links crossbow training
Link's Crossbow Training
Remember when Nintendo gave Link a gun? I did when I found this baby at the media exchange shop. I wish I could say I just scored a Zelda game for a dollar, but there’s actually no “Legend of Zelda” in Link's Crossbow Training, so that would be incorrect. Also, it was two dollars.
It seems blasphemous to send Link on an adventure without his trusty sword and shield, but is it outrageous that I’m kind of excited about the idea? Zooming the Wii remote’s infrared pointer around is my favorite aspect of playing Wii games, and my best memories of Twilight Princess involved loosing arrows at goblins from horseback. Seriously, if this game lets me shoot Ganon in the face with some crossbow bolts, I may have to give it a perfect score.
I guess that seems unlikely, as any confrontation with the ultimate evil is unlikely to happen during crossbow “training.” I’ll probably just shoot targets and maybe a goblin or two. But maybe someday I’ll get my sequel, my Link’s Crossbow Conquest...
DK: Jungle Climber
One of the more common complaints you'll hear from Nintendo ex-fans is
that the Big N hasn't made any new franchises in a very long time. For
evidence, critics often point to Super Smash Bros. Brawl,
the game that has become a showcase for iconic Nintendo characters past
and present, and correctly note that none of the game's playable
characters are from a franchise created after 2001's Pikmin.
You'd think the one game that celebrates the whole history of
Nintendo's creations would put some recent stars at the forefront, and
yet there are none.
There's a point to be made there, but I don't
think it's that Nintendo isn't creating new experiences. Nintendo has
been delivering unique titles all along, but skinning them with familiar
faces in an effort to grab the mass-market that buys based on brand
name alone. It's a practice that probably went into full swing after the
amazing success of Super Mario Kart,
a racing game that could have been released with the image of any other
combat-focused racer and nobody would have ever thought to liken it to
the Super Mario series. Nintendo found a way to make the racing formula
mesh with a beloved franchise and exploited the mustached plumber's
image for instant brand recognition on a whole new product. It wasn't
long before every Nintendo character became a pitchman: the
ever-adaptable Kirby was a given, and other Mario-verse mascots like Yoshi and Wario weren't stretches either, but even seemingly untouchable characters like Samus and Link are now lending their images to genres that only vaguely fit into their traditional roles.
Enter DK: King of Swing on the Game Boy Advance in 2005. The game could be categorized as a platformer, but the focus on running and jumping had shifted to climbing and swinging, using the system's shoulder buttons. King of Swing received enough positive reviews and
sales to spawn a sequel, DK: Jungle Climber, for the Nintendo DS in
2007. Like many hardcore gamers, this game launched well under my radar,
but I recently gave the game a shot. Is the stigma of a spinoff
warranted, or will I see something new underneath the same old monkey
business?
