Full game reviews as we beat them, there will be a balance of both new and old games reviewed. We review the basics of the game and deliver scores in a few categories and an overall score out of 10.
The whole “play the first hour of a video game and determine from that whether I’d keep playing” concept has its flaws, it’s certainly not perfect. Some great first hours fall short over time, and others give a bad first impression that they (sometimes) unknowingly recover from later on. But other times the first impression is right on, Infamous is one of those games.
I had a great time with the first 60 minutes of Infamous, the gameplay was fast-paced and just felt.. right. Plus, I’m always looking for sandbox games that pull off the action genre better than Grand Theft Auto IV (ugh). The Saboteur had similar first hour pedigree, and was also a great success in the end, so I had quite high hopes for Infamous.
You can probably tell by my praise that I enjoyed the game, so if you care to read on why I enjoyed it, well, here you go. My full review of Infamous for the PlayStation 3.
A year ago I published my full review of Portal 2. I guess you could say it wasn't exactly complete since I never touched the co-op portion of it, but finding time to sit down and play a video game with another human being for a few hours is pretty difficult for me, so sacrfices had to be made. But last weekend, I had the opportunity to sit down with Steve and our gaming PCs for about 10 hours, and time for Portal 2 co-op was finally realized.
Portal 2's co-op is pretty fantastic in that it is a completely different experience than the single player, in every aspect. The story is different, the characters are new, and the puzzles are two-player required. While many games that feature co-op, if they even bother, just toss both players together in the single player campaign, that would have been disastrous with a puzzler like Portal 2. So major props to Valve for developing this campaign, just for us.
This really isn't a proper review, but I wanted to present both Steve and mine opinions about just the cooperative portion of Portal 2. Enjoy, and give it a try if you find a few hours with a friend.
The Blackwell series hasn’t changed a lot over four games released across five years. The screen resolution and accompanying art still seems reminiscent of 1990s adventure games, the point and click gameplay is also rooted in the classics, and the story is still well polished and very entertaining. But none of this at all is a bad thing, it enables indie developer Wadjet Eye Games to release quality games at a manageable pace.
And I have certainly had it well off the last few months having just discovered the Blackwell series. Four games that I almost instantly fell in love with at my fingertips! But now that they’re done, I find myself playing the waiting game like the rest of the fans. Much like when I caught up with the A Song of Ice and Fire book series in 2008 or The Wheel of Time in 2007, waiting really can be the hardest part.
So I present my review for Blackwell Deception. You can also read my reviews for The Blackwell Legacy, Blackwell Unbound, and Blackwell Convergence, or just play the games. They’re great.
I wasn't planning on writing about Temple Run orginally. It's a 3D auto-running game where you swipe the screen of your phone or tablet to avoid obstacles. It's free and supported by micro-transcations. Basically a list of things I should find really wrong with a video game. But if I ever spent the time to wonder what mobile game I was playing in April and May 2012, without this review, I may never have the answer.
So yes, I've been rather addicted to this simple run-and-avoid-obstacles game. From the graphics on the title screen I gather you're making off with some idol from some cursed ruins and then a couple of devil monkeys start chasing after you. There's really no other lore to go on, and when you start unlocking different characters later on like a geisha and football player, all logic goes out the window. But that doesn't really matter because you're in a desperate struggle for points.
My Club Nintendo coins are finally going to good use, now that I can exchange them for games instead of cheap memorabilia. Fluidity was well worth zero dollars. And last month, I checked out Art Style: Cubello and found an interesting puzzle/lightgun hybrid.
Another month, another Art Style game to grab from the Club. Pictobits (called Picopict in other territories) is my fourth from the series, all of them quite different from one another. Of the four, Pictobits is the closest to a traditional puzzle game, falling blocks and all. As someone who tends to burn out quickly on those competitive block-movers, I kept my expectations low.
But Pictobits surprised me. It gets frantic, no doubt, but the bite-size challenges and uncommon variety pulled me over the speedbumps in the difficulty curve. The retro Nintendo style didn't hurt, either.
I never quite bought into the whole Achievements deal this generation. It's nice to have a (rather arbitrary) tally of "gamerness" on record, and I do like to occasionally check my friends' progress. But the achievements themselves tend to make a goal out of lengthy tedium, a checklist asking the player to kill X enemies using Y weapon, in a way that mimics the worst parts of grind-dependent MMOs. It's far from the creative metagame that I'd hoped would evolve through the generation.
As a result, my PSN trophy list accounted for 65 games long but lacked a platinum trophy. I had ambitions to 100% my very first PS3 game, Uncharted 2, until I saw that the majority of the trophies were based on finding "treasures" in the game, essentially an overgrown pixel hunt. I don't regret giving up that chase shortly after it began, and it kind of soured me on trophies in general. Still, there has always been this nagging feeling that, having played so many PS3 games, I should get one platinum trophy before the next generation arrives. Some people aspire to run one marathon in their lives. I figured I should have one pointless digital knickknack.
Now I have one. It's a bit underwhelming, actually. Maybe that's because it only took about fifteen hours of game time to achieve. Or maybe it's because Rayman Origins is fun enough that, even if the game lacked trophies, I would have finished all the requirements anyway.
All good things must come to an end: I just finished the first Kairosoft game I would call bad. I’ve played a few Kairosoft sims that were unbalanced or boring, but never both. Epic Astro Story is the official low bar among a great series of games that range from training a soccer team to running a game design studio.
Epic Astro Story is a space colony sim where you build up an industrial/tourism complex on an empty planet while sending out away-parties to explore the darkness around you. While traveling through caves, mountains, and deserts, your team will fight against local bad guys for the right to the land.
I’ve had great success with Kairosoft games so far, most of them have clicked really well with me and my tastes, but from the start I had issues with Epic Astro Story. Here’s my review.
Nearly two years after its initial Japanese release, and eight months after finding its way to Europe and Australia, Nintendo of America finally saw fit to grace North American Wiis with the critically acclaimed Xenoblade Chronicles (though not without a lot of pestering it would seem). Debuting at E3 2009 under the title Monado: Beginning of the World, Monolith Soft's latest immediately captured the attention of RPG-starved Wii owners with its large, open environments, colourful atmosphere, and intriguing storyline.
Probably most intriguing, however, was the gameplay. Xenoblade—its title a tribute to Monolith's flagship franchise, Xenosaga—deviates considerably from traditional JRPGs, doing away with random encounters and turn-based combat. Instead, players do battle on the very map they explore, without a transition to a battle screen, and with the ability to see enemies long in advance, as many are simply animals going about their business in the game world. Battles themselves are much more tactical, seeing players manoeuvring about the battlefield for ideal position and using abilities at advantageous times.
Never mind that I'd been craving some decent RPG action for a while, I definitely wanted to see what Xenoblade had to offer, and was more than a little disappointed when it first looked as if I wouldn't get the chance. Better late than never, I guess. At least my Wii has something to do now besides collecting dust.
In Super Smash Bros, Director Masahiro Sakurai stripped the fighting game genre of its finger-tangling combos and built a new style from the core sensation he enjoyed the most: the dynamic "ad lib" nature of the fights. It was arguably the Nintendo 64's best game. In Kirby Air Ride, Sakurai boiled down the racing game to drifting and acceleration, then layered that core with Kirby flair and garish extras. It wasn't exactly the next Smash Bros.
Now, Sakurai's "disassembly and reassembly" approach takes on the shooter in Kid Icarus: Uprising. The father of Kirby and Smash Bros has transformed a quirky NES action platformer into half corridor shooter and half third-person shooter. It's no Smash success, but it's far from Air Ride's mediocre curiosity as well.
I love the Mass Effect franchise. Mass Effect 3 is the first console game I bought new in over two years (previous new purchase was Mass Effect 2). I beat the first game six times. I’ve read the novels and comics that accompany the games. I own two Commander Shepard action figures and a mini Normandy SR2. I have a one year old son named Shepard.
So you could say with some confidence that I was really looking forward to Mass Effect 3. I made the day one Collector’s Edition purchase and popped up my first hour review of the game immediately. The game doesn’t start with as much energy as Mass Effect 2, but it’s hard to argue that there’s anything more powerful than beginning with the Reapers invading Earth.
Mass Effect 3 has received a huge amount of controversy regarding its ending. Do you know how hard it is to take two weeks to beat a game you’ve been waiting for two years while seemingly everyone on the internet is talking about its conclusion? Ugh. I’ll say right now that I certainly didn’t hate the ending, but didn’t love it either.
Now for my review on the other 99.5% of Mass Effect 3. I also have my review of the first DLC available, From Ashes.