This site reviews the first hour, and only the first hour, of video games. It gives a minute by minute look at what is potentially a deal breaker for many games. If a game isn't fun during the initial hour, why should we expect the last 10 to 50 hours to be any different? The First Hour updates every few days with a new game review. Please contact greg@firsthour.net for comments, game suggestions, or if you'd like to write for the site.

First Hour Podcast - Episode 1

Welcome to the first episode of the First Hour podcast! In this premier episode, Paul and Greg discuss the site's origins, discuss The Legend of Zelda: Spirit Tracks, and argue about the Nintendo 64's library of games.

Please leave us your feedback! We've been listening to podcasts for years but this is our first time actually producing one.

Theme Music
Plok Title Jam - Mazedude

Mass Effect 2

Mass Effect 2 Cover

Mass Effect 2. It is only the sequel to one of my favorite games of all time. It is only the biggest release so far in 2010, and might be for the entire year. It is only... Mass Effect 2.

All right, I'll come back down to earth for a bit. I will admit, I am very excited for this game. I haven't been this hyped for a game since Majora's Mask. But I will try not to let it interfere with my duty as an amateur video game reviewer to answer the burning question: Would I keep playing? (spoilers: YES!)

Mass Effect 2 is the latest science fiction action/shooter/RPG hybrid from BioWare. The game picks up a few years after the first Mass Effect closed with Commander Shepard still in the starring role. The original galaxy threat is still at large, but is taking a backseat to a much more pressing and immediate menace. One of the game's big features is the ability to import your Shepard from save files from the first game. This is one of the reasons I beat the original six different times with four different Shepards. Maybe a bit excessive, but I was just preparing myself for the full experience come January 26, 2010.

So here we go, the first hour of Mass Effect 2. I will be creating a brand new character for the experience. If you're interested in checking out all of our other Mass Effect series content, we've got a ton of it.

Heavenly Sword

Heavenly Sword Cover

Heavenly Sword is the latest PS3 exclusive title from developers Ninja Theory. They are a relatively new and smaller development house based in Cambridge, England. Originally founded under the name Just Add Monsters, their only previous project was an unrelated original Xbox exclusive entitled Kung Fu Chaos. Released in 2007, Heavenly Sword was hyped as displaying an example of what the PS3 was truly capable of.

The game follows the story of Nariko as she comes face to face with the prophecy of her people, a prophecy that may lead to victory over an opposing army but will almost surely end in her death. According to the story, Nariko’s clan has possession of The Heavenly Sword, a gift left behind by a warrior deity who once wielded the sword to protect them. It is now their sworn duty to protect the sword and to make sure it doesn’t fall into the wrong hands. Legend has it that any mortal who wields the sword will be granted amazing powers in combat, enabling them to slay armies, but will succumb to it’s power by eventually being cursed and dying a horrible death. The prophecy further says a male warrior will be born on a special day with the power to wield the sword. But on that prophetic day, the very feminine Nariko is born instead.

Best Legend of Zelda game of the decade

Best of the Decade

This is the first of a few roundtable debates planned covering the last decade of video games spanning 2000 through 2009. For today, three of the writers at the First Hour gave their opinion on what the best Legend of Zelda game of the decade was. This was not simple, considering there were three major console iterations along with many portables games, released across five systems. Here are Greg, Mike, and Paul's picks for the best Zelda game of the decade, ordered by their release.

Eligible games are: Majora's Mask, Oracle of Ages, Oracle of Seasons, Four Swords Adventures, The Wind Waker, The Minish Cap, Twilight Princess, Phantom Hourglass, and Spirit Tracks.

Final Fantasy IV

Final Fantasy 4 Cover

Square's Final Fantasy IV was originally released in Japan on the Super Famicom in 1991 and was localized in the US as Final Fantasy II, since the previous two games weren't released in America.

Final Fantasy IV changed the face of RPGs and set the standard for the name final Fantasy for years to come. The storytelling was unparalleled in video games and the amount of detail lavished on the game was staggering.

For the 20th anniversary of the Final Fantasy series, Square-Enix remade FFIV in full 3D and released it on the DS in 2008, this time with the proper number in the title.

I've never played the original Super NES version, so this will be my first encounter with Final Fantasy IV. Can it hold up in this day and age?

Note: I considered reviewing this as a Half-Hour Handheld, but since it was originally released as a console game, I will go ahead and play it for the full hour.

TouchMaster 3

Touchmaster 3 Cover

TouchMaster 2 claimed, "Starting is simple. Stopping is impossible!" In this sequel to a sequel, TouchMaster 3 takes it up a notch, purporting "Once you start, you can't stop!" Bold claims for a game that is ultimately a gathering of twenty mini-games, each of their own quality and quirks. If it wasn't obvious from the series' ridiculous title, these mini-games make heavy use of the stylus and touchscreen. In fact, that's all they use. Be prepared.

These sorts of collection games are abundant on the Nintendo DS, and a lot of their content often blurs together. Out of the 20 mini-games in TouchMaster 2, I found myself only ever returning to less than five of them. I hope there's more to enjoy in TouchMaster 3, but I'm not expecting a treasure chest of gold, to be honest. Maybe a gem or two surrounded by hand-me-down trinkets.

Also, I knew immediately that this would be a half-hour handheld review because this sort of hodgepodge game is great in chunks, torture at length. Thirty minutes is just enough to sample a good selection of mini-games and decide if it's worth pursuing any further.

Star Wars: Knights of the Old Republic

Knights Of The Old Republic Cover

Back in 2003, I played a bit of Star Wars: Knights of the Old Republic on the PC when it was released. It was college, so everybody was doing it, but for whatever reason, I only played a few hours. In 2009, I played the first hour of the game and rediscovered a gem. I loved Jade Empire and Mass Effect, but here was their older brother: slower paced and much more heavily based in the D20 rule set. It seemed like it wouldn't be possible to take the step backward from those action heavy games to Knights of the Old Republic, but after playing the first hour, I had to give it a try again.

I have a bit of an odd history with the game, like I mentioned, I played KotOR when it was first released, but gave up on it after reaching a key point in the game about 8-10 hours in. While replaying the game this time around, however, I couldn't remember how far I had played. I kept thinking, "oh, I remember doing this before, but there's no way I played beyond that" until I reached a point where I thought I really was playing all new content. Turns out, a few weeks ago I was perusing some random posts I wrote on a message board in 2003 and I was actually having a discussion with someone about reaching a particular scene I have absolutely no memory of playing. It was this really weird sense of deja vu, like I could have beaten the game but not remembered it.

I've beaten the game now though, here's my full review of Star Wars: Knights of the Old Republic on the Xbox.

Mario & Luigi: Bowser's Inside Story

Mario Luigi Bowsers Inside Story Cover

The Mario & Luigi series has become one of the more interesting handheld exclusive franchises. Although heavily inspired by the console Mario RPG games, it has managed to make a name for itself with its unique battle system and comical dialogue. The series debuted on the Game Boy Advance with Mario & Luigi: Superstar Saga and continued on the DS with Partners in Time, which many regarded as inferior to the previous title. Developer AlphaDream brings us another entry with an off the wall premise and putting Bowser in the role of co-protagonist. First hour of Mario & Luigi: Bowser's Inside Story incoming:

Street Fighter IV

Street Fighter 4 Cover

What more can one say about Street Fighter? As explained in my previous review of Street Fighter: The Movie, the franchise is one of the most popular in gaming history and has permeated almost all aspects of society. It requires little backstory here, so let's head straight to the latest iteration.

Street Fighter IV released in arcade around the fall of 2008, with console ports the following February. Through hype, word of mouth, relatively balanced play, online play and catering to players of all skill levels, the game was a smash and is now a phenomonon of no other in the fighting game world, aside from the original SFII and perhaps Marvel vs Capcom 2. With new hybrid 3d celshaded graphics, dazzling ultra moves and a cast of old favorites along with new contenders, players of all different types and generations flocked to the new release. Its expansion, Super Street Fighter IV is on its way (currently slated for spring), and the franchise shows no signs of slowing.

So what exactly is so good about the game and why does it appeal to so many people? It seems like they made almost every decision and move to connect the past and the future, to leave no one behind while still progressing as a series.

Batman: Arkham Asylum

Batman Arkham Asylum Cover

Before tonight, the only Batman video game I had ever played was Batman Forever, a seriously awful "game" that left me tossing my Super Nintendo controller across the room in disgust. You begin the game in a room where the only way out is up, and after pressing every imaginable button on the controller, you simply can not escape.(well, you can, press the Select button and then Up on the D-pad. Yeah Batman Forever, I hate you too).

So fast forward 15 years and memories of that travesty are all but forgotten and Batman: Arkham Asylum is in my Xbox 360. Everyone's been gushing on this game since its release in August 2009 so I've finally decided to give it a whirl. While I've enjoyed the recent films and filled my afternoons with Batman: The Animated Series, I know nothing about the comic world that the game is based off of. Arkham Asylum, from a non-reader's perspective, appears to be the ultimate love letter to all those Batman comic fans who have been waiting patiently for something... awesome.

But things are also a bit off for me: the Joker is different, the Commissioner is different, and even Batman is different. But Arkham Asylum is a stealth-action beat 'em up, a genre mash-up I felt worked brilliantly for a game like Beyond Good and Evil. So will the first hour of the game inspire me to keep playing, or will the stealth-based gameplay or unfamiliar world cause me to put it down for good? Let's find out on the Xbox 360.

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