The Legend of Zelda: Ocarina of Time was released 10 years ago this week for the Nintendo 64 and 3D adventure gaming has never been the same. Topping many gamers' all-time favorites list and sitting atop at Game Rankings, Ocarina of Time currently reigns as the unofficial Greatest Game of All-Time. I remember quite well my anticipation for this game ten solid years ago and that it actually did live up to the hype.
How much more can be said about this game that hasn't already been said? Well, no one has just played the first hour before and wrote a review just on that, so let me be the first. I'll be playing the original Nintendo 64 version, as there have been at least a Gamecube and Virtual Console port so far.
Pilotwings 64 is a flight simulator and one of the original launch games for the Nintendo 64. The game doesn't feature any standard flight simulator vehicles such as fighter planes or a Cessna single-engine, but more unique craft like the gyrocopter and hang glider. There is a lot of interaction with the environments such as photographing landmarks and even some battle-themed stages pitting you against giant robots. The game was really overlooked when it was released even though there was only one other Nintendo 64 game available at the time, but of course, that game was none other than Super Mario 64. Let's take a look at the first hour of the other launch title, Pilotwings 64.
Turok: Dinosaur Hunter was the first first-person shooter on the Nintendo 64 and the start of a series that is known for its ups and downs. The game is about Turok, a Native American who is sent through time to save the world and is loosely based on a comic book series of the same name. If you think this sounds a little like Prey, and you might not be too far off in some terms (interestingly enough, these games actually started development around the same time, except Turok was released in 1997 and Prey was released in 2006...). Since Turok was released on the Nintendo 64 before Goldeneye 007, there wasn't much to compare it to except for PC shooters, so reviewers at the time absolutely loved it. I can't say I'm quite as much of a fan, however.
A few weeks ago, a new Turok game was released on the PC and newer consoles, simply called Turok. This is the first new game in the series in almost six years, but after a little reading, it appears it has nothing to do with the original games. Maybe that's a good thing, but let's take a look at the first hour of Turok's foray into video games.
Jet Force Gemini is a Nintendo 64 third-person shooter game released by Rare in 1999. Looking back, it seems like such an odd game: twins Juno and Vela fly around in a space ship and save furry creatures from the evil empire. But when I think about it more closely, Jet Force Gemini really seems like the ultimate Rare amalgamation of their other Nintendo 64 games - Goldeneye 007, Banjo-Kazooie, Perfect Dark, and Conker's Bad Fur Day specifically. That collection of animal fur and blood and guts really comes together on this cartridge.
The game also has some interesting history during development. I used to read IGN very closely and I remember the day when some new character art was released and the twins went from being bland to sexy. Now it seems like they did this just so they could give Vela boobs, but I suppose breast sells and that's their right. Anyways, now you know all of Jet Force Gemini's exciting history (there wasn't much to cover), so let's get right into the review.
Diddy Kong Racing was Rare's answer to Mario Kart 64, which had come out earlier that year. Of course, no one had actually asked for another kart racer on the Nintendo 64, but Rare saw it as an opportunity to start the marketing machine for their future franchises, namely Banjo-Kazooie and Conker (yes, that Conker). They also packed in a bunch of other lame, no-name racers to fill the void - and thus, Diddy Kong Racing was born. The first hour of racers is typically much like the rest of the game, race, race, and race some more. So this will be very indicative on how Diddy Kong Racing (and its DS remake) fares as direct competition to Mario Kart.
Before I even start the main game, I notice a few things: it has been a few years since I've held the Nintendo 64 controller and this thing sure feels weird. It's very light and plasticky, and of course the three prong design definitely makes it one of the oddest looking around. It's also not terribly comfortable compared to more recent controllers, and even the SNES before it. Anyways, on with the first hour of Diddy Kong Racing.