This site reviews the first hour, and only the first hour, of video games. It gives a minute by minute look at what is potentially a deal breaker for many games. If a game isn't fun during the initial hour, why should we expect the last 10 to 50 hours to be any different? The First Hour updates every few days with a new game review. Please contact greg@firsthour.net for comments, game suggestions, or if you'd like to write for the site.

Super Street Fighter IV Impressions

Super Street Fighter 4 CoverAs mentioned in my previous article, Street Fighter 4 has become THE fighting game phenomenon of recent years, and with good reason. Released to consoles early 2009 and backed by a fantastic media campaign, Capcom gave fans a stunning, well-balanced mix of old and new. Refreshing the memories of old fans while simultaneously creating new ones, the fighting game was resurrected.

 

Its update/sequel/expansion recently hit stores in April, offering new characters, new ultras, and a fantastic replay system along with improved online matchmaking and play. As I do not actually own a copy of the game, this article will only be my initial impressions on these topics. Currently released on 360 and PS3, an arcade version is planned for the near future, with a PC version yet unannounced and conspicuously absent.

Ace Attorney Investigations: Miles Edgeworth

ace Attorney Investigations Miles Edgeworth CoverThis game was a long time coming, but the true evolution of the Ace Attorney series has arrived with Ace Attorney Investigations: Miles Edgeworth.  After four games of playing as a defense attorney, we finally experience what it's like to play as a prosecutor, particularly fan favorite Miles Edgeworth.  Miles has been a staple of the series but mostly as an antagonist turned sort-of-friend, but now we get to take direct control of him in a series of cases surrounding a smuggling ring and a great thief.

I've played all the previous games in the series and reviewed the last two on this site, Trials and Tribulations and Apollo Justice.  While the games themselves are really long and haven't really evolved gameplay wise over the last five years, I'm still continually drawn to them year in and year out.  They just have this great charm to them that not only stems from great original writing, but also the best translations in the business.  A ton of effort goes into these games' stories and characters, and it shows.

So here's my review of Miles Edgeworth, in what could be the last game in the Ace Attorney series since the team has apparently moved on to a new game called Ghost Trick: Phantom Detective.  I truly hope we see more from the Phoenix Wright universe one day though.

Some thoughts on the Halo: Reach beta

Halo Reach CoverI used to be a huge Halo fan.  Played 16 player LAN matches nearly every other night during college in the dorms on the original, and then stood in line at midnight to pick up my copy of Halo 2 even after we had downloaded an early leaked French version.  But even though I had loved Halo, the sequel left a bad taste in my mouth.  It was probably a combination of the totally crappy and unfinished story along with the extremely gimped pistol that just left me wishing Bungie still cared (not to mention the horrible "ohhh take it!" E3 Zanzibar video).  My brand new Xbox Live membership went virtually unused and I used my Xbox to play good games like Beyond Good and Evil.

By the time Halo 3 rolled around, I was as unexcited for the series as ever.  Every time there's a new Halo, we always here about how there's now more polygons in a gun than in an entire soldier in the last game. Who cares?  Well, I ended up playing through Halo 3 with a friend and I enjoyed it for what it was, a decent ending to a tumultous series.  Here I was, a guy who had beaten the first Halo over five times including on Legendary, and I was giving Halo 3 a seven out of ten.  What had happened in to this series?

Aquaria

Aquaria CoverIt's rare that we get to combine our love for games with charitable donations, and unheard of that we can feel like a smart shopper while doing both. Such a concoction of impossibility was made real when the Humble Indie Bundle experiment went live on May 4, 2010. For a limited time, five acclaimed indie games (Aquaria, Gish, Lugaru HD, Penumbra Overture, and World of Goo) were offered as a bundle to gamers...at whatever price they were willing to give. For any price you name, you could have access to five games you may or may not love. A sixth game, Samorost 2, was even added to the bunch as extra incentive. You could even split your price between the developers and two partner charities, Electronic Frontier Foundation and Child's Play Charity, at whatever fractions you wanted. I gave $7.50 to the developers and $7.50 to the charities myself, contributing to the $1,270,000 in total donations contributed as of May 15. It's a great cause that also happens to be a great deal.

Having only previously played (or even heard of) the fantastic World of Goo, I decided to go alphabetically and spend an hour with Aquaria first. Aquaria was created by Bit Blot, an independent game company comprised of Alec Holowka and Derek Yu, in 2007. An indie games festival winner known for its atmosphere, Aquaria is an underwater 2D sidescroller with a focus on exploration and puzzle-solving, in the same vein as Metroid.

As I dive into Aquaria for the first time, I wonder if it's true what they say: is it really better down where it's wetter, under the sea?

Split/Second

Split Second CoverIn all my years, I’ve never been much of a racing game fan. Quite honestly, the idea of doing the same thing over and over feels tedious to me. While some games, like Need for Speed Underground and Gran Turismo have offered vehicle customization to try and keep things fresh, they still seem to fall into a slump of painful repetition.

But Black Rock Studios, the creators of Pure, have strived to come up to a solution to this plague, and that is massive destruction and a game premise unique from any other racing game I’ve ever laid my eyes on. This solution is called Split/Second.

The premise of the game is that you’re a stunt driver in a reality television series called Split/Second, that has these stunt drivers racing against each other in cities manufactured by the television show. While stunts, in themselves, are not entirely new, the massive chaos is extremely refreshing.

We’ve all played Mario Kart, and we’ve shot koopa shells at our enemies and laughed as they were rendered motionless while we passed them into first place, and it’s relatively satisfying to a point, but this is different.

But where Mario Kart is set to stun, Split/Second is set to kill. From gas station explosions and helicopters dropping explosive barrels to air planes crashing on the raceway, this game delivers a completely original adrenaline rush that delivers over and over again.

You’re in control of these beautiful disasters with power plays, which are your weapons in this dog-eat-dog racing world. The way to activate them is to accumulate energy. You can accomplish this by drifting around corners, drafting behind your opponents, and jumping with your vehicle. You also receive a bonus amount of energy by passing opponents while drifting, jumping past opponents and dodging power plays set off in your path.

Iron Man 2

Iron man 2 CoverSequels. Comic franchises converted to video games. Movie tie-ins. Studios closing their doors. Needless to say, there are a lot of barriers that can narrow the odds of producing a high quality title. It would seem that Iron Man 2 was forced to hurdle all of them. As I mentioned in my recent First Hour review of Iron Man 2, its predecessor was critically panned. But did it deserve it? Or did it fall prey to the echo chamber of hate that often befalls licensed products and spin offs? The truth is, Iron Man had it’s problems. From unwieldy controls to frame rate issues, it seemed like it stumbled each time it would just get up to speed. But it had moments of fun, high intensity super hero action that carried one through to each subsequent mission. Going into a sequel, one assumes that Sega Studios San Francisco, the developer behind both titles would make an effort to improve the failings of the original while trying to maintain those things they got right the first time. The question is, did they pull it off?

After sitting in on the developer conference call for Iron Man 2, I was hopeful that things were looking good. They talked about a dedication to listening to fans, and to implementing those lessons they learned from user feedback on the first game. They talked about simplified controls, vast levels, destructible environments and deep customization. They touted a boss that is “bigger than any boss in any game ever”. And War Machine. War Machine sounded like a perfect addition to the Iron Man gaming universe. Yes, it sounded like it had really come together. And so I eagerly anticipated my review copy, thinking back to the flawed but fun experience I had with the first game.

My brush with fame in Nintendo Power

Nintendo Power 85 CoverToday's my birthday so I thought I'd build my ego up a bit and tell the world how I was once featured in Nintendo Power magazine.  No, I wasn't one of those dopey kids holding his Game Boy in a ziploc bag in front of Niagara Falls (though I did submit one just like that, sad). And no, I never had the pleasure of winning one of their contests to be featured as a background extra on the show Seaquest DSV (worst contest ever?).

No, I won an Arena Challenge.  I was featured on their high score list.  There was my name, in lights and on glossy paper: Greg Noe.

Everyone, quickly grab Nintendo Power issue number 85 page 93 and read on...

Memorable Ideas from Forgettable Games - The Checklist Grid

Kirby Air Ride CoverSome games are unforgettable. After forking over our birthday money at K-Mart, we bounce all the way home in the backseat of the station wagon, wrestle the plastic wrap away from the box, gingerly place the game in the system, and steady our feverishly shaking hands with an anaconda grip on the controller. We don't let go for hours. And when the credits roll, we tear up a little, knowing we'll always cherish that first time through.

And then there are games that are largely forgotten weeks after release. Niche appeal, scathing reviews, or even just lack of hype can doom a game to obscurity and the Target bargain bin. But even these games deserve a second look...sometimes. Every once in a while, a kernel of brilliance can be found within these steaming piles of mediocrity. The purpose of this feature is to sift out some of these conceptual gems and put them under the microscope.

Today we'll take a look at how the Checklist Grids in last generation's Kirby Air Ride add a special something to one of the current generation's biggest innovations: the Achievement.

A half hour of Heavy Rain

Heavy Rain CoverI recently had the chance to sit down and play some Heavy Rain while my brother-in-law (who had already beaten the game) provided some running commentary.  Heavy Rain is one of a handful of games on the PlayStation 3 that makes me jealous of those who own one. In 2007, I played the first hour of Indigo Prophecy (the fourth first hour review ever!), also be developer Quantic Dream.  I really enjoyed it and went on to beat the game within a few days.  While the game had plenty of flaws, I thought it was still a fun experience that brought me on a slightly hilly ride of emotions (that basement level in the precinct was so creepy!).

Without knowing anything about Heavy Rain I wanted to play it.  I guess that's the most any developer could ask for, Heavy Rain isn't a sequel to Indigo Prophecy (commonly known as Fahrenheit outside the U.S.), it's not even on the same set of consoles, but I still counted down the weeks until it would arrive.

Heavy Rain's arrival came and went though and it wasn't until last weekend that I finally sat down and played it.  I wish I could have set aside a solid hour along with a notepad or voice recorder to do a proper first hour review, but alas, sometimes you just take an opportunity when given it.

Picross 3D

Picross 3d CoverPicross 3D is the latest brain-teaser game for the Nintendo DS. If you're not familiar with the concept of Picross, it's a simple puzzle game: a grid of squares is presented, and numbers next to the rows or columns indicate how many squares in that column or row should be colored in. As squares are colored in, they clue the player in on what other squares should be colored in. The end result is a crude object, like a person or a clock. It's simple enough that it could be done on graph paper, but Nintendo has made millions of dollars collecting these puzzles and putting them in videogames, most recently Picross DS a few years ago.

Picross 3D takes the concept in three dimensions, giving the player a large cube or rectangular prism made up of blocks. Remove the right blocks and an object appears. The concept is almost as simple in 3D as it is on graph paper, though it would be nigh-impossible to do with physical objects. It's well-suited for videogames, however, where virtual representations can easily be created.

As someone who enjoys brain-teasers and puzzle games, I have a feeling I'll enjoy Picross 3D as long as I'm sufficiently challenged. But this is one of those new-fangled "Casual games" that seem to be popping up everywhere nowadays and trying to appeal to everybody, so it may be oversimplified or very slow to start. Let's find out.

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