After Nate’s excellent and complete wrap-up of the five big conferences, I’m going to cover some of the games that caught my attention over the last few days. While we knew the existence of some of these games before this week, our knowledge of them was pretty thin. Hopefully you’ll be seeing these games on the First Hour in the coming year (and hopefully we’ll recommend you keep playing them!).
This list is nowhere near complete, neither as a list of great E3 2010 games or even with games I was impressed with. Hope you enjoyed the show, I sure did.
With E3 2010 set to kick off next week, we thought it was fine time at the First Hour to make some predictions! Most of these might be more wishful thinking than realistic expectations, but this is the only time of year where gamers are actually surprised, so we're going to make the most of it.
You'll find predictions from Greg, Grant, Steve, Paul E., Paul A, Ian, Nate, and Mike in Omaha below on topics ranging from Natal to Sega releasing another console and everything in between. Predictions are guaranteed to be totally inaccurate, but we had fun putting them together and imaging the possibilities.
We hope to sum up our thoughts about the conferences and games announced next week every few days, but we'll definitely have a recap when it's over determining who was the most accurate. The First Hour doesn't really do news that often, but we'll try not to interrupt our daily reviews and editorials that much. Either way, we've got a whole slew of content queued up.
If there's a series I lost track of over the years it's Mario RPG,
which is really now made up of two series. After the original Super
Mario RPG: Legend of the Seven Stars on the SNES, Nintendo split up
their new Square-spawned role-playing series between their consoles and
portables. The curious Paper Mario started off on the Nintendo 64 and
the even curiouser Mario & Luigi kicked off with Superstar Saga on
the Game Boy Advance.
While I had loved the original Super Mario RPG, I had a bit more trouble getting into Paper Mario. I played through most of the game, but after watching my cousin beat it from start to finish over a long weekend, I packed it away for good. And for whatever reason, I never played any games from the Mario & Luigi series... until now.
Mario & Luigi: Bowser's Inside Story was getting great reviews so I added it to my Christmas list on a whim. I received it, surprisingly, and added it to my portable gaming queue, and after forcing myself to finally beat Zelda: Spirit Tracks and read through the long Miles Edgeworth game, I finally landed on Bowser's Inside Story. Why the heck did I wait so long?
A Mass Effect film has pretty much been rumored since gamers saw the first trailer of the game years ago, and as with most popular series, the inevitable moment of the movie being announced has finally arrived. Whether it actually happens or not is still way up in the air, and Hollywood's track record with game movies isn't much help either. For every Resident Evil movie (four of them now), there are 10 ready-for-the-big-screen games that can't even get their films off the ground. Halo had Peter Jackson backing it and that was canned. David Hayter, legendary voice actor of Solid Snake and successful screenwriter can't even get enough cash to make a Metal Gear Solid film. And yet the Hitman movie is made.
The names fronting the money and penning the script are impressive though, so this might just happen, and if it does, here's my candidate list of actors.
I'll be the first to admit this review is rather ill-timed, heck, I've
already published my full review of Super Mario Galaxy 1, and Nate's
first hour of Super Mario Galaxy 2 is already up! But I had this
stored up for the right moment, and unfortunately that right moment
came and went a few weeks ago, so the new right moment is now. Better
late than never.
I loved Super Mario Galaxy, what an awesome game. I didn't even have a chance to really play it until this year, but it still astounded me, the only game on the Wii that has. I already talked about why I love the game, but here's how I started loving the game. My impressions of the game's first hour, at the time it had a lot of work to do on me. I worshiped Super Mario 64 in my early teens but could never get into Super Mario Sunshine. The game sat on my shelf for months until I finally returned it to my friend. So here was another 3D Mario game that I didn't really care about playing, but of course I was going to give it a shot when the opportunity arose.
So sorry this is late, but there is always someone out there who hasn't been exposed to Super Mario Galaxy, and here is it's first hour review, just for you.
Way back in May of 1992 for my eighth birthday, my cousins presented me with a subscription Nintendo Power. I had never received anything as cool as my own magazine in the mail before, so when the June '92 issue arrived a few days later I was in heaven. It would be another two years until I bought my own Super Nintendo, but my NES and new Nintendo Power subscription were enough for me.
I kicked off my new Magazine Nostalgia section a few weeks back with my own appearance in Nintendo Power #85, but I have a ton more to discuss. I recently semi-organized all my video game magazines of which I have hundreds, spanning from Nintendo Power, EGM, Game Players, and more. I know I won't ever be able to discuss them all, but I'd like to pretend to try, so why not cover the first one I ever owned?
Do you have any interesting magazine stories? Let us know in the comments section!
Sometimes, nostalgia has the habit of biting back. Hard. Ten years ago,
Perfect Dark was released on the Nintendo 64,
and along with The Legend of
Zelda: Majora's Mask, capped off a great system by pushing it way
past its limits. I gobbled this game up when it was released by
throwing parties in my parent's basement and putting off getting my
driver's license for another month. GoldenEye 007 was a great first-person
shooter, but we were ready for some Perfect Dark.
Ten years later, and Perfect Dark is ported to Xbox Live Arcade. I was a bit worried: how would a pre-Halo first-person shooter play against its modern day brethren? In my opinion, while GoldenEye was the console shooter breakout hit, Halo had set the standard for how they should actually play. Its control scheme is still used to this day, and imagining myself strafing with the C-buttons gives me the shivers.
For only $10 though, it was a hard bargain to pass up. Here was a game that I coughed up $59.99 + tax before I even had a job, I could easily hand over 800 Microsoft Points for a trip down memory lane. My friend Jim also bought the game, and we decided to take the journey together, playing through the single player campaign via online co-op (imagine doing that ten years ago on the Nintendo 64!). While we had both played the original, I was the more die-hard fan and had pored countless hours into my multiplayer character. We started up, with him playing as the lovely Joanna and me as the blonde no-named sister.
New Game Plus is probably one of the coolest, most obvious, and underused features in video games today. There is no better way to get me to immediately replay your game than to give me every single item, weapon, magic, and point of experience that I finished the game with at the start of the my next playthrough. Yes, it makes everything Win Button easy, but it is so very satisfying returning to the boss the gave you so much trouble the first time and one-shotting him into oblivion. New Game Plus should be a required feature of every RPG and adventure game.
For the unaware, New Game Plus means starting the game over but loading your characters from when you last beat it. You generally retain most non-story items and weapons, and keep your existing level and stats. It's generally a nice reward for conquering a game, but as we'll see, can also be used for a variety of reasons.
After a flurry of six games in just five years, there hasn't been another Onimusha game since March 2006. I understand that the series always played second fiddle to Capcom's other series, Devil May Cry, but man, Onimusha always had an awesome combination of historical inaccuracy and great hack-and-slash action.
I played and loved the four main games in the series, even the one that takes place in France with Jean Reno. The first time I ever played an Onimusha game was at my uncle's house; the only thing I knew about Onimusha: Warlords was that it played like Resident Evil and was rated Mature. This seemed to indicate to me that the game would be scary or something, but what it turned out to be was simply a blast to play. Fast action, great puzzles, a storyline with famous Japanese figureheads that I recognized, and more gore than scare. My kind of game.
This game was a long time coming, but the true evolution of the Ace Attorney series has arrived with Ace Attorney Investigations: Miles Edgeworth.
After four games of playing as a defense attorney, we finally
experience what it's like to play as a prosecutor, particularly fan
favorite Miles Edgeworth. Miles has been a staple of the series but
mostly as an antagonist turned sort-of-friend, but now we get to take
direct control of him in a series of cases surrounding a smuggling ring
and a great thief.
I've played all the previous games in the series and reviewed the last two on this site, Trials and Tribulations and Apollo Justice. While the games themselves are really long and haven't really evolved gameplay wise over the last five years, I'm still continually drawn to them year in and year out. They just have this great charm to them that not only stems from great original writing, but also the best translations in the business. A ton of effort goes into these games' stories and characters, and it shows.
So here's my review of Miles Edgeworth, in what could be the last game in the Ace Attorney series since the team has apparently moved on to a new game called Ghost Trick: Phantom Detective. I truly hope we see more from the Phoenix Wright universe one day though.