Announcing the 2010 Game of the Year Awards from the First Hour! We published over 60 full reviews this year, tripling our output from last year. Of course, our writing staff has grown quite a bit also. I personally beat 30 games, undoubtedly making 2010 my most productive video gaming year ever. We also played over 55 first hours, keeping up a steady pace of one a week. We have not been lacking for great games or content this year.
This isn't your normal Game of the Year awards, we cover everything from older game of the year to worst first hour, so keep scrolling all the way to the bottom! If anything, our game of the year picks are the least interesting decisions. The writers here also don't vote on the categories, instead, everyone is welcome to submit their picks as their own definitive decision.
Infinite Space is a 60 hour Japanese RPG released on the Nintendo DS earlier this year. This is exactly the kind of game I didn’t want to play anymore, but somehow found myself drawn into. I played, and I played, and I played some more until the end credits ran. Then I closed my DS and smiled.
It’s hard to quickly describe Infinite Space. Yes, it’s an RPG in space, which means lots of dialogue and battles. And yes, it was developed by a Japanese studio, called Nude Maker nonetheless (and slightly more amazing, published by Sega, who seemingly haven’t had a successful game in ages). I’ve had a recent aversion to JRPGs (which I documented extensively in April), but looking back, Infinite Space isn’t very Japanesey. The character art is drawn in the distinctive manga style, and there are random battles, but that’s about it. The story is actually comprehensible, and while heavy on the politics at times, features many identifiable and memorable characters.
Infinite Space is also kind of the epitome of what the First Hour is all about. It's a super long game that got the thumbs up after an hour from Paul Eastwood. I took his advice and went all the way.
Infinite Space is a DS game published by SEGA as a collaboration between Platinum Games and Nude Maker. Platinum Games previously developed Madworld and Bayonetta for SEGA, and Nude Maker comes from a background making... well, let's just say their name isn't just a bad translation. However, these two teams had previously worked together on the XBox game Steel Battalion. Yes, the game that cost $200 and came with a giant mech-dashboard controller.
While Steel Battalion went over the top with its controller, Infinite Space seeks to go where no anime character has gone before. The concept of the game is space exploration, and the building of a fleet to undertake said exploration. And because we all know space is a very dangerous place, there will be battles; many battles.
The producer of Infinite Space said this has been a long time dream of his, as he grew up inspired by science fiction. He mentioned several influences, but if I list them here you will get the wrong idea of the game. It's nothing like the influences he mentions.
What is it like? Well, I'll tell you, or at least what the first hour is like.