Editorials

  • The Famitsu 40/40 List: 2011 Perfect Score Update

    Editorial

    Final Fantasy 13 2 Japanese CoverWe last checked in with Famitsu, the premier video game magazine in Japan, in April 2010, right after they had awarded Metal Gear Solid: Peace Walker a perfect score. It was Famitsu's 14th perfect score in their 20+ year history, but what really caught my eye was that half of them (7 at the time) had been given out in just three short years! Something had changed at Famitsu as it seems to difficult to imagine that there are that many more perfect games per year (even if the individual reviewer doesn't consider a 10 perfect, they're still handing out the score relative to everything else released).

    And while I was hoping this wouldn't become an annual event, in the 20 mere months since my article we add four more games to Famitsu's perfect score list: Pokemon Black and White, The Legend of Zelda: Skyward Sword, The Elder Scrolls V: Skyrim, and Final Fantasy XIII-2. I'll be honest and admit the inclusion of this particular Final Fantasy game spurred me to write this update.

    For the unaware, Famitsu assigns four reviewers to major titles, with each reviewer giving a score out of 10. A perfect score would be 40 out of 40 points totaled across four reviews. The first 40/40 review was The Legend of Zelda: Ocarina of Time in 1998, presented 12 years after the magazine's first issue. Let's have a quick word about the four new titles and update our graph.

  • Tiny text is the plan, the plan is death

    Editorial

    Dead Rising CoverIf there’s one new videogame fad I absolutely hate more than 3D anything, it has to be tiny text. I'm not sure what specifics need to be required to obtain tiny text status, but they most likely sit somewhere between squinting and extreme squinting. Over the years, text in videogames has gotten smaller and smaller, and I'm not exactly sure why. If you look back at screenshots of, say, SNES games, you'll see the font used is generally huge and spaced far apart, almost taking up one-third of the game's screen.

    No mistaking what that fly is saying in Breath of Fire, that's for sure. This font size guarantees readability. Some might say this is a little too big. However, compare this font size with that of any modern game, and it's clear which gaming generation pandered to the literate more. Either way, this is a problem, and while not every videogame suffers from it, many big name titles shockingly do.

  • 2010 Prediction Results

    Editorial

    god of war 3 CoverOn the first of the year, the writers here presented their predictions for 2010 in the video game industry. It was our first attempt at anything like this, and since we're primarily gamers first, writers second, and industry experts in a distant last, this was definitely more of an exercise in fun forecasting than put-your-money-down-now predictions.

    Well, we can't let bad predictions go forgotten and made fun of, so here we are again. We'll quickly cover what went randomly right and what went horribly wrong, but then we'll be back again on Friday for our fourth annual Game of the Year Awards.

  • Overrated Game I Played this Generation - Spore

    Editorial

    Spore CoverThis is a new series of articles I originally planned to cram all in one, but it's much easier to complain one at a time, unleashing my disgust for one popular game all at once.  I will admit this is intended to be a bit flamebaitish, but I hope it brings in some comments!

    Spore is back in the news after the completely uninspired named Darkspore was announced as some sort of multiplayer action title.  I really don't know anything about the new game, but it did remind me how much I loathed my original Spore experience.

    I could go on again about how Spore was one of my most anticipated games ever and how much it let me down, but I'd rather talk about what appears to be my disconnect from the rest of the video game review industry.  The game has a Metacritic score of 8.4 aggregated from 75 reviews while I gave Spore a 5 out of 10.  Two reviewers gave it a perfect score (including my personal much-hated G4TV) and there were only five sites that gave it a score under 70 (including Destructoid which I seem to line up with more often than not).  Spore was an uber-hyped, blockbuster game published by Electronic Arts and devised by the mastermind of Will Wright; were reviewers afraid to trash the game or did they honestly like it?  And if they liked it... what happened to me?

  • Building a Better Game Review

    Editorial

    Few things in the gaming world are as controvertial as game reviews themselves.  Fanboys and fangirls wait with bated breath to peek at the scores for their most anticipated games.  If these scores aren't as high as their expectations, some of them are apt to explode, whether at writers, publishers, comment boxes, or at developers themselves.  Unfortunately, what would seem to be a simple subjective scoring has now turned into an important industry, as the likelyhood of developers and publishers could be impacted by such things.  Thus we have our current situation, where games are often reviewed as exacting and objectively as possible.  However, does this even remotely mirror the experience of the end user and help the customer in deciding how to spend their money?  I argue that this is fundamentally flawed and that we can find a better way, both for the developers and the consumers.

  • Remaking Japanese RPGs into Western RPGs

    Editorial

    Chrono Trigger Cover SnesObsidian Entertainment recently mentioned that they would like to remake Chrono Trigger into a Western-style console role-playing game and the gaming world went, "huh?"  I personally like the idea, while the usual haters are going to hate, but this actually has a small chance in happening since Square Enix recently recruited Obsidian to work on the Dungeon Siege IP Square picked up recently.  So the companies have a relationship, anything could happen now.

    As a gigantic fan of Chrono Trigger, the idea of a remake honestly doesn't bother me.  Any Chrono game at this point is better than no more Chrono games.  Square Enix has shown over and over again that they will never come back to the series in any serious form, so why not contract it out to a studio that is actually interested (and experienced in picking up old IPs, if somewhat lousy at it sometimes)?  Chrono Trigger on the Super Nintendo and its ports to the PS1 and DS sold over 3 million copies, but sales outside of Japan have always lagged, why not take one of the best games ever and adapt it to a new audience?  There's definitely potential.

  • Fanboy Fantasies - Capcom vs. The World

    Editorial

    Marvel vs Capcom 3 art Iron man ryu Morrigan Wolverine HulkFanboy is a column about gaming what-ifs, hopes, dreams, and the inevitable realization that we will probably never get what we want.  But it’s always fun to speculate!

    In April, Capcom shocked the world by announcing the sequel we all wanted but never thought we’d see: Marvel vs. Capcom 3.  The Vs. Capcom series is always filled with surprises: another recent one is releasing Tatsunoko vs. Capcom in the America, which many thought would be a licensing nightmare.  Capcom has crossed paths and punches with four companies: comic book titan Marvel, legendary Japanese animation studio Tatsunoko, fighting game rival SNK, and even Namco in a Japanese-only RPG.  But what other companies should Capcom square off against?  Here are five that I’d like to see.  Keep in mind, I hope for all of these to be fighting games (sorry Namco x Capcom).

  • The Board Game that Changed the World

    Editorial

    Dungeons and Dragons LogoWhat comes to your mind when I say "Dungeons and Dragons?" Twenty-sided dice? 2d6? Attack of opportunity? Fortitude save?  Gary Gygax? Figurines? Yes, these all come to mind to those who have never even played the board game that changed the world.

    You might be wondering why, on a video game review site, I am writing about Dungeons and Dragons. Well, to many gamers, it is a bit more obvious. "I've played Star Wars: Knights of the Old Republic, I know about dungeons and dragons!" and that is true, you do.

    What I am afraid people don't understand is that while Bioware has certainly helped establish Dungeons and Dragons rules into video games, it goes much farther than that.

  • E3 2010 Predictions Results

    Editorial

    e3 LogoLike scampering down the stairs on Christmas morning, the excited search for a steady video feed before E3 conferences is filled with anticipation. The annual summer happening is one of the few times on the gaming industry's calendar when we can look forward to some surprise delights from the many publishers playing the role of Santa Claus in business suits. Simply put, it's the industry's biggest event in the year.

    As such, the editors of The First Hour tried to guess what unexpected pleasures would manifest at the event. Some were sure bets, like Microsoft showing off Halo: Reach. Others were more risky, like F-Zero hitting the 3DS at launch. And some were planted firmly outside the realm of possibility, with Shenmue 3 topping that list as always.

    When all was said and done, The First Hour hit a few out of the park...but mostly struck out.

  • The Intriguing Games of E3 2010

    Editorial

    e3 LogoAfter Nate’s excellent and complete wrap-up of the five big conferences, I’m going to cover some of the games that caught my attention over the last few days.  While we knew the existence of some of these games before this week, our knowledge of them was pretty thin.  Hopefully you’ll be seeing these games on the First Hour in the coming year (and hopefully we’ll recommend you keep playing them!).

    This list is nowhere near complete, neither as a list of great E3 2010 games or even with games I was impressed with.  Hope you enjoyed the show, I sure did.

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