Classifying video games into genres can be a tricky ordeal. For
example, let's look at Fable.
It's a role-playing game because it uses
dynamic statistics as modifiers to its core mechanics, right? But one of
the
traditional indicators of an RPG video game is that it plays out with
little regard to nuanced player input: its action is menu driven and
often
turn based. Fable's real-time combat, on the other hand, relies on
player dexterity (as in an Action game) as much as it does the
quantifications of the battle engine. So, in our propensity to create
subgenres when things don't fit so neatly, we just call it an Action
RPG. However, it's hard to be satisfied with this conclusion when one
could replace every instance of "Fable" in this paragraph with "BioShock," "Mass Effect," or even "Star Ocean" and it would be no less true, even if all of these
games feel completely different in once you get your hands on the
controller.
It's been four years since I received what is probably the best handheld system of all time, the Nintendo DS. My original DS was the red one that came packed in with Mario Kart DS. Even though I was obsessed with Mario Kart on the GBA, I only played it on the DS once. No explanation for that one.
I love this system because it's truly a portable fan's dream, not to mention all the awesome and innovative games available for it. The best feature of the DS is that you simply close it to put it in standby and open it to start playing right away. It's like a laptop but works super fast and never fails to come back. Battery life can last for days with it in standby meaning you can close it up at night and then resume right away in the morning. There has been many-a-time where I fell asleep playing the latest Ace Attorney game in bed, and the DS fell to the ground and closed on itself. No need to even save the game!
Trauma Center: Under the Knife 2 is the direct sequel to one of my favorite Nintendo DS games Before I played the original Trauma Center, I had never understood the real appeal of the DS. That game, along with Kirby Canvas Curse, demonstrated what the system was really capable of and how much fun it could be. So when the sequel was released, I put it at the top of my list to play. I actually beat this game about two months ago, but things have been pretty busy so I haven't been able to write the review until now.
The Trauma Center series pits you as a highly skilled surgeon working for Caduceus, a well funded research facility. The games are highly linear, with tons of text, so if you're looking for a straight surgery simulator, you'll have to wade through a lot of cruft to get to it. If you can put up with much too serious characters in contrived situations, then you will be rewarded with excellent and difficult gameplay. Let's get to my review of Trauma Center 2.