As I reflect on Mass Effect 3 before I attempt to write its full review, I’ve been catching up on games in mobile land. Angry Birds Space and Cut the Rope: Experiments were just released, but I’ve sort of grown into a Kairosoft fanboy over the last few years so they beckon even stronger. Mega Mall Story is my latest go at their games after Pocket League Story, and it brings some new ideas to the “Story” series and merges some of their existing ones, as well.
In Mega Mall Story you run, well, a mall. In lots of ways it feels like SimTower, the Maxis published simulation where building up was just as important as fattening your wallet. But it also feels like a traditional Kairosoft title, with all the charm and number crunching seen in some of their more sportier titles, plus the layout challenge founded in Hot Springs Story.
Mega Mall Story is available for both Android and iOS for a few bucks, I played it on my HTC EVO 4G phone.
There have been only three successful basketball parody video games: NBA Jam, Michael Jordan: Chaos in the Windy City, and Make My Video: Aaron Carter's "That's How I Beat Shaq". In 2008, as an attempt to broaden the market, amateur game developers Tales of Game's Studios released Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa, more often known simply as Barkley, Shut Up and Jam: Gaiden.
Our Indie Impression column has been our own attempt at broadening our content and giving us a reason to try out those sometimes lesser known games. Barkley is a rather special case, as it was released free as basically a parody of Japanese RPGs, the NBA, and of course, Charles Barkley. Created with RPG Maker 2003 and Gamer Maker, the game undoubtedly started as a joke among friends and grew into something... bigger, to say the least.
We present our impressions of Charles Barkley's second game below, and they vary widely, much like his golf shot.
It's understandable that a hardware manufacturer like Nintendo would condemn app gaming. The company makes its fortune on dedicated video game machines and the traditional $30+ software pricing; the $1 mobile alternative is a serious threat to the viability of that strategy, especially in the handheld market. You won't see the House of Mario endorsing Angry Birds and its ilk any time soon (until it comes to 3DS, anyway).
It's a shame that a Nintendo-branded smartphone is so unlikely, because gaming's biggest name already has a series perfectly suited for the bite-size mobile market. The little known Art Style franchise on WiiWare and DSiWare emphasizes "elegant design, polished graphics, and pick-up-and-play controls." Having played the gravity-manipulating Orbient on WiiWare and cardboard-factory simulator Boxlife on DSiWare, I can definitely see the Art Style brand as a viable and profitable iPhone series.
Last month I picked up Cubello, one of the earlier Art Style games on WiiWare, from the Club Nintendo rewards program. It looks like the offspring of Tetrisphere and a Rubik's Cube got caught in a light gun game. I like it better than either of those things, though.
Let's start with a shocker: I've only ever played one Forgotten Realms videogame, and that first happened in 2012, the year of the dragon, the year of our collective undoing. That's right, no experience with Baldur's Gate or Neverwinter Nights whatsoever. Our paths just never crossed. However, the game that does get the glory is Dungeons & Dragons: Daggerdale, and it's fairly bland and forgettable. Since high school, I have read what some might consider maybe too many Drizzt Do'Urden books by R.A. Salvatore and am familiar with a couple of other works based around the shared universe, which I do enjoy.
So, when Good Old Games, a website which focuses mainly on selling old PC games, ran a “buy one Dungeons & Dragons game, get The Temple of Elemental Evil for free” I took a chance on Icewind Dale II to see what I had missed out on. Hopefully it's as exciting as those books I ate up one after the other.
Having just finished The Blackwell Legacy a few days ago, I decided to waste no time in jumping into its sequel, Blackwell Unbound. These aren’t long games by any stretch of the imagination, clocking in at just a few hours each, but they don’t waste any time spinning their wheels or forcing you through gameplay hoops that aren’t essential to the plot.
Developed by Wadjet Eye Games, Blackwell Unbound was released in 2007, less than a year after Legacy. The game tells the story of Rosa’s aunt, Lauren Blackwell, the previous medium in the family and former detective of all ghostly things.
Unbound was originally intended to just be a short flashback sequence in what is now the third game, Blackwell Convergence, but was fleshed out into a standalone title as development progresses. Let’s see if the game manages to stand on its own in the adventure gaming genre.
Would you like to own a copy of the original Kid Icarus? Here's your chance! Enter our contest for a chance to win what Nintendo is calling "3D Classics: Kid Icarus", which is the original NES Kid Icarus game enhanced with some fancy 3D for the Nintendo 3DS.
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Earlier this month, I played through the original Kid Icarus for the first time. It's a golden-age Nintendo oddity with a novel mishmash of action and RPG (novel in 1986, anyway) that provides more frustration than fun. It's okay, I guess.
But through the years, enough fans yearned for a revival of Kid Icarus that an online petition could always be found on any sizable video game forum. Unfortunately for these die-hards, Nintendo never gives its fans exactly what they want: it instead creates something new that resembles fan demands. Besides, Kid Icarus was a strange game. The only aspect of it I could see living on was the oddball Cupid Versus Eggplants theme.
Apparently Nintendo saw that too, because the new Kid Icarus: Uprising celebrates its strange heritage in a game style closer to Star Fox than a return to the original's platforming-action formula. Lifetime Kid Icarus fans are no doubt disappointed, but I couldn't be happier: the rail-shooting half of Uprising bears a strong resemblance to my 2010 Game of the Year, Sin & Punishment Star Successor, and the on-foot arena melees look no less enjoyable. Could Kid Icarus: Uprising be the 3DS's first worthy purchase of 2012?
I played a lot of point and click adventures growing up, from the Monkey Island series to King’s Quest, but I figured the genre for dead over the last decade. What a pleasant surprise to find that it’s alive, well, and kicking in the indie community. Ben There, Dan That and Time Gentleman, Please! have been covered here before, and now I’ve discovered the delightful Blackwell series.
The Blackwell Legacy is the first game in an ongoing series of point and click adventures from Wadjet Eye Games. Set in modern day New York City, the game already sets itself apart from most of the fantasy elements Lucasarts and Sierra raised the genre in, except for one thing: the main character is accompanied by a ghost.
Recently featured in our Indie Impression column, The Blackwell Legacy was well received by all participants, and knowing it was a relatively short game, I had no qualms in playing on. Here are my thoughts on The Blackwell Legacy.
In the last few years, I’ve had trouble focusing on beating games. This isn’t necessarily a bad thing, but I’ve built up such a huge backlog from Steam sales and Humble Bundles, that I was getting closer to owning more games that I hadn’t conquered that had. This was personally my big reason for green-lighting the new Indie Impression feature: it would give me an easy way to at least try out lots of games without necessarily committing even an entire hour.
Having recently featuring Cave Story+, I quickly plowed through it after finishing up my impressions. It is one of those games you hear about for years as being great, and it keeps getting re-released with newer graphics on more platforms, once Cave Story+ hit Steam the time was right.
My initial impressions were positive, viewing the game as a pretty solid Metroidvania with tight controls, let’s see if I found the rest of the game as appealing.
Today I learned that some video game genres are simply not for me. Well, I've known that for some time, I can't stand realistic racing games at all, but now I can add the so-called "real-time grand strategy" genre to that list. This is basically a fancy way of saying "real-time Civilization... grandified." The Wikipedia article reads like an economics-during-war piece with phrases like "horizontal integration", "consolidated roving army", and "pursue ultimate hegemony". Hey guys, I graduated from college six years ago.
Crusader Kings II was recently released by Paradox Interactive, a Swedish developer that specializes in the grand strategy genre. You may recognize their previous titles such as Europa Universalis or Hearts of Iron, but if you're like me, have never had the opportunity to play them. Crusader Kings II is set in medieval Europe at the turn of the last millenium. The game is decidedly for history buffs and fans of the time period.
I can't really decide if what you're about to read represents everything this site stands for, or if it reveals a total failure of the first hour review system. I'm kind of wavering between the two options, but I'll let you decide for yourself. Welcome to the age of history.