This is a new series of articles I originally planned to cram all in one, but it's much easier to complain one at a time, unleashing my disgust for one popular game all at once. I will admit this is intended to be a bit flamebaitish, but I hope it brings in some comments!
Spore is back in the news after the completely uninspired named Darkspore was announced as some sort of multiplayer action title. I really don't know anything about the new game, but it did remind me how much I loathed my original Spore experience.
I could go on again about how Spore was one of my most anticipated games ever and how much it let me down, but I'd rather talk about what appears to be my disconnect from the rest of the video game review industry. The game has a Metacritic score of 8.4 aggregated from 75 reviews while I gave Spore a 5 out of 10. Two reviewers gave it a perfect score (including my personal much-hated G4TV) and there were only five sites that gave it a score under 70 (including Destructoid which I seem to line up with more often than not). Spore was an uber-hyped, blockbuster game published by Electronic Arts and devised by the mastermind of Will Wright; were reviewers afraid to trash the game or did they honestly like it? And if they liked it... what happened to me?
Few things in the gaming world are as controvertial as game reviews themselves. Fanboys and fangirls wait with bated breath to peek at the scores for their most anticipated games. If these scores aren't as high as their expectations, some of them are apt to explode, whether at writers, publishers, comment boxes, or at developers themselves. Unfortunately, what would seem to be a simple subjective scoring has now turned into an important industry, as the likelyhood of developers and publishers could be impacted by such things. Thus we have our current situation, where games are often reviewed as exacting and objectively as possible. However, does this even remotely mirror the experience of the end user and help the customer in deciding how to spend their money? I argue that this is fundamentally flawed and that we can find a better way, both for the developers and the consumers.
Obsidian Entertainment recently mentioned that they would like to remake Chrono Trigger into a Western-style console role-playing game and the gaming world went, "huh?" I personally like the idea, while the usual haters are going to hate, but this actually has a small chance in happening since Square Enix recently recruited Obsidian to work on the Dungeon Siege IP Square picked up recently. So the companies have a relationship, anything could happen now.
As a gigantic fan of Chrono Trigger, the idea of a remake honestly doesn't bother me. Any Chrono game at this point is better than no more Chrono games. Square Enix has shown over and over again that they will never come back to the series in any serious form, so why not contract it out to a studio that is actually interested (and experienced in picking up old IPs, if somewhat lousy at it sometimes)? Chrono Trigger on the Super Nintendo and its ports to the PS1 and DS sold over 3 million copies, but sales outside of Japan have always lagged, why not take one of the best games ever and adapt it to a new audience? There's definitely potential.
Fanboy is a column about gaming what-ifs, hopes, dreams, and the inevitable realization that we will probably never get what we want. But it’s always fun to speculate!
In April, Capcom shocked the world by announcing the sequel we all wanted but never thought we’d see: Marvel vs. Capcom 3. The Vs. Capcom series is always filled with surprises: another recent one is releasing Tatsunoko vs. Capcom in the America, which many thought would be a licensing nightmare. Capcom has crossed paths and punches with four companies: comic book titan Marvel, legendary Japanese animation studio Tatsunoko, fighting game rival SNK, and even Namco in a Japanese-only RPG. But what other companies should Capcom square off against? Here are five that I’d like to see. Keep in mind, I hope for all of these to be fighting games (sorry Namco x Capcom).
What comes to your mind when I say "Dungeons and Dragons?" Twenty-sided dice? 2d6? Attack of opportunity? Fortitude save? Gary Gygax? Figurines? Yes, these all come to mind to those who have never even played the board game that changed the world.
You might be wondering why, on a video game review site, I am writing about Dungeons and Dragons. Well, to many gamers, it is a bit more obvious. "I've played Star Wars: Knights of the Old Republic, I know about dungeons and dragons!" and that is true, you do.
What I am afraid people don't understand is that while Bioware has certainly helped establish Dungeons and Dragons rules into video games, it goes much farther than that.
Like scampering down the stairs on Christmas morning, the excited search for a steady video feed before E3 conferences is filled with anticipation. The annual summer happening is one of the few times on the gaming industry's calendar when we can look forward to some surprise delights from the many publishers playing the role of Santa Claus in business suits. Simply put, it's the industry's biggest event in the year.
As such, the editors of The First Hour tried to guess what unexpected pleasures would manifest at the event. Some were sure bets, like Microsoft showing off Halo: Reach. Others were more risky, like F-Zero hitting the 3DS at launch. And some were planted firmly outside the realm of possibility, with Shenmue 3 topping that list as always.
When all was said and done, The First Hour hit a few out of the park...but mostly struck out.
After Nate’s excellent and complete wrap-up of the five big conferences, I’m going to cover some of the games that caught my attention over the last few days. While we knew the existence of some of these games before this week, our knowledge of them was pretty thin. Hopefully you’ll be seeing these games on the First Hour in the coming year (and hopefully we’ll recommend you keep playing them!).
This list is nowhere near complete, neither as a list of great E3 2010 games or even with games I was impressed with. Hope you enjoyed the show, I sure did.
The question at the beginning of E3 always seems to be, "Who's going to
win this year?" The gaming community eagerly watches the big press
conferences for showstopping announcements and game demonstrations,
looking to see which company will have the edge for the next twelve
months. E3 2010 featured five big press conferences in its first two
days: Microsoft, EA, and Ubisoft on Monday, and Nintendo and Sony on
Tuesday. So much has happened in the past 48 hours that I think it's
important to take a moment and recap each company's showing. I've
definitely missed a few announcements and details in this
quick-and-dirty summary, but I think I hit all the major points.
With E3 2010 set to kick off next week, we thought it was fine time at the First Hour to make some predictions! Most of these might be more wishful thinking than realistic expectations, but this is the only time of year where gamers are actually surprised, so we're going to make the most of it.
You'll find predictions from Greg, Grant, Steve, Paul E., Paul A, Ian, Nate, and Mike in Omaha below on topics ranging from Natal to Sega releasing another console and everything in between. Predictions are guaranteed to be totally inaccurate, but we had fun putting them together and imaging the possibilities.
We hope to sum up our thoughts about the conferences and games announced next week every few days, but we'll definitely have a recap when it's over determining who was the most accurate. The First Hour doesn't really do news that often, but we'll try not to interrupt our daily reviews and editorials that much. Either way, we've got a whole slew of content queued up.
Enjoy!
Over the last 24 years, popular Japanese gaming magazine Famitsu has awarded 14 perfect scores. For Famitsu magazine, a game review's final score is actually two to four total scores assigned by a collection of reviewers. Technically, there's no such thing as a 40/40 score, but four 10/10's. But gamers love numbers, and we love comparing one game's numbers to another game's numbers, so the 40/40 perfect score list is a great way for fanboys to scoff or gyrate in anticipation.
Outside of the country, Famitsu is the ultimate barometer of what Japan thinks of a particular game. Famitsu scores are thrown about in headlines and rattled around in forum discussions, but you almost never hear why a score was awarded one number instead of the next. This is undoubtedly because of the language barrier between Japan and the rest of the world, but also because numbers are easy for everyone to understand and the fact that Famitsu editors give their reviewers about 100 characters to explain what they thought about a game.
While I'm not personally a big fan of a game review's score (I'd much rather read the why and how), the Famitsu perfect score list is an intriguing specimen. The eighth game in two years just garnered the spotlight: Metal Gear Solid: Peace Walker, but let's start at the beginning.