Super Ghouls 'n Ghosts is a game I knew very little about. When I was about eight years old, a few of my friends said it was "the destroyer of worlds." Not just difficult, but impossible. None of my friends could progress very far, and as an eight year old, I wanted to prove to them that I was superior. Unfortunately, none of them would lend it to me, and I never really had the money to buy it and every time I went to the video store to rent it, it was always out. I don't know if it was just that popular, or if they lost it. I'm guessing the latter.
Now, I understand that it was made in 1991 by Capcom. It’s been ported to a bunch of different gaming platforms including the PlayStation, Sega Saturn, Game Boy Advance, PlayStation 2, Xbox, PlayStation Portable and Virtual Console on the Wii.
It is the sequel to Ghosts 'n Goblins and Ghouls 'n Ghosts, and also loosely related to Demon's Crest. I've played games like Contra and got pretty far before hitting a mark that was impassable for me, even at the wee ages of nine. So I figured… how hard can this game be? Here's the first hour of Super Ghouls 'n Ghosts.
Ah, yes, the Street Fighter movie. No good phenomenon is safe from Hollywood's prying eyes, and Street Fighter was no exception. Street Fighter II was released in arcades in 1991, on consoles in 1992, and it quickly became a smash. Supremely polished with well-balanced 1v1 play, SFII jump-started the fighting game craze of the 90s, packing arcades as well as basements around the world. Capcom ultimately released 5 or so additional iterations of the game before moving on to Street Fighter Alpha and a continuation of the numbered series (along with a puzzle game, a simplified for-kids title and an outsourced 3d line).
Along with Street Fighter mania arrives the inevitable movie deal. Starring the Muscle from Brussels himself, the movie was pitched and billed as a good vs. evil tale. At this time, the Street Fighter storyline was not fully set it stone out and the screenwriters' eyes gleamed to this, taking heavy liberties with the plot arc and character backstories. It essentially took each the characters from Super Street Fighter II (minus Fei Long, who was somehow twisted into Captain Sawada). Each were then designated as either good or evil (allowing for swaps along the way) and they seemingly wrapped a story around that.
Ogre Battle: March of the Black Queen is a console strategy game initially released on the Super Nintendo and then re-released on the Sega Saturn and Sony Playstation. I guess the game is rare but I bought the Super Nintendo version at a rental store when they were going out of business for five dollars (also scored that day was Yoshi's Island). I consider myself lucky, too bad the battery has died since then. The game has seen a bunch of sequels including Ogre Battle 64, which I also own.
Decent non turn-based strategy games are tough to come by on consoles, but March of the Black Queen stands out as one of the first and best in the genre. I'm not so sure how the first hour will turn out though, as the game moves pretty slow. Well, let's just get right into it and find out. I'll be playing the Super Nintendo version.
Symphony of the Night is known by Castlevania fans as the definitive game in the series. I personally see it as the turning point from when the series went from tired and mediocre to awesome and addictive. The catch is, I had never played Symphony of the Night! I own every single portable Castlevania released for the GBA and DS (and 100% them all), but I have never played the pivotal game, until now. Did Konami have any idea what they had when they released this game (probably not)? Does the experience live up to the hype? Well, a Night virgin is about to find out.