Beyond the First Hour Reviews

Game reviews as I beat them, so there will be a balance of both new and old games reviewed. I review the basics of the game and deliver a final score.

  • Trauma Center: Under the Knife 2

    Beyond the First Hour Review

    Trauma Center: Under the Knife 2 CoverTrauma Center: Under the Knife 2 is the direct sequel to one of my favorite Nintendo DS games Before I played the original Trauma Center, I had never understood the real appeal of the DS. That game, along with Kirby Canvas Curse, demonstrated what the system was really capable of and how much fun it could be. So when the sequel was released, I put it at the top of my list to play. I actually beat this game about two months ago, but things have been pretty busy so I haven't been able to write the review until now.

    The Trauma Center series pits you as a highly skilled surgeon working for Caduceus, a well funded research facility. The games are highly linear, with tons of text, so if you're looking for a straight surgery simulator, you'll have to wade through a lot of cruft to get to it. If you can put up with much too serious characters in contrived situations, then you will be rewarded with excellent and difficult gameplay. Let's get to my review of Trauma Center 2.

  • Pikmin

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    Pikmin CoverPikmin is the brainchild of Shigeru Miyamoto, released for the GameCube in 2001. It's a real-time strategy game starring a horde of plant creatures and a tiny space traveler. You control Captain Olimar directly, leading around the mini pikmin that come in three different colors. The goal is to collect 30 ship parts in 30 days. Now I am generally annoyed by timed games, but I finished it on about my 20th day with every piece, so don't feel rushed for time. The pikmin serve as Olimar's willing slaves as they carry each piece back to his ship while sacrificing their lives in front of giant ladybugs and fire breathing snouts. It's kind of sad when you think about it. Well, can't dawdle on that too much. Pikmin 2 was also released for the GameCube and Pikmin 3 is announced for the Wii. Olimar rolls on with his minions in tow.

  • Mother 3

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    Mother 3 CoverMother 3 is the sequel to the Super Nintendo RPG, Earthbound. It was released in 2006, but only in Japan. Being the successor to such a popular game, and no hope in sight of Nintendo of America releasing it, fans took it upon themselves to translate it. It took a few years, but the team released their translation patch in October and fans of the series, like me, pounced on it. I won't say I tore through the game, but I definitely dropped all other games to play it.

    I was a big fan of Earthbound, so playing this was a no-brainer. It's just unfortunate that fans had to rely on an unofficial translation to play it. No one really knows what Nintendo of America's reasons were for not releasing an English language version, but honestly, they missed their opportunity. This game is brilliant, including the translation. Let's get to the meat. All scores are out of 10.

    For a review on just the first hour, check out my Mother 3 review at The First Hour.

  • Spore

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    Spore CoverSpore was released a few months ago to much hype and anticipation. It was the game to end all simulators, featuring gameplay from the individual cell level to the entire universe. Will Wright and crew demoed the game more than two and a half years ago in what seemed to be a ready to release state. But the game would be delayed, and delayed, and delayed again, leading us to a September 2008 release. Spore was my must play game of the year, and play it I did. Was it everything it was supposed to be cracked up to be? Definitely not. Was it a disappointment in my eyes? Definitely yes. Please Greg, tell us why.

  • Ico

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    Ico CoverIco is an adventure game in the greatest sense of the word. It was released on the PlayStation 2 back in 2001 and has a decent fanbase, helped by a sort of spiritual prequel in Shadow of the Colossus released in 2005. Ico is considered a prime example of video games being art, with many pointing at its stylistic graphics, lack of interface, and engrossing story as highlights. The game sold best in Europe, part of which I attribute to bad box-art syndrome. Check out the Japanese/European cover in the infobox, and here's the North American cover. I honestly don't know who approves this crap.

    For my review on just the first hour, please see my Ico review at The First Hour.

  • Hotel Dusk: Room 215

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    Hotel Dusk: Room 215 CoverHotel Dusk: Room 215 is a point and click adventure game for the Nintendo DS. I reviewed the first hour of the game a few months ago and awarded the game a 4 out of 10 for its never-ending dialogue and slow gameplay. But that's just one hour of 30, how will the complete package turn out? Note the scores are out of 10.

    For my review on just the first hour, please see my Hotel Dusk: Room 215 review at The First Hour.

  • Ninja Gaiden Dragon Sword

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    Ninja Gaiden Dragon Sword CoverNinja Gaiden Dragon Sword is a new action game for the Nintendo DS. It features 3D graphics with pre-rendered backgrounds and the story is set six months after the events in Ninja Gaiden for the Xbox. I recently posted my first hour review of Ninja Gaiden and Ninja Gaiden and was inspired to try out the newest offering in the series. This was an excellent decision because Dragon Sword was a great game and plays perfectly on the Nintendo DS. Read on for the full review, but note, Ninja Gaiden Dragon Sword is not to be confused with Ninja Gaiden II: The Dark Sword of Chaos for the NES or Ninja Gaiden II for the Xbox 360.

  • Rune Factory: A Fantasy Harvest Moon

    Beyond the First Hour Review

    Rune Factory: A Fantasy Harvest Moon CoverRune Factory is the "Harvest Moon with swords." This is still the craziest thing I have ever heard and I just beat the stinking game! If you would have told me 10 years ago that the Harvest Moon game I loved would one day feature swords and magic and monsters and bosses, I would have thought that was pretty crazy. Of course, the series has evolved a lot since that first game and Rune Factory is just the latest one off that Natsume has been experimenting with the last few years. I think they were successful with a fantasy Harvest Moon though, but there are some problems. Let's just get right into the good and the bad.

  • Yoshi's Island DS

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    Yoshi's Island ds CoverYoshi's Island DS is the sequel to the greatest 2D platformer of all time, Super Mario World 2: Yoshi's Island. In my mind, this is a super tall order for the game to live up to, and unfortunately it doesn't, but the DS sequel is still a great game on its own and is definitely one of the best platformers on the system. If you've played the original you will be right at home with Yoshi's Island DS, as the basic gameplay is exactly the same as it was 13 years ago. This is a good thing but they also spent some time adding a few things here and there.

    And maybe it's just me, but this game is hard, harder than the original. Especially if you plan to collect all the points in each level, which I did a few years back for the SNES game, and am currently attempting now for Yoshi's Island DS. Let's just say I need to wear a wrist strap so I don't chuck my DS across the room. Let's get to the review.

  • Geometry Wars: Galaxies

    Beyond the First Hour Review

    Geometry Wars Galaxies CoverGeometry Wars: Galaxies is a multi-directional shooter and in my opinion, the ultimate descendant of the classic arcade game, Asteroids. This is a full retail game that expands on Geometry Wars and Retro Evolved that appeared as bonus games and on Xbox Live Arcade. It was released on the Nintendo DS and the Wii, and I played it for the DS. There are a ton of levels and there is so much more variety than just the familiar giant box with enemies appearing from the corner. I was really impressed when I encountered my first really small level and was forced to basically hole up in a corner and defend myself for a few minutes.

    For those unfamiliar with the series or the concept of an Asteroids clone/descendant, it's basically you against the universe in increasingly overwhelming odds. You pilot one small ship and more and more bad guys appear constantly. The enemies are color-coded and distinctly shaped, so you always have an idea how some will act and react to you. Some just float around aimlessly, others rocket at you at incredible speed kamikaze style. There are a lot of new additions from the original that make this a worthwhile playing experience.

  • Professor Layton and the Curious Village

    Beyond the First Hour Review

    Professor Layton and the Curious Village CoverProfessor Layton and the Curious Village is a Nintendo DS point and click adventure puzzle game. The game features 135 brain-busting puzzles that will seriously give you a headache by the game's end, but it is an incredibly rewarding experience beating them all. In between all the puzzles is a somewhat interesting story about Professor Layton and his young apprentice, Luke, exploring the village of St. Mystere and uncovering its many secrets. There's a wide cast of characters and all the art and backgrounds are hand-drawn and looks really great. There's even some voice acting thrown in that's actually good, but the real star in Professor Layton are the puzzles.

    Within the curious village, residents will constantly offer you challenging puzzles to tackle, and clicking on certain items also triggers a puzzle from either the Professor or Luke. The puzzles range from 30 second quickies using pattern and object recognition to 30 minute Tylenol-taking nasties using advanced techniques such as shortest path, eight queens, playing card probability, and moving one giant block through a mess of smaller ones. Since there are so many puzzles, there is a ton of variety and only a few "repeats with new conditions."

    None of this probably makes any sense, so let me just get to my review.

  • Drawn to Life

    Beyond the First Hour Review

    Drawn to Life CoverDrawn to Life is a Nintendo DS game that takes platformers a step forward by allowing you to draw your own character among many other objects throughout the game. It also takes platformers two steps back with its awful gameplay. Before I rip into the game though, let's take a look at the product as a whole. Drawn to Life was released in September of last year and really advertised itself as a game that would allow for so much more creativity in a genre rather lacking lately. The game is targeted for children, but I'll brave anything if it interests me, and Drawn to Life definitely did.

    Anyways, awful is a rather strong word but while I'm playing a game, I'm constantly thinking about its current overall score and how it's doing in the individual categories. Drawn to Life started at around a seven (a nice number, giving the game the benefit of the doubt that it is above average), drawing your own character was kind of cool, and I put a lot of work into it because I knew I'd be staring at "me" for the next few hours. Then the real game starts, and we're faced with an empty village and a whole bunch of villagers to rescue. This got me really excited because last year I played Dragon Quest Heroes: Rocket Slime, a truly stellar title that also focused on expanding a town and opening up new things as the game progresses. So I might have bumped up Drawn to Life to an eight at that point for its potential. However, the first platforming stage begins, and I was instantly able to recognize that this game is going to be painful, I'll get more into this during the gameplay portion. Between platforming levels, you wander around town doing other painfully boring stuff, more on this below during my story review. Overall, it's a constant back and forth between crap gameplay and crap story, ending in my biggest "WTF?" moment of the year.

    Enough of this, straight to the scores out of 10.

  • Lego Star Wars: The Complete Saga

    Beyond the First Hour Review

    Lego Star Wars: The Complete Saga CoverLego Star Wars: The Complete Saga is the combination of the first two Lego Star Wars games (The Video Game and Original Trilogy) in what is an obvious attempt to sell more copies of the games and reach that same Star Wars audience that will only buy the DVDs when they're all available in one, giant box set. So basically we have all the levels from the first game, plus all the levels from the second game, plus some more (minor) stuff in case you already own the first two. I received this game for the Nintendo DS, which is essentially my platform of choice of late, and played the heck out of it for the last week and a half. And surprisingly, I loved every minute of it.

    I'm not sure why it took so long for someone to realize that Legos are awesome, Star Wars is awesome, and video games are awesome, so why not put them all together. But it finally happened a few years ago and it was like my childhood fantasies were coming together for one last amazing adventure. Somehow though, I never played the first one (Episodes I-III) but got the chance to play The Original Trilogy (Episodes IV-VI). I thought the game was fun but short. The Complete Saga has allowed me to play the first game and replay the second, giving me a much more satisfying experience. It took me a solid 21.5 hours to achieve 100% completion and I'm a little sad to say goodbye. Thankfully though, Lego Indiana Jones and Lego Batman are only a few months away... Now let's get to the review!

  • Phoenix Wright: Ace Attorney - Trials and Tribulations

    Beyond the First Hour Review

    Phoenix Wright: Ace Attorney - Trials and Tribulations CoverPhoenix Wright: Ace Attorney - Trials and Tribulations (longest game title ever?) is the final game in the Phoenix Wright trilogy, a series of defense attorney games for the Nintendo DS. If you are unfamiliar with the series, you will probably be stunned by the following description: You play as the young attorney, Phoenix Wright, in a justice system where your clients are presumed guilty until proven innocent. You are accompanied by a young woman who can channel dead spirits and murder cases are brought to court the day after the crime was committed. And finally, finger pointing and yelling "OBJECTION!" is your most powerful court room ally.

    Ace Attorney games are broken up into two types of gameplay: the first is the actual court room, where you will argue with the prosecutor and cross-examine the incessantly lying witnesses until they crack. The second gameplay type is the on-site investigation. Phoenix Wright himself will head out to the scene of the crime (though often crimes follow him almost like he's Angela Lansbury) and perform investigations, interview witnesses and suspects, and gather evidence. If you haven't figured it out already, this game has a LOT of text. This game is so demanding on your A button I thought mine would fall out by the end. Trials and Tribulations is driven by its story, and it assumes you have played the other two when it comes to the characters and events. You don't need to have completed the previous games to beat Phoenix Wright 3, but it will be a much more satisfying experience if you have.

    My category reviews should describe the game well, so read on for the scores which are out of 10.

  • Mass Effect

    Beyond the First Hour Review

    Mass Effect CoverMass Effect was my "must-play" game of 2007. Alas, it wasn't until 2008 that I finally got to play it. And play it I did: nearly 40 hours of gaming in 10 days is probably the most gaming I've done since Final Fantasy VIII was released (or any period of time that I played World of Warcraft). The game is not perfect, but I was engrossed the entire time and the game kept throwing surprises at me around every turn. I went in thinking I understood the game and thought I could play it the way I wanted to play it. Instead, Mass Effect played me like it was my first time saving the universe. I came out extremely satisfied and wanted to start it over again right away.

    For my review on just the first hour, please see my Mass Effect review at The First Hour.

    Bioware's epic is a combination of role-playing game and third-person shooter. Think of the best things Knights of the Old Republic has to offer and carefully mesh it with the best features of Gears of War, and you will have Mass Effect. However, the game is much more action-oriented than Knights but isn't as demanding as Gears, it really finds a perfect balance between the two that makes you wonder how they pulled it off. Geez, I don't know how I can go on without going into too much detail, so let's get right to the specifics!

  • Final Fantasy XII: Revenant Wings

    Beyond the First Hour Review

    Final Fantasy XII: Revenant Wings CoverFinal Fantasy XII: Revenant Wings is the direct sequel to Final Fantasy XII for the Nintendo DS. It was released late last year and was the first game I received for Christmas and thus the first game I decided to play through. Revenant Wings is essentially a real-time strategy game on the small screen, something that is not attempted very often and especially not from a company like Square Enix. They do have plenty of experience with strategy games like Final Fantasy Tactics, but surprisingly the game does not play like that at all. It's much more focused on split second decisions and fast action.

    The game brings back most of the main characters from Final Fantasy XII and also integrates a few gameplay elements from its big brother. The game is also long, clocking in at around 40 hours depending on how many extra levels you want to play. This is pretty typical for a Final Fantasy game, but it seemed really long for a portable title! Thankfully though, the game is designed to be digested in small chunks, so it still works very well as a portable game. Here's the review for Final Fantasy XII: Revenant Wings (from now on this game will be called Revenant Wings and the PS2 original will be called Final Fantasy XII).

  • Halo 3

    Beyond the First Hour Review

    Halo 3 CoverHalo 3 probably doesn't need much introduction, being one of the most hyped game of the year and the climax to one of the most popular series ever. For the unaware, Halo 3 is a first person shooter putting you in the role of Master Chief, a super soldier in super armor. The game focuses on fast action and throws hordes of enemies at you. Halo 3 also features a variety of vehicles that are actually fun to drive and add substantially to the gameplay. Let's just get straight to the review.

  • Gears of War

    Beyond the First Hour Review

    Gears of war CoverGears of War is a third-person shooter for the Xbox 360 and was the original poster child for Epic's new Unreal Engine 3. It's a gritty look on a post alien-ravaged Earth and its main feature is many very large linebackers hiding behind stuff and shooting guns wildly. That's my one sentence summing up, but this game is actually deeper than it seems to be. The cover system, while not completely original, is what all the combat and gameplay is built around. The game punishes you severely for run-and-gun style of play and forces you to be patient in a world of chainsaws and spiked grenades. Gears of War sold very well, but it was not until this last month that I got to play through it completely, and that I did (twice). Now let's get right into my review.

  • Assassin's Creed

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    Assassins Creed CoverAssassin's Creed is the newest action-adventure game from Ubisoft. Since it was released about a month ago it has seen pretty good reviews and has become the fastest selling new IP since 2002 (The Getaway, seriously??). I can't argue with facts but I can't believe how many unbelievable scores this game has gotten: a 10 from Games Radar, a 9.5 from Game Informer, and 37/40 from Famitsu are just a few scores that make me go "WTF?"

    For my review on just the first hour, please see my Assassin's Creed review at The First Hour.

    Before I defend myself and get into why this game is both incredibly awesome and incredibly horrible at the same time, let's have a little more history. Assassin's Creed is in the same vain as the recent Prince of Persia trilogy, you can run up walls, kill bad guys with your sword, and basically just do cool acrobatics. Ubisoft made a good decision giving the Prince a break and trying something a little different. Breaking away from the Prince of Persia games, Assassin's Creed gives you a giant sandbox to play around with in three giant 12th century cities. Jerusalem, Acre, and Damascus are rendered beautifully and you can tell were created meticulously and carefully. The main character, Altair, is basically a white-clad ninja in the Holy Land, so it seems like it would be really fun to dive into his stealth-killing world. What could possibly go wrong?

  • Call of Duty 4: Modern Warfare

    Beyond the First Hour Review

    Call of Duty 4: Modern Warfare CoverI've recently had the opportunity to borrow a friend's Xbox 360 and five select games. I played the first hour of all five of those for my first hour review site, and ended up playing Call of Duty 4: Modern Warfare last. I did not stop playing until 3 am last night when I finished it. I simply could not put the game down.

    I missed out on Call of Duty 1, 2, and 3, so it was kind of a wonder that I was even interested in playing this game in the first place. I gave it a chance however, and I loved it. The previous installments of Call of Duty have all taken place during World War II, which I think has been done to death. Infinity Ward instead made the correct decision to set Call of Duty 4 in our own turbulent, modern day Middle East. This makes for an ultra high-action, technology driven war experience. And this is very fun. I'm not sure how else to describe this game without creeping in on what I want to say later, so let's just get right down to it.

    For my review on just the first hour, please see my Call of Duty 4 review at The First Hour.

  • Psychonauts

    Beyond the First Hour Review

    Psychonauts CoverWell, it's been over a month since I beat a game, this is pretty typical the last couple of years but since I started this particular review site, it's only brought it to my attention more. I recently reviewed the first hour of Psychonauts (actually just on Monday, three days ago!) and I could not put the game down. It may have been a month since I finished a game but it's been seemingly years since I enjoyed a longer game this much. Psychonauts actually came out in 2005 and I've had it in the back of my mind ever since, and just now I realize how stupid I am for not playing it until now. The game is simply a very funny, highly original platformer. Everything comes together in a perfect storm of awesomeness for 20 hours, and at the end, you come away very satisfied.

    That's enough introduction, I'll let the categories speak for themselves. All the scores are out of 10.

    For my longer review on just the first hour, please see my Psychonauts review at The First Hour.

  • The Legend of Zelda: Phantom Hourglass

    Beyond the First Hour Review

    The Legend of Zelda: Phantom Hourglass CoverThe Legend of Zelda: Phantom Hourglass is a recent Nintendo DS release and the direct sequel to Wind Waker. It features cel-shaded graphics and complete control using the stylus, pressing buttons is entirely optional and you can only use them for shortcut keys anyway, no controlling Link. This probably makes Phantom Hourglass the most unique Zelda game in terms of control (even considering Twilight Princess), but other than that it is a pretty standard Zelda affair.

    Phantom Hourglass picks up where Wind Waker left off, with you and Tetra sailing the high seas. Of course, something bad happens and we basically get a repeat of the opening of Link's Awakening (a game I always considered to be sort of a sequel to Wind Waker even though they were made 10 years apart with probably no intention of relating to each other). Anyways, the game focuses on exploring the four quadrants of ocean on a treasure hunter ship and saving your girlfriend. Treasure and women is usually a good combination and Wind Waker doesn't disappoint. There is a surprisingly amount of repetitiveness, however, as the game forces you to repeat a particular dungeon something like five or six times over the course of the game. This is the only part in which the Phantom Hourglass actually has any meaning and it just feels a little rushed and slopped together in this sense. Anyways, time for some scores out of 10.

  • Portal

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    Portal CoverPortal is a puzzle first-person shooter recently released as part of Valve's The Orange Box. Also in this long awaited package is Team Fortress 2 and Half-Life 2: Episode Two. It also includes the original Half-Life 2 and Episode One, so basically this is the perfect purchase for someone looking to get into this great series. Portal was just released this week but I had the foresight of playing it right away from the recommendations of a couple of co-workers (direct quotes: "game of the year," "funniest game ever," "best character ever"). It was a great experience as I will soon describe.

    But how about a quick explanation of what this game is all about! Basically, you're a woman in a research facility, experimenting with the new portal gun. This gun can shoot two different portals, a blue one and an orange one. These portals are then connected so if you walk into the blue portal you'll come out the orange portal and vice-versa. This makes for a complex but enjoyable gaming experience as you can walk through one portal and fall out the other side if it's on the ceiling. Even more fun is the momentum you can build up by placing a portal on the floor a couple levels below you and then jumping down into it from above. Your momentum carries over from the fall and you'll come hurtling out the other portal! Very fun stuff! The portals also allow you to see yourself through the portal if they're positioned properly, making for a disorienting experience. Not a bad disorienting though. Time for some scores out of 10!

    For my longer review on just the first hour, please see my Portal review at The First Hour.

  • Kirby: Canvas Curse

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    Kirby Canvas Curse CoverKirby: Canvas Curse was one of those early Nintendo DS games that really showed off what the system could do and what happened when good developers took the time to take advantage of the DS's unique capabilities. Typical Kirby games have you basically playing a platformer, fun, but unoriginal and done to death. Kirby: Canvas Curse takes all direct control of Kirby out of your hands, instead, you draw lines on the screen to act as a path for Kirby, and the poke him along with the stylus to get him to roll along on your lines. It sounds simple, and maybe awkward, but it simply works. You can get Kirby rolling really fast and then launch him off one of your line ramps into an enemy, or make him do loops, or even scale walls with near vertical strokes. This is also one of the deepest Kirby games to date, even beating out Kirby Super Star in terms of number of things to do. The game encourages you to replay levels many times to collect more medals - to buy more stuff. The neat thing is the levels are usually different than the last time you played them, offering enough variety to keep the fun going for a while. Now for some scores out of 10.

  • Castlevania: Harmony of Dissonance

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    Castlevania Harmony of Dissonance CoverThe first game in my new review series is Castlevania: Harmony of Dissonance. The second Game Boy Advance Castlevania game and the third with Metroidvania style of gameplay (the first being Symphony of the Night, which I reviewed on The First Hour a week ago). The game was released in 2002 and then re-released again in the Castlevania Double Pack to reach a larger audience (as the first release of this game and the next had rather small releases). This is how I was able to play it for the first time, and being a huge fan of this style of gameplay, was very excited to play it. Let's see at how it panned out, all scores are out of 10.

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