rhythm

Bit.Trip Runner

Full Review

bit Trip Runner CoverThe era of digital distribution has been good to many smaller developers. One needs to look no further than the Minecraft success story to see just how fruitful the budget game market can be.

Even on Nintendo's meager WiiWare service, some have found the opportunity to shine. Gaijin Games, a small studio founded by a former LucasArts employee, has found acclaim with its Bit.Trip series. With six games in the series released within two years, each Bit.Trip title is built on the same foundation of rhythm and psychedelic retro aesthetics but offers a different gameplay hook. Beat, the first title, is like the love child of Pong and a laser show. Core is more like a tricky Guitar Hero with a D-pad. Void is an avoid-and-collect using the nunchuk's control stick. Fate is a rail shooter utilizing the Wii remote's pointer. And Flux, the final chapter in the Bit.Trip saga, returns to an experience similar to the choreographed Pong performance that birthed the series in Beat.

I recently acquired Bit.Trip Runner, the fourth game released (and the third I've played, after Void and Beat). It happens to be the one that generates the most buzz in the gaming community. Runner certainly sounded appealing to me when I was introduced to it as a "rhythm-based platformer." My experience with the game, however, came somewhat short of my high hopes.

Dance Central

First Hour Review

Dance Central CoverThe PlayStation Move’s release came and went without a single person I know picking a package up. Kinect was released, and again, nobody I know actually bought one. Well, except for one of my coworkers, who excitedly picked it up on launch weekend and then held a LAN party this last weekend. The two events are completely independent of each other, however. His friends at the LAN party were more interested in playing Warzone 2100 and setting up E.V.E. servers than moving their bodies in the living room, but knowing he owned a Kinect actually got me really excited.

Kinect isn’t something I actually want, or it wasn’t, at least. I like lounging about when playing games and the thought of relaxing after a day of work by running and jumping around sounds awful. But from the moment I saw Harmonix’s Dance Central back at E3, I’ll admit I was curious. As the games of Red Alert 3 broke up, I wandered upstairs with a few other guys to try out Kinect. They immediately popped in Kinect Sports, which turned out exactly as I had expected: a ripoff of Wii Sports, Wii Play, and Wii Sports Resort. Not that this was a bad thing, and while some of the mini-games were pretty fun, the whole experience just screamed “gimmicky!”

And then we put in Dance Central, and everything changed. Harmonix is the best music game developer out there, so I had confidence that if anyone could pull off a dancing game, it would be them. This is not a traditional first hour review with minute-by-minute updates, but I hope you still find it informative and entertaining.

LEGO Rock Band DS

Full Review

Lego Rock Band ds CoverRock Band 3 is due out very soon and I just read that there will be a Nintendo DS port of the game. Unlike Guitar Hero: On Tour, there will be no bonus peripherals used to control the game, just the regular buttons. If this sounds odd to you, well, the experience is already available! Harkening all the way back to Harmonix's first game, Frequency, released in 2001.

After Frequency and Ampltude grew a cult following, the rhythm music game world exploded with Guitar Hero and Rock Band. No more would we press mere buttons on a controller, but now we will press buttons on a plastic guitar (not hating, I love the Rock Band series)! I thought we would never see the classic button pressing gameplay ever again, but gaming history likes to repeat itself, and I recently discovered that Harmonix has brought it back with Rock Band: Unplugged and LEGO Rock Band DS.

Seeing as I don't own a PSP, I sat down to the odd combination of LEGO and Rock Band. Released about a year ago alongside its PS3/Wii/Xbox 360 big brothers, the DS version was hampered with a smaller soundtrack and no downloadable content, but it is available on the go. And of course, if you're a fan of Frequency and Amplitude, then it might be time to return home.

LEGO Rock Band DS is the longtime sequel I've been waiting for

Blog Post

Lego Rock Band ds CoverNo, I'm not really excited that it's another Rock Band game or even yet another LEGO game, but that LEGO Rock Band DS is essentially the direct sequel to Harmonix's original rhythm games: Frequency and Amplitude.  For the unfamiliar, Harmonix's first two games were essentially the precursor to Rock Band where you played multiple instruments, but the catch was you had to flip between instruments after successfully playing a few measures of another.  The gameplay was quite a bit more complex than Harmonix's original Guitar Hero games as there were multiple sets of scrolling notes that you had to keep an eye on to efficiently keep your streak going.

Child of Eden Preview

Preview

Child of Eden CoverIt should be little surprise for anyone who knows me that my most exciting development from E3 was the unveiling of Child of Eden. Kept hidden for two years in development, Tetsuya Mizuguchi, Q? Entertainment and Ubisoft (with a little help from Joel McHale) announced the title to the world to start off the Ubi conference.  Mizuguchi took the lead, presenting a demo level paired with the 360's Kinect motion capture system. While most detailed information on the title is still sparse and hard to find, bits and pieces of information are beginning to sift around, most of which sound quite promising. Here is what we know so far...

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