Recent comments

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 40 weeks ago

    Lol what a stupid comparison, "Play games where the MC get the girl in the end". This sounds like FF10 would be about a boy and girl dating each other. If you had really played FF10 then you would know what the story is about and sorry to tell you son but NO at the end of FF10 the boy doesn't get the girl and they don't get to live happy together.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 40 weeks ago

    "Direct Command" only exists on the PlayStationPortable version, fool. This guy was complaining about the PS2 version, which makes you rely on the crappy AI. Read the correct Walkthrough, moron!

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 40 weeks ago

    1. Games should not relied on Walkthough to be played.
    2. You CANNOT change to Direct Command. That only works in the PSP version.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 40 weeks ago

    Noob.....such a noob.....never heard of walkthroughs?
    It helps you out a whole lot although you need to study the walkthrough before hand.
    This game is meant to be difficult as you need time management skills, battle strategy skills, creative & critical thinking skills, etc all in one.
    I've played Persona 3 FES male version and now I'm playing Persona 3 Portable female version and the female version is freaking awesome although the male version is freaking awesome as well, but I'm a lady so I was really happy when I finally get to play the female version :3

    Tartarus
    -The dungeon design doesn't really bother me, actually it's neat and simple. AND not every floors have the same design, every BLOCK has different design and different music theme.
    -You CAN control all the members! Go to 'Tactics' and pick 'Direct Command' and you can choose whether or not to control them since I only control them when fighting bosses in Tartarus and full moon bosses. If you don't have the command then sucks to be you *laughs* in Persona 3 Portable there is though.
    -You DON'T have to actually run around until you can hit the 'blob' (such a rude word to describe it) shadow. The point is to sneak up at its back and hit it. When I played the male version, I equip him with a bow so that I could hit the shadow from far, very convenient.
    -To kill bosses (both in tartarus & full moon) you NEED battle strategy, it is stated in walkthroughs

    -Seriously......find a walkthrough if you wanna play this -_- I'm done typing

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 40 weeks ago

    I so agree on you because as far as I know Persona 3 is the best game ever and I've played the Male version and now I'm playing the Female version which is awesome because I get to get a lover's route with the guys <3

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 41 weeks ago

    Can you detect any argument in your message? At least the guys expressed his opinion with reasons, so we can start the debate base on them whether you agree or not and WHY?.
    But look, you're shouting like a spoiled kid right now. Plan to grow up anytime soon?

  • Rune Factory: Tides of Destiny   3 years 41 weeks ago

    Having the two characters in one body is a way for them to address complaints about the lack of gender diversity in the Harvest Moon games. As you play through the game, you're simultaneously strengthening the boy's relationships with the female love interests while the girl gets to know her potential male suitors.

    All of the marriage stuff is a side plot, though, and doesn't have anything to do with the main story.

  • Illusion of Gaia   3 years 41 weeks ago

    SquareEnix, Square comes first in there new name, why? Because it's was a much better company.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 41 weeks ago

    this dosen't suck
    you suck

  • Mobile Minute: Temple Run 2, Subway Surfers, and Super Hexagon   3 years 41 weeks ago

    Temple Run is the best one. Although I don't like Super Hexagon because it's quite difficult to play.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 42 weeks ago

    Ditto. Couldn't put it better myself. Also... you missed a treat with Valkyrie Profile 2.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 43 weeks ago

    The main focus of a Jrpgs is the importance of both Story/Characters and Gameplay/Battle system. I actually enjoy the plot here and some characters do grow on me. But look at the gameplay. Just gotta say, it disgusts me.

    Almost no customization for the battles, lame-ass and only one dungeon available for the whole game, strategy is pretty irrelevant due to shitty AIs and fixed skill sets for other characters...the game easily becomes repetitive.

    What does it try to do? It implements the fuking VISUAL NOVEL+DATING SIM style into a BATTLE game series, totally ruined my expectation of the series after the wonderful experience I had with Persona2. If I really wanted a sim game, I would buy one, but now, just wonder why the hell do I have to play a sim game that disguises as a rpg.

    Make a survey and you'll see, the rage is mostly from those who've been long time rpg fan while I must admit for people who aren't familiar with rpgs in general and also for young males+female community, this game might be player friendly for them. But Lord, please save the old rpg fandom from this trashy gaming trend.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 43 weeks ago

    and I'm sure that a lot of people would agree with me. this is a very highly rated game. it sounds to me like you are just trying to be the rebel "game reviewer" the quote marks are there to emphasize that you suck at reviewing games so stop trying to review games cause its insulting to people who can really appreciate a good game.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 43 weeks ago

    and I'm sure that a lot of people would agree with me. this is a very highly rated game. it sounds to me like you are just trying to be the rebel "game reviewer" the quote marks are there to emphasize that you suck at reviewing games so stop trying to review games cause its insulting to people who can really appreciate a good game.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 45 weeks ago

    I understand u thinking the game is a little redundant, hell it's A LOT redundant, but it's a good game none the less, and I admit that some of the bosses( floor bosses, not full moon) don't require strategy to beat they require LUCK and a damn lot of it....but that's only one or two that pissed me off in that regard, the game itself has an original concept it's not the old run around going from place to place fighting random battles for exp or cash... It does have that it wouldn't be an RPG if it didn't, but they give you more to worry about than just if your level is sufficient enough to kill the next boss and progress the story... Not being able to control every character does suck but if you know how to use the commands properly they WILL do what you want them to, you just gotta learn how to manipulate the AI. The persona system is beautiful again it's more about proper skill placement then it is about stronger characters. All in all, this is a wonderful example how RPGs need to have more strategy based stories and gameplay rather than just let me level to 99 in the first dungeon so I can kick everyone's ass.

    So dude give it a try and look at it for what it really is an awesome game that strategy is needed more than power. PS I am a fan of all RPGs starting from FF1 on the NES and that includes FF13 (dramatic gasps) YES I ENJOYED FF13!! But seriously stop whining about this game, and give it a chance Oh and persona 4 let's you control ALL characters not just the MC!

    Ps sorry for the horrid punctuation and grammar, possibly even the spelling I'm using my iPhone at the moment while im at work!

  • Chrono Cross: The Best Worst Sequel of All Time   3 years 47 weeks ago

    Chrono Cross is about alternate universes, so who is to say that the worlds in Chrono Cross are from when Lavos was beaten in 1000 AD? When Chrono and the gang defeated Lavos in 1000AD as one of the endings, the dark age had already happened as in magic collapsing in 12,000 BC, so there was time for humanity to recover, allowing technology to recover as it was in the beginning of Chrono Trigger. Another ending in Chrono Trigger was Magus going back to 12,000BC to take on Lavos before the collapse of magic. Since Lavos was the cause of the collapse of magic, that would mean if Magus was successful, there would be no dark age, or at least any time soon. So unless it tells us exactly what time line Chrono Cross is on (which I personally don't recall and is why I'm replaying it), we can't assume this is 20 years after the beginning of Chrono Trigger.

  • Chrono Cross: The Best Worst Sequel of All Time   3 years 47 weeks ago

    My only problem with your expectations of Chrono Cross was your time travel comment. Time travel was for Chrono Trigger, Chrono Cross is all about alternated universes.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 47 weeks ago

    Hi, as it seems, you still read the comments here so i thought it isn't a bad idea to post my reflections here.

    1) The monotony - I've read most of the comments and i'm around 110F atm. When i started, the most off-putting were: flash sim dating game setup - a lot of this game feels... and just to be honest simply IS a 90's style funky pimped sim dating game; I'm shocked no one mentions it anywhere. Studying and moralization - as much as i like japanese things, being forced to study like a stereotypical asian kid when all other stats get maxed by accident and then get moralized by everyone and everything in the game about how i should study more instead of progressing with s.links / tartarus felt just bad.
    Soon the whole tartarus started feeling like a big grindfest and as much as i've found s.links to be an interesting device to tell the story it all felt like monotonous grindfest (and still does, it's getting worse so far).
    Fusing was nice apart from the fact that most of the time i have too little space for all the personae i want and keeping item bearing personae is just a bad idea at least for the most of the game. And i said "was" because now that i really know what i'm doing when fusing, spending 3h with RNG waiting for a good skill set to be inherited is an awful chore.
    Forced overleveling also feels bad - and here comes the funny part - every one seems to say how they, as hardcore gamers, think that it's a good thing that this game and smts in general are hard and challenging and that's what makes this games good. I'm sorry what!? smt1 was -maybe- challenging, but this game is just plain easy. I'd change to hard if it didn't require me to start the game anew and then AI flaws and few other things like 'situations when by accident you find yourself in a position when the only thing you can do is to watch as the whole pt gets wiped out' would make this game more annoying rather than challenging. The only reason for overleveling is calendar; I'm "fighting" with time, i can't change pt eq outside of tartarus, sometimes there's just nothing else to do but to go to tartarus and once i'm there not getting the most of it - like extra requests, personae fusion grinding, leveling up my weaker teammates (who, contrary to what was said in game, simply cannot level up on their own once the split up and defeat shadows commands were issued) or getting more gold to mess with with fusing weapons etc - feels terribly wrong.
    And now a note to the author:
    Most of the problems you experienced were due to the fact you weren't thinking almost at all. No, really, i'm not calling you "stupid" nor bashing or anything like that it's just that you remind me of an old stiff inflexible person using a computer "i want to print out that document, instead of looking for a printing button that probably looks like a printer and is there where all the buttons are i'll call each and every person i know (gamefaqs and manuals :P) and ask them where this stupid button is and after the "please insert paper" (scan enemies) message appear instead of reading it i'll call the manufacturer (write a rant) telling him the printer (game) is broken" . If you don't scan the enemy, friendly AI won't work properly. Mitsuru's Marin Karin (charm) really isn't that bad (although the fact that after it lands everyone in your team suddenly tries to kill that monster as fast as possible... ugh, that's probably because it's a good thing on almost any other status debuff and if devs gave mitsuru any other debuff, the player could learn that unlike in other jrpgs debuffs are usefull in this game, it took me quite some time getting how to use them properly and why elemental spells are not the only skills worthwhile ), and you have to read what the game tells you as there is quite a lot of useful stuff and admittedly once you omit it finding out a lot of it on your own is bloody unintuitive.

    2) Imho there's some misconception here in comments: JRPG means RPG - "Role Playing" and "Game" while RPG means "Climatic" and "Grinding/Character stats progression" (take away Torment).

    3) I though that anime cutscenes were a bad idea for this type of game but they were by far the most enjoyable moments in this game for me.

    In conclusion; i'm enjoying the game; "overhyped" is a great description of this game, but it's "overhyped for a reason". The game really has some serious flaws.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 47 weeks ago

    I love you, exactly my thoughts when reading this whiny review.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 47 weeks ago

    P4: ZOMG we are bored kids with no problems in our lives, hey look. A MYSTERY.

    P3: Real people with real problems.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 47 weeks ago

    This game tried to immerse me and make me interact with characters. OMG it sucks. I want my plot handed to me on a shiney platter. FFXIII is the BEST Man. I love how linear and pretty it is. Screw games that give you options that CHANGE THE GAME. How lame is that. Gosh. And DAMN I had to work to beat battles. UG. WHY. Why do I have to THINK. Waaaa I want games to feel like a movie where I get to kill things.
    This is what your review reads like.

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 49 weeks ago

    Want an easy game? Then play FFIX and X. It's really getting old AND annoying to play games where the MC gets the girl in the end and stuff.
    And what was that? The MC is "emo"? If that's reason enough for you to not even bother starting this game then I don't know what to say... You're like this kid that heard people bashing on emos and thought you'd be considered "cool" if you did so too. It doesn't matter if he's emo or not(which I think he isn't), there is a saying that rolls around the net that Atlus games are, for the most part, made only for specific genre fans. You can't just start playing a game because it has a large amount of good reviews and that kind of thing. This game is a challenge in every aspect - the battle system challenges you, the s. link system challenges you, the passing days challenge you, and last but not least, tartarus challenges you the most. If there isn't a specific place, like in other games, where you can go and grind for a sick amount of level-ups, fighting strong enemies that serve that one purpose, then there is no need to do it. I have tried to beat this game only with initial personae, and that made me like it even more. If there is a game you can't beat in a sort of "level one challenge" then that indicates that this game is good. You are not meant to breeze through the game like FFIX, you can never get too overpowered unless you just want to see if you can. Maybe I'm wrong, but most of the persona games emphasize on building a set of personas and leveling them good enough, instead of just summoning the highest level persona you can get and hope you can kill things just because it's skills are a high rank and do more damage. People who just start a game for the sake of finishing it should think twice before starting this one. This game progresses alongside you. True, the plot progress is slow-ish, but if you can endure it, you'll be more than satisfied in the end. Okay, this got a little off.

  • Drawn to Life   3 years 49 weeks ago

    I think that Drawn to Life isn't as bad as you make it seem.
    I can agree with you on the tedious gameplay- and as much as I love to draw I'm not a perfect pixel artist either. I think that the levels are fine as sidescrolling- once you play it through once, you know what's going to happen. And the bosses don't make you rage quit like other games. The ending was a little long, and stupid as well. And I HATED always going to the mayor. It's just putting a page in a book- I'd rather more levels over that.
    But what hit me most was that it's called "Drawn to Life" but it's not really drawing at all. It's just a bunch of boxes that you color in, basically. It wasn't as fun like that.
    But I enjoyed the sounds, and keep in mind that this was directed for little kids. :)

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 50 weeks ago

    This game is garbage no RPGs ovverated crap

  • How Persona 3 destroyed my love for Japanese RPGs   3 years 50 weeks ago

    dude lighten up it's just an opinion, i mean i love the game to death to but if he don't like it he don't like it.