perfect dark
2010 Game of the Year Awards *updated*
Announcing the 2010 Game of the Year Awards from the First Hour! We published over 60 full reviews
this year, tripling our output from last year. Of course, our writing
staff has grown quite a bit also. I personally beat 30 games,
undoubtedly making 2010 my most productive video gaming year ever. We
also played over 55 first hours, keeping up a steady pace of one a week. We have not been lacking for great games or content this year.
This isn't your normal Game of the Year awards, we cover everything from older game of the year to worst first hour, so keep scrolling all the way to the bottom! If anything, our game of the year picks are the least interesting decisions. The writers here also don't vote on the categories, instead, everyone is welcome to submit their picks as their own definitive decision.
Perfect Dark
Sometimes, nostalgia has the habit of biting back. Hard. Ten years ago,
Perfect Dark was released on the Nintendo 64,
and along with The Legend of
Zelda: Majora's Mask, capped off a great system by pushing it way
past its limits. I gobbled this game up when it was released by
throwing parties in my parent's basement and putting off getting my
driver's license for another month. GoldenEye 007 was a great first-person
shooter, but we were ready for some Perfect Dark.
Ten years
later, and Perfect
Dark is ported to Xbox Live Arcade. I was a bit worried: how would a
pre-Halo first-person shooter play against its modern day brethren? In
my opinion, while GoldenEye was the console shooter breakout hit, Halo
had set the standard for how they should actually play. Its control
scheme is still used to this day, and imagining myself strafing with the
C-buttons gives me the shivers.
For only $10 though, it was a
hard bargain to pass up. Here was a game that I coughed up $59.99 + tax
before I even had a job, I could easily hand over 800 Microsoft
Points for a trip down memory lane. My friend Jim also bought the game,
and we decided to take the journey together, playing through the single
player campaign via online co-op (imagine doing that ten years ago on
the Nintendo 64!). While we had both played the original, I was the
more die-hard fan and had pored countless hours into my multiplayer
character. We started up, with him playing as the lovely Joanna and me
as the blonde no-named sister.
