Announcing the 2010 Game of the Year Awards from the First Hour! We published over 60 full reviews this year, tripling our output from last year. Of course, our writing staff has grown quite a bit also. I personally beat 30 games, undoubtedly making 2010 my most productive video gaming year ever. We also played over 55 first hours, keeping up a steady pace of one a week. We have not been lacking for great games or content this year.
This isn't your normal Game of the Year awards, we cover everything from older game of the year to worst first hour, so keep scrolling all the way to the bottom! If anything, our game of the year picks are the least interesting decisions. The writers here also don't vote on the categories, instead, everyone is welcome to submit their picks as their own definitive decision.
The original Sin & Punishment was released in late 2000 for the N64. Due to developer Treasure's cancellation of its North American release, the game never made it outside of Japan until its rerelease for the Wii's Virtual Console seven years later. Its success, combined with the prospect of creating an all new experience utilizing the Wii's motion controls prompted the Treasure team to make a sequel; Sin & Punishment: Star Successor.
Control in Star Successor is done via the Wii Remote and Nunchuck by default. Motion controls are implemented perfectly, allowing for smooth, precise targeting, though I found my wrist getting strained after long periods (there's a joke in there somewhere). You can also use the Classic Controller, GameCube Controller, or Wii Zapper, but I feel the standard setup works best.
Editor's Note: Sin & Punishment: Star Successor is Jonathan's second review here at The First Hour. This review was previously posted at IGN and Destructoid. Nate has previously written a first hour review of the game also.
Back when I was a kid, I loved telling people about things that I enjoyed. I would explain, in excessive detail, how amazing whatever I had just witnessed was. I distinctly remember recounting the entirety of a particularly amazing Simpsons episode to a friend in grade school, to the point where he rolled his eyes and walked away in disbelief of my obsession. I understood that he couldn't appreciate the episode without watching it and that my overexcited babbling would do Leonard Nimoy's brilliant guest appearance no justice, but I couldn't stop myself. I find myself thinking back on old times like this one because, as I sit down to write first hour reviews for this site, I look at the massive walls of text that result from my sixty minutes with some very entertaining games and think about just how powerless those words are compared to the experience in my mind.
On that note, I've had to do some significant editing to this first hour review of Sin & Punishment: Star Successor. I knew I would enjoy the game after playing through its prequel a few weeks ago for the first time, but my enthusiastic ramblings from that first hour were anything but concise. I threw out a lot of what I had originally written, and it's still far longer than the average first hour review here. If you want the long and short of it up front, just imagine playing Star Fox 64 with one hand and House of the Dead with the other and you've got the jist of Star Successor. Only this version of Star Fox 64 is much more difficult, and this version of House of the Dead has dozens of things to shoot on the screen almost all the time.
I'll just go ahead and say it up front: Sin & Punishment: Star Successor is a serious contender for my game of the year. I do hope the text gives you an idea of how the game works and whether or not you should go out and buy it right this very minute, but one glance at the sheer length of this review should let you know just how much I enjoyed it.
Every Monday morning since the Wii craze began in November 2006, the Wii
Shop Channel has been updated with new downloadable titles to purchase.
The Virtual Console, one of the Wii's few enticing tidbits to core
gamers at launch, promised to make all our favorite classic games
through the N64 era available on one piece of hardware. Things started
out strong for the VC, which reached the 100-game milestone just over
six months after launch. It seems Nintendo just couldn't keep that pace,
however, as the first seven months of 2010 have seen less than twenty
new retro titles. With obvious Nintendo classics like Star
Fox, Yoshi's Island, Pilotwings 64, and Excitebike 64 still waiting to
be let loose -- in addition to the many unseen third party games worth
revisiting -- it seems far too early for the Virtual Console to receive
less than one title a week.
The future of the Virtual Console was looking bright in 2007, however, when Nintendo decided to make the N64 import classic Sin & Punishment available outside of Asia for the first time. It seems Treasure always planned a western release, as all the voice acting was performed in English (with Japanese subtitles), even in the original Japanese cartridge. The rumor is that a dried-up N64 market in 2000 made the niche developer think twice. In a rare showing of extra effort on Nintendo's part, Sin & Punishment was the first of a small collection of games formerly exclusive to Japan to make it to the Americas. It probably didn't take that much effort, though, since the only translation required was in the main menu and tutorials. The original Japanese subtitles persist even in the localized version.
I'd always planned on putting down the $12 to try Sin & Punishment at some point, but I figured the recent release of Sin & Punishment: Star Successor for the Wii makes this as good a time as any. Might as well snag the N64 game for some context, right? I downloaded the game with the intent of completing a first hour review for our readers, but it seems there isn't a whole lot to talk about beyond that first sixty minutes, so this has been upgraded to full review status. Lucky you!