On the first of the year, the writers here presented their predictions for 2010 in the video game industry. It was our first attempt at anything like this, and since we're primarily gamers first, writers second, and industry experts in a distant last, this was definitely more of an exercise in fun forecasting than put-your-money-down-now predictions.
Well, we can't let bad predictions go forgotten and made fun of, so here we are again. We'll quickly cover what went randomly right and what went horribly wrong, but then we'll be back again on Friday for our fourth annual Game of the Year Awards.
Welcome to the third episode of The First Hour Podcast! In this episode, Paul and Greg wrap up Mass Effect 2, talk Sonic games, and more!
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The sequel to the original BioShock has finally arrived, and boy, is it good! BioShock 2 returns the player to Rapture, the underwater city dreamed up by Objectivist Andrew Ryan. Many gamers were skeptical of the need for a sequel, myself included, but developer 2K Marin made me a believer.
I'm not sure how much more I can say without actually reviewing the game, so let's just get into that. As usual, the multiplayer aspect of the game will not factor into my final opinion very much but I did play it for some time and will provide my thoughts on it. This review is based on the Xbox 360 version that 2K Games provided me a review copy of. I am also a big fan of the first game and you can read my review and thoughts on the original BioShock for comparison if you'd like.
Finally, check out the first hour review of BioShock 2 if you're interested.
In 2008, I played the first hour of BioShock and loved it. Last year, I beat it and declared BioShock as one of the best games I played all year. That's when I started reading up on the already announced BioShock 2 though. I honestly didn't see the point. BioShock was a perfectly contained game: the good guys won, the bad guys lost, and Rapture was left to crumble. Sequels are usually an easy sell, BioShock 2 was not.
I wanted to give it a chance though, I never like to judge a game without playing it. But I will admit, things are a bit stacked against it. The original development team has moved on to something new, handing the reins to 2K Marin. While they worked on the PlayStation 3 port of BioShock, this is their first new game. You also play as a Big Daddy in BioShock 2, to me, this just screams one giant hand-holding game as you move from body to body with a Little Sister. Talk about one of the worst scenarios a game designer can put the player in.
But let's have some hope here, this is BioShock. It features the same engine and the same world (the single best environment ever to appear in a video game), it's going to take a lot to mess this one up. So here we go, the first hour of BioShock 2 and our glorious return to Rapture. I'll be playing a review copy provided by 2K Games on the Xbox 360.
Going to try something new this year, we're going to make some completely wild predictions that may have little base in reality. I think they're pretty self-explanatory, and hopefully at the end of the year I'll remember we did this and we can have a good laugh at how wrong we were (or be shocked at how right).
So while these are guaranteed to be wrong, they are my current feelings about the industry from hopefully a non-biased gamer's point of view. Well, non-biased until it comes to BioWare games that is.