This site reviews the first hour, and only the first hour, of video games. It gives a minute by minute look at what is potentially a deal breaker for many games. If a game isn't fun during the initial hour, why should we expect the last 10 to 50 hours to be any different? The First Hour updates every few days with a new game review. Please contact greg@firsthour.net for comments, game suggestions, or if you'd like to write for the site.

Wheelman

Wheelman Cover

Wheelman is one of those games I always thought looked interesting, but it got luke-warm reviews and slowly faded into obscurity as more popular AAA franchises consumed the markets (as well as my) interest. That is until one fateful day at Target when I saw it on the clearance shelf. Reviewers Note: Just in case you aren’t aware, Target stores generally have a clearance shelf near the electronics department. It’s usually an end-cap and that’s where they put the unpopular games out to pasture, along with poorly selling MP3 players, Barbie-themed boomboxes and other retail failures. Whenever I’m at Target, I make it a point to check that shelf. When I saw Wheelman for $14.99, I had to pick it up. Was it a mistake? Did the game hook me? Read on to find out.

Okay, so here’s what I knew going into Wheelman. I knew it was a pet project for Vin Diesel, an action star whose movies I’ve more often enjoyed than disliked (although Babylon A.D. was a particular stinker). I had read that Vin was an avid gamer and always wanted to be involved in the production of an action game. That sounded interesting enough, but then I found out it was going to be an all-out, over-the-top, in-your-face driving game and that there might even be a movie attached. Okay, so the movie didn’t pan out, but the heavily hyphenated Game got made and was even published by TWO major players, Midway and Ubisoft. The game was developed by Tigon Studios and Midway Newcastle. So, let’s see what the first hour of Wheelman looks like.

Editor's Note: Tigon Studios was founded by Vin Diesel and their first game was The Chronicles of Riddick: Escape from Butcher Bay, a game I started to play once and I will admit, has a pretty amazing first hour.

2009 World Series

World Series/2009 World Series Logo

The 2009 Major League Baseball World Series starts today featuring the Philadelphia Phillies and New York Yankees. It's sure to be a grand Fall Classic, but I'd like to know who will win in advance. Instead of heading to Las Vegas, however, I'll be pre-enacting the Series by playing MVP Baseball 2005 for the Xbox. It is considered one of the best baseball games ever and I actually feel a bit bad that EA lost the use of the MLB license (well, not really, considering all the damage they've done to other sports series). A few years ago I awarded MVP Baseball 2005 my "Older Console Game of the Year," an award for the best console game I played in 2007 that didn't come out in 2007 (complicated, I know).

I actually considered playing Bases Loaded 2, probably my personal favorite baseball game. I played this game so much growing up that I can still name the complete lineup for the team hailing from New Jersey. And therein lies the problem, it has made up teams and players. While that wouldn't make the results from that game any more inaccurate than playing with players from 2005 from real teams, it's just a little too far from reality than I'd like. The game actually does feature teams from Philadelphia and New York though, but both of them are pretty awful.

Like my previous pre-enactments, I'll be playing two games, one as each team, and if necessary, a one game playoff generated by the computer. As much as I'd like to play a seven game series, I simply don't have the time. Hopefully this will be enough to whet our appetites and accurately pre-enact the 2009 World Series.

Post World Series update: The Yankees have won the 2009 World Series, just like we predicted here at the First Hour. We now have two correct predictions out of three attempts.

Oddworld: Abe's Oddysee

Oddworld Abes Oddysee Cover

Oddworld: Abe's Oddysee, a puzzle-platformer developed by Oddworld Inhabitants, was released in 1997 for the PlayStation and PC. It uses pre-rendered graphics for its backgrounds and sprites, and has a large list of actions that can be taken by the player, including making the player character speak.

I remember playing the demo of this game at Toys'R'Us, and being impressed by its graphics and gameplay features, as well as the odd feeling of it all.

Oddworld is now available through Steam for play on the PC, and that's where I got the copy I'll be playing. Although it can be played with the keyboard, I will be using a gamepad because I find it very cumbersome to use a keyboard to play a game designed for a controller.

Dragon Age: The Stolen Throne

Dragon Age Stolen Throne Cover

With BioWare's new epic, Dragon Age: Origins, only about a week away from release, it was about high time to finish the prequel novel I had sitting on my coffee table, Dragon Age: The Stolen Throne. BioWare is doing some massive world-building for the series and The Stolen Throne is about a major political event that happened about thirty years before the events of the first game. It follows three heroes: Maric, Loghain, and Rowan, and their tireless quest to overthrow the usurper that has stolen the throne from the rightful family. And as the book opens with the death of Maric's mother, the Rebel Queen Moira, the role of rightful king falls right onto Maric's soldiers.

The Stolen Throne spans a few years of time from the death of the Rebel Queen to its climax. It spends its pages not only trying to establish a few corners of Ferelden, but also to characterize the young heroes. We watch them all grow up, especially Maric, who starts out as a foolish prince and ends as a man who would make for a fine king. And since our heroic trio seem to be in that hormone-raging age of the late teen years, there's no lack of love triangles (or even quadrangles?). This is by no means a romance novel though, but more of A Game of the Thrones-lite.

Here's my review of Dragon Age: The Stolen Throne, the prequel novel to the video game Dragon Age: Origins.

Chibi-Robo!

Chibi Robo Cover

Ever get tired of fighting? Can't someone make a game about something besides combat? Those were questions I was asking myself when I discovered Chibi-Robo. I remembered this Nintendo-published game vaguely from when it first came out, but looked into it with more interest as I tried to find a game about something other than violence.

Granted, games like The Sims are about something other than fighting, but what I was looking for was a game that used familiar game elements in a non-combat setting. For example, could you earn experience points by talking to people? Explore and find something other than more enemies to fight? Surely it can be done, but it didn't seem to exist in the wild.

That's when I found Chibi-Robo. Developed by Skip Ltd. and published by Nintendo, it seems to be an adventure game in which you play as a tiny robot and explore a house. Your mission is to make the host family happy, which you do by cleaning up trash and spills, finding lost objects, and sundry other tasks.

But will a non-violent game be able to offer an exciting first hour experience?

Day Four Recap

Recap Day Four

Four full days of first hour gaming have been completed, and from here on out I'm not playing alone. Day four introduced three new writers: Paul Eastwood, Grant, and Mike in Omaha. They all have very different tastes in gaming and all look for something different when starting out a new video game. I've had a great time bringing these guys on board and reading their awesome reviews. It's an honor to provide an outlet for them to write as well as host their reviews (and as always, just toss me an email if you're interested in writing too).

Day four also means I threw away my older scoring system for first hour reviews. It only took 72 reviews, but a few comments and emails exchanged with other review sites convinced me that the scores were simply too distracting to the games and reviews themselves. If you browse back far enough, you'll find quite a few heated and angry comments about how someone felt I was mistreating their favorite game; however, I didn't just do this to appease these complainers, but to make sure my real feelings were communicated properly about the first hour of a game. So the score out of ten is gone, replaced with even more reading. Hope you don't mind.

Mercenaries: Playground of Destruction

Mercenaries Cover

Remember when LucasArts used to publish games like The Secret of Monkey Island, Full Throttle, and every Star Wars game under the sun? Well, in 2005, they somehow ended up publishing Pandemic Studio's Mercenaries: Playground of Destruction on the Xbox and PlayStation 2. It's kind of an odd pairing, as Mercenaries is about as far from a point-and-click adventure game as one can get, but it's one of those games I've been wishing to play for a while now. Mercenaries is a third-person shooter about mercenaries, of course. There's a war going on in North Korea, and what better way to cash in on a lot of money than to drop in and play all the sides?

Here's a pro-tip for finding games you'd like to play for really cheap: while on vacation in a small town this past weekend, I was browsing the local library's book sale and lo and behold, Mercenaries was for sale for one dollar. I also picked up Legend of Dragoon for the PlayStation for another buck. I've found quite a few deals like these over the years and usually in the most random of places. While Mercenaries doesn't go for that much more on eBay, it's a bit thrilling finding it in the wild when you least expected it.

Mercenaries received a sequel released last year to quite the memorable media campaign featuring the "Oh No You Didn't" music video. I laughed out loud quite a few times when it aired. The series has also received a bit of criticism for its realistic scenarios and mercenary involvement. South Korea even banned the first game for its depiction of a hostile theater of war in its backyard. The Venezuelan government accused the U.S. government of funding the second game, crazy stuff. But I digress, this review is about the original, and just the first hour at that. Well, let's get into the first hour of Mercenaries: Playground of Destruction.

Scribblenauts

Scribblenauts Cover

The most talked about DS game at this year’s E3 wasn’t another installment in a popular and established franchise, but instead a strikingly original title from the creators of the Drawn to Life series, 5th Cell. In the same spirit as their million-seller, Scribblenauts relies heavily on the creativity of the player. Armed with tens of thousands of words, you must solve puzzles that range from moving a cow off the road to saving people from a horde of hungry zombies. If you can think it, you can do it.

Players control the rooster hat-wearing Maxwell, a kid that always has a smirk and curiously wear shorts with long sleeves. Maxwell is thrown into hundreds of levels with one simple goal: find and obtain an object called a starite. In order to do this, the player must summon objects by writing them via a mini-keyboard or by spelling them out (trust me, it’s easier to just use the keyboard). Objects will then appear in the level to help, or in some cases, hurt you. The game boats tens of thousands of objects, and 5th Cell has done a remarkable job including pretty much everything you can think of. Practical objects like bridges, ladders, and boxes are in the game, but it also has every kind of obscure animal, vehicle, or instrument you can think of. The game is also filled with a lot of bizarre and nerdy objects such as internet memes (lol wut is a personal favorite), Lovecraftian monsters, mythological creatures, giant robots and everything in between. Is a helibackpack a real thing? It doesn’t matter, it’s in the game and can be quite useful.

Mistborn Trilogy and Video Games

Mistborn Final Empire Cover

A few weeks ago I finished a great fantasy title by Brandon Sanderson called Mistborn: The Final Empire. I began writing a book review about it, even though it has no video game counterpart or even one in the works as far as I know, so it eventually turned into an editorial about how to make a game from book or film. Well, in the time since then I've finished the entire Mistborn trilogy and now I'm back to write a review on the whole series. Well, maybe not a real review, there are plenty of legitimate fantasy book sites that can do a lot better job than me at that, but more of an examination on how a series like Mistborn could be translated into an awesome video game.

I'll admit, the only reason I was even attracted to the series is because Brandon Sanderson is now finishing off the late Robert Jordan's epic, The Wheel of Time. While that fantasy shelf-warping series definitely started to fade as it resisted to wrap up, I'm still excited to see how it ends. And what better way to understand that than to read the books that the chosen author has already written? The Mistborn series seemed like a great place to start, so here's my review/plea-to-make-this-into-a-great-game.

Jet Set Radio Future

Jet Set Radio Future Cover

Cel-shaded graphics, fast action gameplay, and a rocking soundtrack? Sounds like the perfect game for me, and maybe a few of you readers too. That game would be Jet Set Radio Future, a 2002 inline skating action game released just for the Xbox. With the Dreamcast done, Sega was looking to branch out and become just a third-party publisher and I suppose the original Jet Set Radio must have been popular enough to warrant a sequel. I found it a bit surprising that Sega chose the Xbox, as that pretty much threw out the Japanese audience for a game that feels very... Japanese. Microsoft must have made a deal though, as the game was eventually bundled with Sega GT 2002 and thrown in free with an Xbox.

This was definitely a big time for cel-shaded games, with The Legend of Zelda: The Wind Waker, XIII, Dark Cloud 2, and Viewtiful Joe all released within the next year. When executed well, I believe the game's can rise far above in terms of style than any realistic looking video game. Jet Set Radio Future definitely has style, but does it actually play well? Well, let's find out; and no, I won't be splitting time with Sega GT 2002, I hate realistic racers.

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