Pikmin is a GameCube real-time strategy game set in what could be someone's backyard and featuring a large cast of inch tall plant creatures (and you thought it couldn't get weirder after last week's Katamari Damacy). Basically, our hero is Captain Olimar, a space traveler who gets stranded on the Pikmin planet. His ship is in thirty pieces and scattered across a few different levels, but Olimar only has enough life support to last thirty days. The only way he's going to get off in time is to recruit the Pikmin's help in gathering his ship parts back together. And thus, our story begins.
Pikmin did pretty well and received a sequel a few years later. Nintendo also recently announced Pikmin 3 for the Wii, so the series will keep on growing. Pikmin originally caught my eye because it was Nintendo's first original series for the Gamecube (well, if you don't count Luigi's Mansion) and was straight from the mind of Shigeru Miyamoto. Well, let's play the first hour of Pikmin.
Katamari Damacy is the quirky... ball rolling game released for the PlayStation 2 in 2004. In this highly original Namco game, the Prince is on a mission to restore the missing stars in the sky. To do this, he rolls up everyday household items into giant piles of junk (called Katamaris), and then his dad, the King of All Cosmos, creates stars out of them. You're probably thinking, "WTF?" and that would be entirely valid. This game doesn't hold back the weirdness at all. But sometimes I think gamers need games like this, too often we're thrust into much too serious worlds doing much too serious business.
I'm fascinated by games that are named with generally entirely original words. Though Katamari is a real word and Damacy is kind of a one-off, I applaud Namco for not changing it for the American release (and also for not changing the game's cover). Knowing the gaming industry, it probably would have been called something like Clumpy Souls. Anyways, let's get on with the review of just the first hour of Katamari Damacy.
Ico is a PlayStation 2 video game released in 2001. It's honestly hard for me to believe that this game is seven years old already, but it is, and I still think it plays great. I discovered Ico in 2005 after I had finished the great game, Shadow of the Colossus, which serves as sort of a distant prequel to Ico. Anyways, Ico is an action-adventure game similar to Zelda but without an interface, text-driven story, or large cast of characters. Ico is minimalist in many senses of the word.
I feel like I'm drawn to these cult hit games recently as I enjoy exposing them and also trying out a game I would never play if it weren't for this site. I've owned Ico for three years and I've barely ever played it. Well, that's enough introduction, let's get to the review!
For my review on the entire game, please see my Ico review at Beyond the First Hour.
Lego Indiana Jones: The Original Adventures is a new adventure game in the same vein as Lego Star Wars. I've had great fun with the recent series of Lego games and since I've always been a fan of Indiana Jones, this is one game I'm excited to play. I've only played one other Indiana Jones game before and that was Desktop Adventures, a fun, randomly generated top-down computer game. Lego Indiana Jones supposedly does not include any content from the newest movie, which doesn't bother me, I thought it was pretty bad honestly. I will be playing the Nintendo DS version of Lego Indiana Jones.
This is my last review for Day 2 of The First Hour. Another 24 hours of video gaming has passed and another 24 will begin soon. All reviews here on thefirsthourblog.com will be moving to firsthour.net and all new reviews will be posted there. That site will consolidate my other site, beyondthefirsthour.com into it also. I'm really excited for it and I plan to launch it this summer. It will probably be a few weeks though as I have just closed on a house and also have a baby on the way, so it's going to be a busy summer! I'm excited for the future though and still plan to review just the first hour of video games. Heck, that's all I have time for anyway.
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Ninja Gaiden and Ninja Gaiden are NES and Xbox games with the exact same name. Ninja Gaiden for the NES came out in 1989 and Ninja Gaiden for the Xbox came out in 2004. I'm not sure why Tecmo and lead designer Itagaki didn't give the Xbox Ninja Gaiden game a subtitle, but it's too late to wonder, because there are officially two games under the name of Ninja Gaiden, just released 15 years apart. In first hour tradition, I will be only playing Ninja Gaiden for one hour, but because they are named exactly the same, I will first play half an hour of Ninja Gaiden for the NES, and then half an hour on the Xbox. This will complicate the review a bit, but I'll try to always make is clear what game I'm talking about.
This is an exciting time for the Ninja Gaiden series, as Ninja Gaiden: Dragon Sword was released last month for the DS and Ninja Gaiden II will be out in a few weeks for the Xbox 360. Remember, this is a new Ninja Gaiden II, not Ninja Gaiden II: The Dark Sword of Chaos which was released on the NES in 1990. Yeah, Tecmo does it again. I plan on playing Dragon Sword (not Dark Sword) someday as it sounds pretty cool, but this review is all about the first hour of the two Ninja Gaidens. So let's get right down to it. To start, the first thirty minutes of Ninja Gaiden for the NES.
Homeworld is a 3D real-time strategy game released in 1999 on the PC, Mac, and Linux. It managed to garner a few Game of the Year awards in a pretty tough year of gaming which included Unreal Tournament, Alpha Centauri, Final Fantasy VIII, and the release of the Dreamcast, which of course means Soul Calibur. It wasn't an extremely strong year for the console world, so PC games did very well and Homeworld arrived at just the right time. The game is renowned for its engrossing storyline and cinematic graphical style. Not to mention a great implementation of real-time strategy in 3D space.
I usually take screenshots with Fraps for PC games but for whatever reason it didn't work for Homeworld. ZScreen to the rescue! This is my first time using the open source program and honestly it did a great job grabbing screens of this beautiful space game. Took me a while to find a working solution but ZScreen did the job just fine and worked for me immediately. Now let's get to the first hour review of Homeworld.
The Haunting Starring Polterguy is a 1993 Sega Genesis game all about scaring a rich family out of their snazzy home any way possible. This is a pretty obscure game and the only way I know anything about it is from my deep past where I used to read any video game magazine I could get my hands on. One of them was Game Players, and in one of those issues lies a review for The Haunting. I have no idea what score it got but it stuck in my mind as "this game sounds cool and someday I would like to play it." Well, that someday has finally arrived 15 years later, and it's pretty much as cool as I vaguely remembered wanting it to be.
I really don't know anything else about this game, except that it is probably the goriest 16-bit game I have ever played. There are severed heads, tons of blood, and lots of other crazy stuff that kept surprising me. Just check out the screenshots below and you'll see what I'm talking about. On that note, let's get right into the review.
Tecmo Super Bowl is a classic football game for the NES. With the real Super Bowl airing tomorrow night, I've decided to post my first hour review of Tecmo Super Bowl a few days early. This won't be a typical review though, as I've played the game to death, I'm going to perform some Super Bowl predictions with the 17 year old game and pit the New England Patriots against the New York Giants. This is tomorrow's Super Bowl matchup but obviously these teams are very different than what they were when this game came out, so don't place any bets off the outcome!
Post-game results: Tecmo Super Bowl predicted the winner! Not even Madden picked them right!
A little about the game before we get started, Tecmo Super Bowl was the sequel to... Tecmo Bowl, and though that game was very good, Super builds and improves on the original in nearly every way. We now have 30 man rosters instead of 20 and Tecmo Super Bowl also featured 11 men on each side of the ball for every play, where Tecmo Bowl only had 9. It also was one of the first games to use real players and real teams, quite the feat back then as they were breaking new ground (actually, quite the feat now too since EA has a crappy monopoly on the NFL and the NFLPA). Anyways, Tecmo Super Bowl is a great game and I have some wonderful childhood memories of it.
Doing a little research, I've found something interesting: there are only a few players in the game that are still active (five to be exact), and two of them are playing in the Super Bowl on Sunday! Junior Seau played for the San Diego Chargers in Tecmo Super Bowl and now plays for the New England Patriots; and Jeff Feagles played for the Philadelphia Eagles and now is the punter for the New York Football Giants! That's pretty amazing the longevity these guys have (and the great timing of their careers).
Let's get to the game now, here's the first hour of Tecmo Super Bowl and a pre-enactment of Super Bowl XLII. By the way, I am well aware I can download updated ROMs with current rosters but I'm trying to review the original game just like it was meant to be played. In my commentary though I'll replace the old timers with their current counterparts, just to make things... interesting.
Gears of War is a third-person shooter for the Xbox 360 that came out in late 2006. The game was one of the first to use the Unreal Engine 3 (seen recently in Mass Effect), a game engine created in-house at Epic. Gears of War's combat system differs greatly from the typical shooter, focusing more on using cover effectively to engage the enemy. Hiding behind cover is built into the game and you either learn it quickly, or die trying. People were obviously looking for something a little different because the game sold quite well and it was just recently released on the PC.
Gears takes place in the future after an alien race has attacked humans living on the planet Sera, a world used to harvest fuel. All the men in the future seem abnormally large, as basically everyone in this game could play American football and dominate the game. I kind of like that style though as it serves the bombed-out, nuclear winter setting well. So I already like the atmosphere, let's see how the rest of the first hour of Gears of War turns out.
For my review on the whole game, please see my Gears of War review at Beyond the First Hour.
Star Control II: The Ur-Quan Masters is a fifteen year old DOS game that has overtime gained a large following due to a variety of reasons. One of them is that the game is good, well according to the numerous accolades it has received at least. The second reason is that the source code of the 3DO port was released under the GPL license, allowing anyone to dive into the game's innards. A group of dedicated fans have taken advantage of this, and have Windows, Mac, and Linux ports simply known as Ur-Quan Masters. This open source game has had stable releases and I am going to play the first hour of version 0.6.2 of Ur-Quan Masters.
Describing Star Control II is difficult, but basically you control a spaceship on a 2D representation of space and visit planets and fight off evil aliens. The game reminds me the most of Pirates, a swashbuckling adventure where you roam a 2D representation of the high seas and visit towns and fight off evil pirates. Anyways, let's see if my first hour review of Star Control II: The Ur-Quan Masters can get a good idea of what the rest of the game will be like.
With Mass Effect coming out in about a week, I think we might see some comparisons pop up between Star Control II and Mass Effect. It will be interesting if Bioware was inspired by Ur-Quan Masters at all.