Greg Noe's reviews and writings

  • Ace Attorney Investigations: Miles Edgeworth

    ace Attorney Investigations Miles Edgeworth CoverThis game was a long time coming, but the true evolution of the Ace Attorney series has arrived with Ace Attorney Investigations: Miles Edgeworth.  After four games of playing as a defense attorney, we finally experience what it's like to play as a prosecutor, particularly fan favorite Miles Edgeworth.  Miles has been a staple of the series but mostly as an antagonist turned sort-of-friend, but now we get to take direct control of him in a series of cases surrounding a smuggling ring and a great thief.

    I've played all the previous games in the series and reviewed the last two on this site, Trials and Tribulations and Apollo Justice.  While the games themselves are really long and haven't really evolved gameplay wise over the last five years, I'm still continually drawn to them year in and year out.  They just have this great charm to them that not only stems from great original writing, but also the best translations in the business.  A ton of effort goes into these games' stories and characters, and it shows.

    So here's my review of Miles Edgeworth, in what could be the last game in the Ace Attorney series since the team has apparently moved on to a new game called Ghost Trick: Phantom Detective.  I truly hope we see more from the Phoenix Wright universe one day though.

  • Some thoughts on the Halo: Reach beta

    Halo Reach CoverI used to be a huge Halo fan.  Played 16 player LAN matches nearly every other night during college in the dorms on the original, and then stood in line at midnight to pick up my copy of Halo 2 even after we had downloaded an early leaked French version.  But even though I had loved Halo, the sequel left a bad taste in my mouth.  It was probably a combination of the totally crappy and unfinished story along with the extremely gimped pistol that just left me wishing Bungie still cared (not to mention the horrible "ohhh take it!" E3 Zanzibar video).  My brand new Xbox Live membership went virtually unused and I used my Xbox to play good games like Beyond Good and Evil.

    By the time Halo 3 rolled around, I was as unexcited for the series as ever.  Every time there's a new Halo, we always here about how there's now more polygons in a gun than in an entire soldier in the last game. Who cares?  Well, I ended up playing through Halo 3 with a friend and I enjoyed it for what it was, a decent ending to a tumultous series.  Here I was, a guy who had beaten the first Halo over five times including on Legendary, and I was giving Halo 3 a seven out of ten.  What had happened in to this series?

  • My brush with fame in Nintendo Power

    Nintendo Power 85 CoverToday's my birthday so I thought I'd build my ego up a bit and tell the world how I was once featured in Nintendo Power magazine.  No, I wasn't one of those dopey kids holding his Game Boy in a ziploc bag in front of Niagara Falls (though I did submit one just like that, sad). And no, I never had the pleasure of winning one of their contests to be featured as a background extra on the show Seaquest DSV (worst contest ever?).

    No, I won an Arena Challenge.  I was featured on their high score list.  There was my name, in lights and on glossy paper: Greg Noe.

    Everyone, quickly grab Nintendo Power issue number 85 page 93 and read on...

  • A half hour of Heavy Rain

    Heavy Rain CoverI recently had the chance to sit down and play some Heavy Rain while my brother-in-law (who had already beaten the game) provided some running commentary.  Heavy Rain is one of a handful of games on the PlayStation 3 that makes me jealous of those who own one. In 2007, I played the first hour of Indigo Prophecy (the fourth first hour review ever!), also be developer Quantic Dream.  I really enjoyed it and went on to beat the game within a few days.  While the game had plenty of flaws, I thought it was still a fun experience that brought me on a slightly hilly ride of emotions (that basement level in the precinct was so creepy!).

    Without knowing anything about Heavy Rain I wanted to play it.  I guess that's the most any developer could ask for, Heavy Rain isn't a sequel to Indigo Prophecy (commonly known as Fahrenheit outside the U.S.), it's not even on the same set of consoles, but I still counted down the weeks until it would arrive.

    Heavy Rain's arrival came and went though and it wasn't until last weekend that I finally sat down and played it.  I wish I could have set aside a solid hour along with a notepad or voice recorder to do a proper first hour review, but alas, sometimes you just take an opportunity when given it.

  • The Saboteur

    Saboteur CoverA few months ago I reviewed the first hour of Mercenaries: Playground of Destruction.  I enjoyed it, but had issues with the controls which really hampered my experience.  Fast forward to... now, and I'm about to tackle Pandemic Studio's final game, The Saboteur.  It's disappointing when a studio is closed down, and definitely scary considering EA bought them out at the same time as they did BioWare (can you imagine EA shutting them down?).  While I never really played any of Pandemic's games, the Mercenaries and Destroy All Humans series were always popular, sad to see them go.

    Anyways, the game!  You came here for some World War II open world action set in Paris, right?  Well, this is what you're going to get.  The Saboteur was released late last year on the Xbox 360, PlayStation 3, and Windows, and has you killing lots and lots of Nazis.  Everyone hates Nazis, and The Saboteur features a ton of different ways to execute that hate into physical violence.

    There's more to this game than just beating up baddies, but a city to save by raising their morale and will to fight.  If you're looking for a World War II game that isn't a derivative first person shooter, well this might be it.  Let's get into the first hour of The Saboteur.

  • Five great indie games at your own price

    There's an absolutely stunning deal running right now that can net you five great indie games for whatever price you want to pay.  Similar to the pay what you want World of Goo deal that was running last year, the Humble Indie Bundle can be grabbed for as much as you feel like handing over.  They even allow you to split your contribution up between the developers, the Electronic Frontier Foundation, and the Child's Play charity. All great programs that do good work and need money.

    World of Goo is honestly worth the $20 I originally paid for it (plus the $3 I tossed to them last year during their promotion), so go get that game. GO! The other games are Aquaria, Gish, Lugara, and Penumbra Overture.  While I know next to nothing about these titles, supporting the independent developer is always a great cause.  The best part: all the games are available for Windows, Mac, and Linux and are DRM free. No excuses now!

    Buy the Humble Indie Bundle, it's running for six more days!

  • Retiring my Nintendo DS Phat

    ds ConsoleIt's been four years since I received what is probably the best handheld system of all time, the Nintendo DS.  My original DS was the red one that came packed in with Mario Kart DS.  Even though I was obsessed with Mario Kart on the GBA, I only played it on the DS once.  No explanation for that one.

    I love this system because it's truly a portable fan's dream, not to mention all the awesome and innovative games available for it.  The best feature of the DS is that you simply close it to put it in standby and open it to start playing right away.  It's like a laptop but works super fast and never fails to come back.  Battery life can last for days with it in standby meaning you can close it up at night and then resume right away in the morning.  There has been many-a-time where I fell asleep playing the latest Ace Attorney game in bed, and the DS fell to the ground and closed on itself.  No need to even save the game!

  • Assassin's Creed II

    Assassins Creed 2 CoverA few years ago, I had to opportunity to borrow an Xbox 360 along with a bunch of games when my friend was out of the country. Assassin's Creed was one of them, and while I was more or less satisfied after the first hour, the entire game left a lot to be desired.  I found it incredibly repetitive and full of crappy A.I. while lacking any kind of story framework.  It had its moments, like finding the lookout points around the city along with some beautiful graphics, but the game left a foul taste in my mouth.

    Fast forward more than two years later and this time Assassin's Creed II has fallen into my lap.  Everyone was raving about how much Ubisoft had improved the game over the original, but then again all those same people had lavished praise on the first one.  I'm not one to judge a game without giving it a try though, so here we are for another go around with the first hour of Assassin's Creed II.

    For a quick introduction, the Assassin's Creed series is all about third-person parkour in the past.  You play as an assassin who runs around the city doing what assassins do: finding out information about their target and then taking them out.  The first game took place in the Holy Land in the 12th century whereas the sequel is set in Italy during their Renaissance in the 15th century.

    Warning: Do not buy this game for Windows as Ubisoft wrapped Assassin's Creed II in some of the most awful DRM anyone could ever imagine: a required, persistent internet connection for a single player game.  Avoid this at all costs, don't buy it and don't pirate it for Windows.  Do not give Ubisoft any reason to justify what they did.  Two years ago, Ubisoft released Prince of Persia without any DRM whatsoever, ask them to return to those days.

  • The Famitsu 40/40 List: A Review

    Metal Gear Solid Peace Walker CoverOver the last 24 years, popular Japanese gaming magazine Famitsu has awarded 14 perfect scores.  For Famitsu magazine, a game review's final score is actually two to four total scores assigned by a collection of reviewers.  Technically, there's no such thing as a 40/40 score, but four 10/10's.  But gamers love numbers, and we love comparing one game's numbers to another game's numbers, so the 40/40 perfect score list is a great way for fanboys to scoff or gyrate in anticipation.

    Outside of the country, Famitsu is the ultimate barometer of what Japan thinks of a particular game.  Famitsu scores are thrown about in headlines and rattled around in forum discussions, but you almost never hear why a score was awarded one number instead of the next.  This is undoubtedly because of the language barrier between Japan and the rest of the world, but also because numbers are easy for everyone to understand and the fact that Famitsu editors give their reviewers about 100 characters to explain what they thought about a game.

    While I'm not personally a big fan of a game review's score (I'd much rather read the why and how), the Famitsu perfect score list is an intriguing specimen.  The eighth game in two years just garnered the spotlight: Metal Gear Solid: Peace Walker, but let's start at the beginning.

  • Mass Effect 2: Kasumi's Stolen Memory

    Mass Effect 2 CoverKasumi's Stolen Memory is the first major paid downloadable content available for Mass Effect 2.  It was released earlier this month after a slew of "free" content for those who bought the game new (I'll eventually go back and review each of the major DLC's including Zaeed and the Firewalker pack).  For 560 Microsoft Points ($7 USD) you can recruit a new crew member, play a new loyalty mission, get a new SMG and casual outfit, and satisfy your curiosity of what happened to a bunch of famous relics on Earth.

    This is almost less of a review, and more of a walkthrough of the actual content, but it's a fun way to describe all the new stuff packed into the DLC.  My recommendation is that Stolen Memory is a really great piece of content and is worth its purchase price for big fans of the series, but probably not worth it if you've already moved on completely.  Here's my review of Kasumi's Stolen Memory, played as a renegade female Shepard.

Syndicate content