This site reviews the first hour, and only the first hour, of video games. It gives a minute by minute look at what is potentially a deal breaker for many games. If a game isn't fun during the initial hour, why should we expect the last 10 to 50 hours to be any different? The First Hour updates every few days with a new game review. Please contact greg@firsthour.net for comments, game suggestions, or if you'd like to write for the site.

Half-Life 2

Half Life 2 CoverIt's hard to find a gamer who doesn't have some experience with the Half-Life franchise. A champion of PC software when things started shifting heavily in the favor of consoles, the original Half-Life wowed critics with its pulse-pounding scripted sequences and seamless stitching of narrative and gameplay in first-person. The long-awaited full sequel, Half-Life 2, received just as many accolades, if not more, for its advances in artificial intelligence, character animation, and especially the robust physics engine powering the game's many objects.

And yet, it was only two weeks ago that I first experienced a game in Valve's flagship franchise myself. I've never been much of a PC gamer: I can count the number of games I've played on a computer monitor on one hand, and four of them begin with the words "Star Wars." I've had many consoles in my life, but rarely a PC with the power to play current games. I'm actually typing this on a Macbook right now, and as we all know, Macs just aren't for gamers.

That said, Valve has made an effort to bite into the Apple market with Mac versions of Steam and many of its own big games offered therein, just in time for the annual 4th of July sales on the incredible digital distribution service. And if Valve is willing to create a Mac version of Half-Life 2 and price it at an outrageously fair $3.39 just for me, then I guess I owe it to them to try the game that millions have gone headcrab-crazy for.

But for all its fame and glory, the bottom line is that Half-Life 2 is a six-year-old PC game in a genre I'm not terribly enthralled by. Did I hate it? Hit the jump, smash that caps lock key and ready your profane comments, PC fanboys, because I'm about to tear into your beloved Half-Life 2 like a shotgun into an antlion.

LEGO Rock Band DS is the longtime sequel I've been waiting for

Lego Rock Band ds CoverNo, I'm not really excited that it's another Rock Band game or even yet another LEGO game, but that LEGO Rock Band DS is essentially the direct sequel to Harmonix's original rhythm games: Frequency and Amplitude.  For the unfamiliar, Harmonix's first two games were essentially the precursor to Rock Band where you played multiple instruments, but the catch was you had to flip between instruments after successfully playing a few measures of another.  The gameplay was quite a bit more complex than Harmonix's original Guitar Hero games as there were multiple sets of scrolling notes that you had to keep an eye on to efficiently keep your streak going.

Castlevania: Dawn of Sorrow

Castlevania Dawn of Sorrow CoverFew gaming series have changed as much as Castlevania.  What started off as an action platformer evolved into an exploration focused action RPG with the release of Symphony of the Night, a genre which has been dubbed “Metroidvania.”  This style for the series wouldn’t be seen again for several years until it hit the most unlikely of platforms: the Game Boy Advance.  Handheld gaming rekindled interest in the series, and since Circle of the Moon in 2001, six handheld Castlevania titles have been released.  Dawn of Sorrow is the first one for the DS, and is a direct sequel to the final GBA Castlevania game.  Since these games are rather short and focus heavily on post game content and speed runs, I’ve decided to do a half hour review.  This has nothing to do with the fact that Dragon Quest IX comes out this week and I’d rather play that than write.  Nothing at all!

The Legend of Zelda: Twilight Princess

Legend of Zelda Twilight Princess CoverIt's hard for me to go an entire year without playing some Legend of Zelda game, heck, just the first half of this year included Spirit Tracks and The Minish Cap, so why not feature the first hour of another? The Legend of Zelda: Twilight Princess was released in 2006 on the Nintendo Wii and GameCube. It was originally going to be for just the GameCube, but Nintendo thought it would make for a great launch title on the Wii (which it did, got me to buy the system), so then the GameCube release was delayed a month to let sales of the Wii version have free reign.

Twilight Princess went on to win game of the year awards and was generally praised around the industry for its gameplay and presentation. For the sake of full disclosure, I beat Twilight Princess within a few weeks of its release on the Wii and have mixed feelings about the game. It's been almost four years though since I've played it so here is its second chance with me in the form of the first hour review of The Legend of Zelda: Twilight Princess for the Wii.

Heavenly Sword

Heavenly Sword CoverThe Playstation 3 was a tough sell for Sony back in 2006. Nevermind the console's infamous $599.99 US price tag; it simply didn't have any must-have games in its launch window. Much like the PS2, the system's first year was mostly without a killer app. Even worse, adoption of the Blu-Ray format wasn't nearly as fevered as the PS2's prominently-featured DVD drive. It was once said that the best-selling game in the PS2's first year was The Matrix on DVD: people ignored the lack of games, they just wanted a DVD player, and PS2 provided a cheap solution, which the $600 PS3 was anything but.

Perhaps Sony's first true hope for a must-have game, Heavenly Sword was released in November 2007, a full year after the system launched. The game was marketed heavily, taking top slots in Sony's E3 presentations and making appearances on television months before it was to launch. When Heavenly Sword finally descended onto store shelves, reviews averaged out to a positive mark, though the range of praise spanned from "Perfection" to "disappointment."

As a bit of a 3D action game buff, I've always had my eye on Heavenly Sword, but I'm only just now playing it for the first time. I've got specific tastes in the genre: even God of War managed to disappoint me on some levels. Let's see if Heavenly Sword cuts it.

The First Hour celebrates three years of starting new games

Three years ago I was starting my first game of God of War II and after about an hour of playing, thought, "that was incredible!"  I dug out a notebook and pencil, and began replaying what I had just finished, but taking notes this time at each minute.  The First Hour was born.

Since then we've posted 140 first hour reviews, 75 full reviews, and many more reviews and writings of a bunch of other video game related topics.  We've also grown from one writer, me, posting once a week to an audience of few, to a team of nine writers publishing content every weekday to an audience of many (many being relative).  The First Hour is a modest site, and I couldn't be happier with where it is three years after it began.

I don't want to make a bigger deal out of this than it is, but thank you everyone for reading and telling your friends.  We love video games, and we love writing about them.  It is our passion and the First Hour is our outlet.

Building a Better Game Review

Few things in the gaming world are as controvertial as game reviews themselves.  Fanboys and fangirls wait with bated breath to peek at the scores for their most anticipated games.  If these scores aren't as high as their expectations, some of them are apt to explode, whether at writers, publishers, comment boxes, or at developers themselves.  Unfortunately, what would seem to be a simple subjective scoring has now turned into an important industry, as the likelyhood of developers and publishers could be impacted by such things.  Thus we have our current situation, where games are often reviewed as exacting and objectively as possible.  However, does this even remotely mirror the experience of the end user and help the customer in deciding how to spend their money?  I argue that this is fundamentally flawed and that we can find a better way, both for the developers and the consumers.

Remaking Japanese RPGs into Western RPGs

Chrono Trigger Cover SnesObsidian Entertainment recently mentioned that they would like to remake Chrono Trigger into a Western-style console role-playing game and the gaming world went, "huh?"  I personally like the idea, while the usual haters are going to hate, but this actually has a small chance in happening since Square Enix recently recruited Obsidian to work on the Dungeon Siege IP Square picked up recently.  So the companies have a relationship, anything could happen now.

As a gigantic fan of Chrono Trigger, the idea of a remake honestly doesn't bother me.  Any Chrono game at this point is better than no more Chrono games.  Square Enix has shown over and over again that they will never come back to the series in any serious form, so why not contract it out to a studio that is actually interested (and experienced in picking up old IPs, if somewhat lousy at it sometimes)?  Chrono Trigger on the Super Nintendo and its ports to the PS1 and DS sold over 3 million copies, but sales outside of Japan have always lagged, why not take one of the best games ever and adapt it to a new audience?  There's definitely potential.

Dragon Ball: Origins

Dragon Ball Origins CoverWhen most people think of Dragon Ball, they think of energy blasts, non-stop fights against aliens, and dozens of episodes where the only thing happening is veins bulging. But once upon a time, Dragon Ball was a simple kung fu adventure show starring a kid with a monkey tail that was loosely-kinda-sorta-maybe based off of the classic Chinese tale “Journey to the West.” Dragon Ball: Origins takes us back to this simpler time before Goku was a demigod and every other thing wanted to blow up Earth, and delivers a solid adventure for old and new fans.

Borderlands: The Zombie Island of Dr. Ned

Borderlands CoverIf there’s a formula that has worked the last couple of years for video games, it is that zombies makes things more fun. Call of Duty: World at War was wildly successful with Nazi Zombie mode, and the Left 4 Dead series is one of the most popular online games played today. In the near future, Dead Rising 2 will be released and Crackdown 2 will feature zombies roaming around the city during the night. Just about the only series moving away from zombies is Resident Evil, with both 4 and 5 featuring a lack of undead we know and love.

So it probably came of little surprise when Gearbox announced the first piece of downloadable content for Borderlands would be about zombies. The Zombie Island of Dr. Ned to be exact. The name itself is intriguing to veterans of the game, as Dr. Zed was a friendly NPC that helped you on your quest for the Vault, raising the question: who is Dr. Ned compared to Dr. Zed?

The answers lie within this multi-hour extra, along with many, many zombies to blow away. This DLC is available via download or by buying the Double Game Add-on Pack disc which contains Zombie Island and Mad Moxxi’s Underdome Riot, which I’ll be playing next. The disc is useful for a number of reasons, while the initial price is the same as if you bought the add-ons online, you can pass the disc on to friends or even resell it. The only catch is if your hard drive gets wiped or you uninstall the content, you’ll have to install the DLC from the disc again.

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