My first encounter with a 3DS was less than perfect. I had the privilege of playing Pilotwings Resort for about fifteen minutes in the midst of a particularly loud and busy Best Buy. The stereoscopic 3D was hardly noticeable, though it may have been because the system was locked into the cabinet a few feet below my face. And Pilotwings was...well, Pilotwings. A fine game, but hardly the one I'd choose to impress somebody.
What was impressive, however, was the strength and duration of the resulting headache. The drive home was almost unbearable, with temples flaring to the beat of my heart and some eye strain to boot. I went to bed and nursed a hangover-level headache for about three hours.
Maybe I'm just a glutton for punishment, but I decided to buy a 3DS anyway. It's hard to believe that the system's already been on the market for a month, but here we are. I've found plenty to love with Nintendo's DS successor but have some concerns as well.
Announcing the 2010 Game of the Year Awards from the First Hour! We published over 60 full reviews this year, tripling our output from last year. Of course, our writing staff has grown quite a bit also. I personally beat 30 games, undoubtedly making 2010 my most productive video gaming year ever. We also played over 55 first hours, keeping up a steady pace of one a week. We have not been lacking for great games or content this year.
This isn't your normal Game of the Year awards, we cover everything from older game of the year to worst first hour, so keep scrolling all the way to the bottom! If anything, our game of the year picks are the least interesting decisions. The writers here also don't vote on the categories, instead, everyone is welcome to submit their picks as their own definitive decision.
As mentioned in my previous article, Street Fighter 4 has become THE fighting game phenomenon of recent years, and with good reason. Released to consoles early 2009 and backed by a fantastic media campaign, Capcom gave fans a stunning, well-balanced mix of old and new. Refreshing the memories of old fans while simultaneously creating new ones, the fighting game was resurrected.
Its update/sequel/expansion recently hit stores in April, offering new characters, new ultras, and a fantastic replay system along with improved online matchmaking and play. As I do not actually own a copy of the game, this article will only be my initial impressions on these topics. Currently released on 360 and PS3, an arcade version is planned for the near future, with a PC version yet unannounced and conspicuously absent.