan
favorite Miles Edgeworth. Miles has been a staple of the series but
mostly as an antagonist turned sort-of-friend, but now we get to take
direct control of him in a series of cases surrounding a smuggling ring
and a great thief.
I've played all the previous games in the series and reviewed the last two on this site, Trials and Tribulations and Apollo Justice. While the games themselves are really long and haven't really evolved gameplay wise over the last five years, I'm still continually drawn to them year in and year out. They just have this great charm to them that not only stems from great original writing, but also the best translations in the business. A ton of effort goes into these games' stories and characters, and it shows.
So here's my review of Miles Edgeworth, in what could be the last game in the Ace Attorney series since the team has apparently moved on to a new game called Ghost Trick: Phantom Detective. I truly hope we see more from the Phoenix Wright universe one day though.
Apollo Justice: Ace Attorney is the latest Ace Attorney game for the Nintendo DS. It's the fourth game in the series and the first to star our new hero, Apollo Justice. This has been a sensitive point for fans as the series has focused on Phoenix Wright for three games, and all of a sudden Capcom decides to go in a different direction. Well, if you've skipped Apollo Justice because of this, you will soon find out you have a game you must play.
I previously reviewed the third Ace Attorney game, Trials and Tribulations, here last year. Check it out if you want to see where the series left off and a basic introduction to the gameplay featured in the games. I'm actually really excited for the next game in the series... well, a new series technically. Perfect Prosecutor: Miles Edgeworth is getting released in Japan in a few months. Courtroom drama and comedy from the other side of the room!
Let's get on with my review of Apollo Justice: Ace Attorney, all scores are out of 10.
Phoenix Wright: Ace Attorney - Trials and Tribulations (longest game title ever?) is the final game in the Phoenix Wright trilogy, a series of defense attorney games for the Nintendo DS. If you are unfamiliar with the series, you will probably be stunned by the following description: You play as the young attorney, Phoenix Wright, in a justice system where your clients are presumed guilty until proven innocent. You are accompanied by a young woman who can channel dead spirits and murder cases are brought to court the day after the crime was committed. And finally, finger pointing and yelling "OBJECTION!" is your most powerful court room ally.
Ace Attorney games are broken up into two types of gameplay: the first is the actual court room, where you will argue with the prosecutor and cross-examine the incessantly lying witnesses until they crack. The second gameplay type is the on-site investigation. Phoenix Wright himself will head out to the scene of the crime (though often crimes follow him almost like he's Angela Lansbury) and perform investigations, interview witnesses and suspects, and gather evidence. If you haven't figured it out already, this game has a LOT of text. This game is so demanding on your A button I thought mine would fall out by the end. Trials and Tribulations is driven by its story, and it assumes you have played the other two when it comes to the characters and events. You don't need to have completed the previous games to beat Phoenix Wright 3, but it will be a much more satisfying experience if you have.
My category reviews should describe the game well, so read on for the scores which are out of 10.